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You are here: Home / Archives for History

History

Atari Factoids

November 10, 2013 By ausretrogamer

Atari_header

Was it all fun and games at Atari? I would have given an arm and a leg to had been part of this great company that brought video games to the masses. If only I was born in a different era and resided in California (Ed: keep dreaming!).

There has been much written about Atari – from well known facts to myths and even fan fiction. We set the record straight on a few unknown (and well known) historical facts at the once mighty Atari.

Fact 1. First video game to have background music
To contrary belief, it wasn’t Namco’s Rally-X that first featured background music (BGM), it was beaten to the punch by Atari’s Cannon Ball – an Owen Rubin developed game. Unfortunately, the feedback was not great from location testing. Arcade operators disliked the BGM, citing it as being annoying. Sadly, the game was never mass produced.

Fact 2. Space Duel was the first multicolour vector game
Another contradiction in video gaming folklore – Tempest was not the first multicolour vector game. That gong belongs to Space Duel – another Owen Rubin game. To rub salt into the wounds, Owen Rubin’s colour vector generator code was used by Dave Theurer in Tempest. Owen never received any credit for his effort.

MI

Fact 3. Missile Command was going to be called Armageddon 
Atari had designs and cabinet prototypes created for Armageddon, later to be renamed by Gene Lipkin as Missile Command.

Fact 4. The Last Starfighter
In 1984, when Atari was being carved up and sold, two games in development based on the film, The Last Starfighter were redone to become Star Raiders II and Solaris.

Fact 5. The naming of Yars’ Revenge 
Howard Scott Warshaw (from E.T. fame) named his game Yars’ Revenge after Ray Kassar (Ray spelled backwards). The ‘Razak’ solar system was also based on Ray’s surname, with the letters ‘ss’ replaced with a ‘z’ and the surname spelled backwards. Very clever indeed!

Fact 6. Championship Soccer / Pele’s Soccer
Championship Soccer, aka: Pele’s Soccer was the first video game to license a sports personality, the lovable Brazilian soccer maestro, Pele!

Fact 7. The Atari and Nintendo deal
Atari was in talks with Nintendo in regards to their Family Computer (Famicom). The deal would be for Nintendo to design the printed circuit boards and engineer all the electronics, while Atari would design the console case and packaging. Basically, Atari would be selling Nintendo’s product for them in the USA and the rest of the world under the Atari brand. Imagine if this deal had gone through.
NES_Atari_Console

Fact 8. Naming the Atari 7800
After the Atari 5200 debacle, the marketing department at Atari would not dictate the functions or features of the new Atari 7800. However, they did come up with the product name by adding 2600 to 5200. Absolute genius (Ed: stop being sarcastic!).

Fact 9. Burying Atari
Atari could only wish they could bury the E.T. myths. When the decision was made to close the El Paso (Texas) plant, truckloads of unused and faulty stock was being ferried to the Alamogordo, New Mexico city dump. The deal was to dump the goods and steamroll them. As the media got wind of this, it was made out as if Atari was trying to “cover up” and they became the media whipping boy with the video gaming woes of the early 80s.

Fact 10. Cloak & Dagger
At the end of 1983, Atari was manufacturing upgrade kits to turn rival Williams’ Robotron:2084, Defender, Stargate and Joust cabinets into a new Atari game called Cloak & Dagger. Cloak & Dagger (originally titled Agent X) was designed to plug directly into the existing power supply in these games. Indeed, this was very cloak and dagger like of Atari. By the way, the movie of the same name was a gloried Atari advertisement.

philips

Fact 11. Clandestine sale to Philips 
Without the knowledge of James (Jim) Morgan at Atari, Warner Bros. management (Manny Gerard and Rob Newman) were surveying Atari at the request of Steve Ross (Warner Bros head-honcho). The staking out of Atari was to take visual inventory and current status of projects for a possible sale to the Dutch electronics giant, Philips. There were a series of talks between Steve Ross and Wisse Dekker (Philips CEO), but in the end, after being burned by the Magnavox Odyssey, Philips chose to walk away from the deal.

Fact 12. First Nintendo, then the Amiga Hi-Toro
It seems that Atari had a knack of getting itself into some wheeling and dealing, but ultimately, choosing to opt out of certain deals. After the Nintendo deal fell through, Atari struck a gentleman’s agreement with the Amiga Corporation in early 1984. The ‘Letter Of Intent’ between Atari and Amiga had Atari advancing $500,000 to  the cash strapped Amiga Corporation so that they could continue developing the ‘Lorraine’ chipset. Atari was never interested in acquiring Amiga, they just wanted to get their hands on the chipset that Jay Miner and Joe Decuir had created. The chipset was going to be used in Atari’s arcade machines, consoles and home computers. Dave Morse’s intention was always to find a buyer for his fledgling and struggling Amiga Corporation. This is where Commodore stepped in and the rest, as they say, is history. Hindsight is always 20/20!

IROBOT

Fact 13. Shedding Atarians
The gravy train at Atari was coming to a screeching halt. Under James Morgan’s NATCO (New Atari Company) cost saving plan, Atari’s ranks shrivelled from 7,800 employees in January 1983, to an astounding 1,500 by the end of May 1984.

Fact 14. Atari MindLink – Bionic Breakout
Atari was always at the forefront of product development. Atari’s MindLink product was a headband controller that controlled game play by the player just looking at the TV screen and ‘thinking’ about moving an object. There was no extra sensory perception going on here, the MindLink controller would  read the resistance of the muscles in the player’s forehead and interpret them into the appropriate joystick or fire button signals. Was it ahead of its time, it sure was. The market did not take the product seriously so Atari chose not to pursue production of the MindLink.

Fact 15. I, Robot – The last Atari, Inc. Coin-op 
The final coin-operated game under the Atari, Inc. banner was I, Robot (1984). Created by Dave Theurer and Rusty Dawe, I, Robot was the first commercial arcade game to feature filled 3D polygonal graphics. Sadly, only 750 machines were produced, with even less being sold. If you have one in your possession, hold onto it, it is worth a small fortune!

With a vast amount of information out there on Atari, we cross referenced facts, myths and misinformation with the definitive book, Atari Inc. – Business Is Fun by Curt Vendel and Marty Goldberg. If you weren’t aware, Curt Vendel is an Atari historian (since the mid 1980s) and has the largest Atari collection in the world. Curt has collected vast amounts of Atari paperwork and other memorabilia over the last few decades. His intimate knowledge of Atari is second to none.

 

Filed Under: History Tagged With: Atari, Facts, History, Retro Gaming

Advertising Wars, Retro Style

October 18, 2013 By ausretrogamer

adverts_Sega_What Nintendon't

Back in the 16-bit war between Sega and Nintendo, it was Sega’s clever marketing department that released some great advertising campaigns. These campaigns were used to either discredit Nintendo’s offering or make you think twice about jumping over to the red side. Campaigns like “Genesis does what Nintendon’t” and “To be this good takes Ages” were memorable campaigns and are still being talked about to this day. Sega protected their (market) patch by firing these broad shots at Nintendo. It obviously worked, as the Genesis had a huge market share in North America. However, things did change once Sega started experimenting with add-ons and lost their way. To their credit, Nintendo built their reputation by consistently producing high quality products and eventually the SNES overcame the market deficit and made it to the top of the 16-bit ladder (in North America) by 1993. Once on top, Nintendo proclaimed “Nintendo Is What Genesisn’t” – a stroke of genius.

Sega’s campaigns were great; however, the boldest examples came from SNK. Their advertising was based around the 24-bit power of their Neo Geo AES (Advanced Entertainment System), and they were shameless and aggressive. The advertising was clearly aimed at male gamers – with ads like “If you’re still playing Sega, NEC or Nintendo you’re nothing but a weenie! If you’re playing the incredibly high powered Neo Geo system you’re a real hot dog!” and the menacing pitbull mascot proclaiming that the Neo Geo was “Bigger, Badder, Better”. However, my favourite Neo Geo advertisement was the raunchy “I Remember When He Couldn’t Keep His Hands Off Me!” – perhaps the ad should have come with a warning.

adverts_Neo-Geo-Weenie

SNK were going after every player in the market, not just the big boys Sega and Nintendo. Even poor old NEC (TurboGrafx-16) was being attacked. With the premium price of the AES system and games, SNK had to do whatever they could to snag some market share, even if it meant fighting dirty.

adverts_Lynx_eats_Boy

Being the king of the hill makes you a target, so it would have been no surprise to Nintendo to be in the crosshairs of every competitor’s marketing department. Not only were they being attacked on the console front, Nintendo was also fighting the handheld war with Atari (Lynx) with their “Lynx Eats Boy’s Lunch” ad blitz and Sega (Game Gear) with their “Separate The Men From The Boys” campaigns. It is safe to say, we all know how that battle ended.

They say that imitation is the best form of flattery. I hope to see more of this old school mud-slinging marketing for the new generation gaming systems.

 

Filed Under: History Tagged With: Advertising, Atari, Console Wars, nintendo, sega, SNK Neo Geo

Top 5 Games Charts: July 1996

October 11, 2013 By ausretrogamer

Top5_games_charts_ausretrogamer

While the music charts were being rocked by the ‘Spice Girls’ and ‘Fugees’ in July 1996, on the video games front, we had a gorilla, a street fighter and a woody toy dominating the SNES, Sega’s Saturn and Mega Drive. This month also saw an Australian inspired rugby game make the charts on Sega’s 16-bit offering. What were you playing in July 1996?

 

SNES 1) Donkey Kong Country 2 (Nintendo)
2) Killer Instinct (Nintendo)
3) Yoshi’s Island (Nintendo)
4) FIFA Soccer ’96 (EA)
5) PGA Tour Golf ’96 (THQ)

 

MegaDriveGen 1) Toy Story (Sega)
2) FIFA Soccer ’96 (EA)
3) Sonic & Knuckles (Sega)
4) Australian Rugby League (EA)
5) Ecco the Dolphin 2: Tides of Time (Sega)

 

SONY DSC 1) Street Fighter Alpha (Virgin Games)
2) Panzer Dragoon Zwei (Sega)
3) Sega Rally (Sega)
4) Virtua Cop (Sega)
5) NFL: Quarterback Club (Sega)

 

Filed Under: History Tagged With: charts, Genesis, Mega Drive, Saturn, SNES, top 5 charts

Neo Geo: The Phantom-1 Menace

October 9, 2013 By ausretrogamer

Arcade_Phantom1_a2

There was never any doubt, if you had the cash to splash, the Neo Geo Advanced Entertainment System (AES) was one badass console to own. You could play Nam-1975 at the arcade parlour on the Neo Geo MVS and then go home and play the exact same game on the AES. You couldn’t really say the same for the Mega Drive nor the SNES, even though they did have some near perfect arcade conversions.

Arcade_Phantom1_cc

If you are one of the lucky ones to still own an AES, then you will be well aware that the cartridges are quite expensive, especially when compared to their MVS arcade versions. So how does one get around paying a king’s ransom for AES games? Easy, you get yourself an !Arcade! Phantom-1 MVS to AES converter. The Phantom-1 converter lets you play (the cheaper) MVS games on your AES – just plug in the converter, whack in the MVS cartridge on top and viola, you have saved yourself several hundred dollars. The only problem is, the Phantom-1 converter is rarer than hens teeth. If you do find one in your travels, be prepared to fork out for it – it is well worth it!

 

Filed Under: History Tagged With: !Arcade!, AES, MVS, Neo Geo, Phantom-1, SNK

Did You Know Gaming: Donkey Kong

September 12, 2013 By ausretrogamer

The DYKG crew have done it again! This time around, Nintendo’s Donkey Kong gets the Did You Know Gaming treatment. I confess, I am a huge fan of their site and love finding out stuff I had forgotten about or did not know at all. Press play and enjoy the history.


source: DYKGaming

Filed Under: History Tagged With: Donkey Kong, nintendo, Retro Gaming, video

The 80’s Arcade

September 10, 2013 By ausretrogamer

The year is 1985. You walk into a smoky arcade parlour and the sounds of Galaga, Robotron:2084, Pac Man and Asteroids fill your ears. Dire Straits is blaring from the crackling sound system singing something about “Money For Nothing”.

80s_games_pacman
Source: Steve Ringman/The Chronicle 1981

You make a beeline to your favourite arcade machine. Coins are lined up on the screen as you eagerly await your turn. Once you get hold of the joystick and your fingers are poised on the fire button, excitement and joy fills your heart as you dash towards the last remaining aliens, pew pew, pew. The machine rocks and vibrates as you attempt to beat the high score. Just one more level, one more ghost, one more kick, one more blast and you will be the star of the arcade and immortalised forever on the high score table.

Those were the days before game-saves and redemption machines, when every game cost 20 cents and every life was important – an era that required true skill and nerves of steel to play.

 

Filed Under: History Tagged With: !Arcade!, Retro Gaming, Retrospective

Ultimate C64 Chiptunes

August 21, 2013 By ausretrogamer

C64_breadbox

In all honesty, picking my favourite C64 chiptune is like finding a needle in a haystack – it’s impossible. With maestros like Hubbard, Dunn, Follin, Dalglish, Maniacs of Noise, Tinman, Tel, Galway to name a few, the task is all the more daunting.

Like any ‘best of’ list, it is all subjective and down to personal taste. I had the pleasure in narrowing my all time favourite chiptunes to my ultimate top 25.

Let the nostalgic SID sounds wash over you!

#25 Paperboy [composer: Mark Cooksey]

source: gdreyband

#24 Operation Wolf [composer: Jonathan Dunn]

source: NOTHING

#23 Super Monaco Grand Prix [composer: Jeroen Tel / Maniacs of Noise]

source: cheetahman91

#22 Hawkeye [composer: Jeroen Tel / Maniacs of Noise]

source: comppi

#21 Bubble Bobble [composer: Peter Clarke]

source: PeyserCommodore

#20 Run The Gauntlet [composer: Jonathan Dunn]

source: lordtrumpy

#19 Golden Axe [composer: Jeroen Tel]

source: lordtrumpy

#18 Ocean Loader 4 [composer: Jonathan Dunn]

source: PeyserCommodore

#17 WEC Le Mans [composer: Jonathan Dunn]

source: Hans Perters

#16 R-Type [composer: Chris Hülsbeck & Ramiro Vaca]

source: th3l3fty

#15 Parallax [composer: Martin Galway]

source: gdreyband

#14 Sanxion [composer: Rob Hubbard]

source: CaseOfGlass

#13 Comic Bakery [composer: Martin Galway]

source: gdreyband

#12 Red Heat [composer: Jonathan Dunn]

source: NOTHING

#11 The Great Giana Sisters (Menu Theme) [composer: Chris Hülsbeck]

source: PeyserCommodore

#10 Myth [composer: Jeroen Tel]

source: cheetahman91

#9 Last Ninja 2 [composer: Matt Gray]

source: Manialt

#8 Cybernoid [composer: Jeroen Tel / Maniacs of Noise]

source: inphanta

#7 Skate or Die [composer: Rob Hubbard]

source: Darcal2

#6 BMX Kidz [composer: Rob Hubbard & Jori Olkkonen]

source: Manialt

#5 IK/IK+ [composer: Rob Hubbard] – these could not be split! Absolute classics!

source: manialt


source: cheetahman91

#4 Mega Apocalypse [composer: Rob Hubbard]

source: Luzifer217

#3 L.E.D. Storm [composer: Tim Follin]

source: NOTHING

#2 Turbo Outrun [composer: Jeroen Tel / Maniacs of Noise]

source: cheetahman91

#1 Zamzara [composer: Charles Deenen / Maniacs of Noise]  – wait till you get to 1:55 !

source: inphanta

There you have it – the ultimate 25 C64 chiptunes. Controversial list? You be the judge.

Like with any pleasure, there is the agony – the agony of leaving out music from: Arkanoid, Bionic Commando, Robocop, The Untouchables, Rastan Saga, Dragon Ninja, Dan Dare 3, Yie Ar Kung Fu, Midnight Resistance and most agonising of all, Commando – sorry Mr Hubbard.




Filed Under: History Tagged With: 80s, BGM, C64, C64 Month, chiptunes, Commodore 64, Jeroen Tel, LED Storm, Maniacs of Noise, Music, Retro Gaming, retro music, SID, SID chiptunes, SID tunes, Turbo Outrun, Zamzara

The Legend of Zelda: Retrospective

August 18, 2013 By ausretrogamer

LoZ_Retrospective_570

By now you are all quite aware of my aversion to adventure and role-playing-games (RPGs). There is one game in this genre that I wish I could “get into”, but I never could – The Legend of Zelda. I own quite a few ‘Zelda’ titles, but playing them is all together another matter. Even though I am not a fan of the game, I do respect the franchise. With that said, this Game Trailers Legend of Zelda: Retrospective video is compelling viewing, even for the non-Zelda fan.

Sit back, relax and press play!

GameTrailers

Filed Under: History Tagged With: Legend of Zelda, nintendo, video

The Money Behind Retro Tech

August 13, 2013 By ausretrogamer

Ever wondered what retro technology (including retro gaming systems) would be worth today when you factor in inflation? Wonder no more – the kind people at Portable Universe have created this awesome ‘Money Behind Retro Tech’ infographic documenting some of the most iconic retro technology of our time.
Money Behind Retro Tech
Money Behind Retro Tech by Portable Universe

Filed Under: History Tagged With: Infographic, Retro, Retro Gaming

Sharp Metal Blades

August 13, 2013 By ausretrogamer

TB_flyerBoS_Flyer

‘Thunder Blade’ or ‘Blades of Steel’ – what’s in a name? Hang on; are we talking about helicopter gunships, ice hockey or a samurai sword fighting game here? Don’t you just love mysterious titles?

Of course you know these games have nothing more in common than the reference to ‘Blade’ in their titles.

TB_gameplay

‘Thunder Blade’, possibly borrowing from the movie, Blue Thunder (Ed: not confirmed!), is about a high-tech attack helicopter trying to save mankind from some evil-doers. Sega’s 1987 arcade shooter was housed in two arcade guises: a stand-up cabinet with a force feedback joystick; and the awesomely cool sit-down cockpit version with the seat moving in tandem with joystick movements. The conversions sadly lacked this aspect. On the other hand, Konami’s 1987 ice-hockey game, ‘Blades of Steel’ is about dudes trying to play a game of ice hockey while breaking out into a bare-knuckle interlude (or should that be the other way around?). The arcade controls were unique for this game – a back-lit optical trackball to control players and three buttons, one dedicated for punching! Apart from both games being released in 1987, they could not be any more different from one another.

BoS_gameplay

So there you have it, confusion clarified (Ed: really?) – Two very different games with very similar titles. You are more than welcome. Now go and play some video games!

Filed Under: History Tagged With: Blades Of Steel, nintendo, Retro Gaming, sega, Thunder Blade

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