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Shoot’em Up Destruction Set 3 – C64

November 19, 2020 By ausretrogamer

The C64 games compilation SHOOT’EM UP DESTRUCTION SET 3 (previously released on tape + disk from Psytronik Software) is now finally available for digital download – only US$2.99 for six games – which is an absolute bargain!

You can read more about (or buy) the compilation right here, however, we thought we’d let you know about the key features about this value packed destruction set:

  • SIX complete Commodore 64 games designed by Alf Yngve:
    • Zap Fight
    • Blue Beret
    • Barakon – Cyborg Avenger of America
    • Spy Rider
    • Operation Firestorm
    • Super Tau Zeta 2
  • Specially coded front-ends & soundtracks by Richard Bayliss!
  • Exciting in-game enhancements, special effects and power-ups!
  • Musical tributes to Martin Galway & Matt Gray!
  • Superb bitmap loading screens by Carl ‘Mase’ Mason!
  • Fantastic inlay artwork by the legendary, Oliver Frey!

Oh yeah, this compilation is compatible with the original C64, THEC64 Mini, The C64 (Maxi) and your C64 emulator software!

 

Filed Under: Announcements, Retro Gaming Culture Tagged With: Alf Yngve, C64, classic, Commodore 64, Commodore64, gamers, indie, IndieDev, Old School, Psytronik, reto gamer, Retro, Retro Game, Retro Gaming, retrogaming, SEUDS 3, shmup, Shoot em destruction set, Shoot em destruction set 3, Vintage

Williams Electronics: Classic Arcade Games Promo Videos

October 29, 2020 By ausretrogamer

Tony Temple needs no introduction for anyone that is into the classic arcade video games scene. Tony’s The Arcade Blogger site is a treasure-trove of arcade’s past, including finds like arcade coin-op promotional videos from long gone heavyweights of the arcade industry.

Tony’s latest feature looks at the promotional videos Williams Electronics used to tempt their distributors and operators with their then latest and greatest offerings, from Defender and Joust, to Robotron, Sinistar and beyond. Grab some pop-corn and check out the promo vids – BE WARNED, some are cheesier than others 😉

Defender promo video

Robotron:2084 promo video

Sinistar promo video

To check out the rest of the Williams Electronics promotional videos, head on over to The Arcade Blogger now!

 

[YouTube video source: duncanfbrown and Mylstar Electronics]

 

Filed Under: Retro Gaming Culture Tagged With: Arcade, Bally/Midway, Classic Arcade Games, coin operated, coin-op, Defender, gamers, gaming, Golden Age Of Arcade, Joust, Paddle-Ball, Retro Gaming, retrogaming, Robotron, Sinistar, Stargate, Video Games, William Electronics, Williams, WMS

Commodore 64 Beige Spray Paint

October 1, 2020 By ausretrogamer

Well, well, well, wonders never cease to amaze us! If you are yearning for your stuff to look more like they did in the mid 80s, then this Commodore 64C beige spray paint is for you!

The clever peeps at Retrohax are behind this nostalgia inducing spray paint, so if you want to get all artistic and go nuts on painting stuff all beige, then hit their store (~the spray paint is approx. AU$36.25).

Oh yeah, with this ongoing COVID-19 situation, spray paints are flight restricted items so they won’t get past the origin border, so unless you are situated in Poland, you may have to wait a bit to get some.

Just in case the C64C beige paint isn’t your thing, Retrohax also has Amiga 500 Beige and Atari XE/ST Grey spray paints to ensure you get creative! Now, if only they had a C64 breadbin brown spray paint 😉

image source: Retrohax

 

Filed Under: Retro Gaming Culture Tagged With: 80s, 80s beige, Amiga 500 beige spray paint, Art, Atari XE/ST Grey spray paint, C64 spray paint, Commodore 64 beige, Commodore 64C beige spray paint, Commodore 64G spray paint, Commodore C64C beige, gamers, kitsch, Old School, paint, painters, Retro Gamer, Retro Gaming, retrogaming, Retrohax, spray paint

Stern Pinball’s Keith Elwin Creates The Avengers Infinity Quest Pinball Machine!

September 28, 2020 By ausretrogamer

If you are a seasoned pinball player and have been following the scene for a while, the name Keith Elwin means fun, innovative and awesome pinball machines. For the casual pinballers that don’t know or notice who designs the pinball machines they love playing, if we were to mention Stern Pinball’s Iron Maiden or Jurassic Park, then you have Keith Elwin to thank.

Keith is the new pinball designer on the block who has just finished his third game for Stern Pinball, Avengers Infinity Quest! Just looking at the video and pics further below of Keith’s latest creation, we know you’ll all be itching to play it, just like we are – it’s screaming at us to be played!


source: Stern Pinball

Before we dive into questions about Avengers Infinity Quest, we thought we’d start with introducing Keith Elwin and how he got started designing homebrew machines and then progressing to the big league in getting a job at Stern Pinball Inc.!

AUSRETROGAMER [ARG]: Hey Keith, to help our audience get to know you, tell us, before you became a household name in the pinball design space, what were you up to?
Keith Elwin [KME]: I was a pinball operator and technician actually! I had games in San Diego and Los Angeles.

ARG: Following up on the previous question, how did your love of pinball translate to getting a pinball design gig at Stern Pinball?
KME: I always wanted to be a pinball designer. When I was a kid I spent countless hours on a video game called pinball construction set which allowed you to design your own game! When I got older I made my own game in the garage which caught the interest of Stern and the rest is history.

ARG: In the world of pinball design, you are a relatively newcomer, were you nervous or felt intimidated in any way when you first walked into Stern Pinball and bumped into seasoned pinball design veterans like Steve Ritchie, John Borg and George Gomez?
KME: I had met and interacted with George and Steve before but it was my first time meeting Borgie. I remember being nervous then he came down and was super chill and fun to talk to so any nerves were quickly gone.

Avengers Infinity Quest Whitewood

The awesome Captain Marvel Ramp!

Whitewood at night!

ARG: In the space of a few years, you have created instant classic pinball machines, firstly, Iron Maiden, then with Jurassic Park and your latest machine, Avengers IQ – how does one keep that high trajectory and momentum of designing awesome, innovative and fun pinball machines?
KME: Why thank you! Well I am trying to do things differently yet not TOO differently where people will not like it. I will always try to have a mix of new stuff not seen before with stuff not seen in a long time from classic games.

ARG: Now, to your latest machine, and dare we say, masterpiece, how long did it take from concept to hitting the production line? Oh yeah, were you also working on two machines at once (tail-end of JP and Avengers IQ) – if so, how did you manage to pull that off?
KME: I think all designers in some way are working on their next game whether it be on paper or in their mind. For me when I get spare time I start sketching ideas in my head to paper with the intent to revisit it to see if it fits a future game. Avengers started in July last year and is currently now in production!

Keith testing his creation!

ARG: Looking at all the photos and videos of Avengers IQ, we can’t help but think, WE WANT THIS MACHINE! What is it about Keith Elwin designed machines that excite people to a point that they already know it will be great to play (or own) before they even get to flip it?
KME: Ha, probably because I don’t have a template I go by (yet – haha) I think people like seeing lots of shots, multiple flippers, lots of ramps and get excited because that is what gets me excited as well.

ARG: The Avengers IQ playfield has A LOT going on in it (the motorised Dr. Strange pop-up disc scoop / underground Portal on the Prem/LE models and the custom intricate wireform ramps have blown our mind), do you come up with all the ideas (in what to include and how the machine will play) and then seek input and/or constructive feedback from others in the design team, or is the entire process collaborative from start to finish?
KME: Most of it is me bouncing ideas off my engineer Harrison Drake and he will either tell me I am crazy or he takes it as a challenge and creates exactly what I am looking for. The whole subway system I thought would work perfectly for this game as a “portal” with some cool lighting effects and Harrison did not disappoint!

Avengers Infinity Quest pinball team assemble – the Stern Pinball design and engineering team behind this great machine!

ARG: With the team behind Avengers IQ (lead software programmer Rick Naegele, lead mechanical engineer Harrison Drake, lead artist Jeremy Packer (aka Zombie Yeti), computer graphics art director Chuck Ernst, and lead sound designer Jerry Thompson), how did the current worldwide health situation impact the creation of Avengers IQ?
KME: It was fine with the Stern employees as we can always come in and have a meeting. It was harder with the contractors like Jerry and Jeremy since we have to convey what we want via email or text.

ARG: What were you most excited about working on Avengers IQ and what will surprise the player when they play this machine for the first time?
KME: The Tower magnet! I will never forget Gary’s response the first time he hit that shot…..”Whoa!!!”

ARG: Lucky last and possibly the toughest question, who is your favourite Avenger?
KME: Growing up it was Hulk but as I get older I think Dr. Strange because well… he is strange 🙂

Well there you have it folks, Mr Keith Elwin of Stern Pinball Inc. fame – the Pinball Design Avenger! Remember that name, remember the pinball machines, as we guarantee you’ll love playing them all. We thank Keith for his time and wish him the best with whatever pinball magic he creates in the future.

For now, check out Stern Pinball’s Avengers Infinity Quest and get hyped!

The first Avengers Infinity Quest Limited Edition rolls off the production line!

The gorgeous Avengers IQ LE model!

The Avengers IQ Limited Edition playfield!

Playfields Assemble!

The Stern Pinball Avenger!
image source: Stern Pinball

 

Filed Under: Announcements, Pinball Tagged With: Avengers, Avengers Comic, Avengers Infinity Quest, Avengers Infinity Quest Pinball, Avengers IQ, Avengers IQ pinball, comic, gamers, Interview with Keith Elwin, Iron Maiden, Jurassic Park, Keith Elwin, Marvel, Marvel Avengers, pinball, Pinball Life, pinball machine, pinballpress, Stern Pinball, Stern Pinball Inc, Zombie Yeti

Panels to Watch at PAX Online

September 10, 2020 By ausretrogamer

From the plethora of diverse and amazing panels that will take place during this year’s PAX Online, we thought we’d curate a few panels that we reckon you’ll all enjoy, especially the ones with a tinge of classic gaming. Oh yeah, the panels are all free to attend, so get ready to mark your calendars!

We’ll start with the best of the best, the Australian based panel that we are most looking forward to:

PANEL: Play It Again: Preserving Australia’s Game History
WHEN:
September 13 @ 5:15pm
PANELISTS: Dr. Helen Stuckey [RMIT], Seb Chan [ACMI], Nick Richardson [ACMI], Candice Cranmer [ACMI], Dr. Denise De Vries [Swinburne], Dr. Cynde Moya [Swinburne]
ABOUT:
The 1990s was an important era in Australian game development, with technological innovations such as Full-Motion-Video and motion capture helping to shape a new generation of games. Our panel will discuss the Play it Again ARC project, whose aims are to collect and preserve iconic titles from the era including Aussie Rules (1991), Krush Kill ‘n’ Destroy (1997) and the Team Fortress Mod of Quake (1996). We will explore some of the challenges facing the team from the technology of the era, and the ultimate goal of making these games playable once again via Emulation-as-a-Service.

And now for the rest…

PANEL: Sid Meier’s Memoir!: A Conversation with Sid Meier about His Life in Computer Games (pre-recorded)
WHEN: September 13 @ 9:30am
ABOUT: In his first video game instruction manual, for 1982’s Formula 1 Racing, a 28-year-old systems analyst for General Instruments named Sid Meier declared that he hoped to one day “write the ultimate strategy game.” At the time he was installing networked cash register systems in retail stores. Nine years later, his software company, MicroProse, released Civilization, arguably the most influential strategy game in video game history. It was the first significant design in the 4X genre (“Explore, Expand, Exploit, Exterminate”). Computer Gaming World called it “a new Olympian in the genre of god games.” PC Gamer US said it was the second-best video game ever created. Since then, the Civilization franchise has sold approximately 51 million units. Today, Sid Meier is a recognised giant in the field of video game design and development. His best known and best loved games include Pirates!, Railroad Tycoon, Covert Action, Gettysburg!, and F19 Stealth Fighter. Now he brings his signature wit and good humour to the story of his own development. In SID MEIER’S MEMOIR!: A Life in Computer Games [W. W. Norton & Company; September 8, 2020; $27.95 hardcover], he traces the arc of a legendary career, including the founding of MicroPose; the evolution of their famous war game manuals; the commercial failure of C.P.U. Bach, a visionary music generator inspired by his passion for the program’s namesake; and the abandonment of “DinoCiv,” his beloved dinosaur game that never came to be.

PANEL: Build an Inexpensive Retro Gaming Machine in Under an Hour
WHEN: September 15 @ 2:30pm
PANELIST: Tim Ellis [Creator of the Dispatches from the Multiverse podcast and Game Journalist with GeekWire]
ABOUT: Want to build a Raspberry Pi-based retro gaming console, but don’t know where to start? In this panel we will walk you through the whole process, start to finish, live. All you need is a $35 Raspberry Pi, an SD card, and your USB or Bluetooth controller of choice. And yes, we have Battletoads.

PANEL: A Guided Tour to ‘80s Computer Retrogaming
WHEN: September 17 @ 6:00am
PANELISTS: Alexander King [Adjunct Professor, NYU Game Center], Naomi Clark [Assistant Arts Professor, NYU Game Center], Clara Fernández-Vara [Associate Arts Professor, NYU Game Center], Bennett Foddy [Associate Arts Professor, NYU Game Center], Jesse Fuchs [Adjunct Professor, NYU Game Center]
ABOUT: Retrogaming is more popular than ever, and it’s never been easier to play history’s greatest videogames. But while vintage consoles and arcade games are increasingly accessible, classic computer games remain a bit arcane, and it’s easy to miss out on some amazing games buried in the floppy disks of yore.

So join us for a guided tour to an age of forgotten home computers, when PCs didn’t have the best computer games and they didn’t even make games for Windows yet. There’s no DOSBox where we’re going!

What’s worth playing? How do the emulators work? What’s BASIC? If you’ve never heard of a Commodore 64 or an Apple ][ and want to explore a new frontier of undiscovered retro goodness, join some game design professors to learn about getting into games on everything from the Amiga to ZX Spectrum.

PANEL: Building Our N64 Classic Console
WHEN: September 15 @ 11:00am
PANELISTS: Sam Woods [Associate Staff Writer, DualShockers], Mario Rivera [Video Manager, DualShockers], Cameron Hawkins [Staff Writer, DualShockers], Scott White [Associate Staff Writer, DualShockers], Ricky Frech [Senior Staff Writer, DualShockers], Asa GreenRiver [Founder/Host/Producer, Borderline Entertainment]
ABOUT: The N64 is considered to have ushered in Nintendo’s era of 3D gaming, and some of the best games of all-time have been released for it. From Super Mario 64, to The Legend of Zelda: Ocarina of Time – we debate the 10 games that should make up the N64 Classic, if Nintendo ever decides to actually make one. This isn’t the definitive list of the top 10 games on the system, but a mixture of the best games from different genres that would make it the complete package.

The other panels we reckon you should also consider (if you have time) are:

  • 35 Years of Adventure: The History of The Legend of Zelda
  • A History of Low-Poly Art
  • A Long Time Ago: A History of Star Wars Games

There you have it folks, a few panels to whet your nostalgic appetite. There are staggering number of panels on during PAX Online, so don’t forget to check the schedule, as there may be something of interest for you.

 

Filed Under: Announcements, History, Retro Gaming Culture Tagged With: acmi, Build a Retro Gaming console on Pi, Classic Games, gamers, gaming, Geek, panels, PAX, PAX Aus, PAX Australia, PAX Online, PAX Online panels, PAX Panels, PAXAus, Play It Again, Play It Again: Preserving Australia's Game History, Retro Gamer, Retro Gaming, retrogaming, Video Games

A Very Funny Street Fighter II Battle In Real Life

September 1, 2020 By ausretrogamer

Now this is so funny and so clever, so we had to share it with you all! The sound effects are hilariously spot on!!

Well done to the Japanese comdey duo, Nomotion – NO79369371 and @nomo_info, this is awesome!

😬😅
…when it got out of hand in 2020 pic.twitter.com/UyNgIT2mHM

— Adrien (@Adrien92100) August 17, 2020

Filed Under: Retro Gaming Culture Tagged With: comedians, Cosplay, E. Honda, fighters, Funny, gamers, gaming, geeky, Japan, nerd, Nomotion, nomotionweb, Retro Gaming, Ryu, street fighter, video, Video Games

TIGER Electronics + Famicom = FAMIGER NES Edition

August 28, 2020 By ausretrogamer

Another jaw-dropping creation by the French modder OktoRetroLab, posted by Recalbox, this time, the mod is a fusion of an old Tiger Electronics handheld and a Famicom – making a pretty cool FAMIGER!

We reckon it’s the perfect use of a Tiger Electronics handheld 😉

source: Recalbox / OktoRetroLab

 

Filed Under: Retro Gaming Culture Tagged With: diy, Famicom, FAMIGAMER, Famigamer NES Edition, Famiger, gamers, hack, Mod, NES, Old School, Recalbox, Retro Gamer, Retro Gaming, retrogaming, Tiger Electronics

Iconic SEGA Akihabara Building 2 To Close Soon

August 5, 2020 By ausretrogamer

It looks like we will never cross this one off our bucket list 🙁

SEGA’s Building 2 (formerly known as SEGA GiGo / Akihabara GiGo) is set to close on August 30th. Building No. 2 opened on the southern edge of Akihabara in October 2003, becoming a favourite for arcade video game enthusiasts and gaming nostalgia-seeking peeps.

It would seem that the current world health crisis has hit the Electronic Town quite hard, with a big downturn in visitor numbers. SEGA hasn’t as yet provided any formal reason for the impending closure, except for this post and the sign below, which reads (translation by SoraNews24):

image source: Arcade Otaku via Twitter

“Notice of Closure

Thank you for your continued patronage.

We are sorry to announce that this branch, Sega Akihabara Building 2, will be closing.

Our last day of operations will be Sunday, August 30.

The entire staff wishes to express, from the bottom of our hearts, our sincere gratitude at the loving support you have given our establishment for so many years.”

If you have visited SEGA’s Building No. 2, we would love to hear your stories (and see some pics), so please share them with us on Twitter or Facebook!

image source: That Damn Pixel / header image: Google

 

Filed Under: Announcements, Retro Gaming Culture Tagged With: !Arcade!, Akihabara, Akihabara GiGo, Anime, classic gamers, Electronic City, Electronic Town, gamers, Geek, Iconic SEGA Building, Japan, Retro, Retro Gamers, sega, SEGA Akihabara Building 2, SEGA Akihabara Building 2 closure, Sega Arcade, Sega Building, SEGA Building No. 2, SEGA GiGo, Tokyo

LEGO Nintendo Entertainment System Set

July 15, 2020 By ausretrogamer

Whoa, LEGO and Nintendo have given us a one two punch of sets – first with their LEGO Super Mario, and now, the awesome LEGO Nintendo Entertainment System set!

This awesome LEGO NES set will be available from August 1 and will retail for AU$349.99. You’ll now be able to assemble your own console and retro CRT TV, then turn the crank to make 8-bit Super Mario move across the screen! We are excited 🙂

source: LEGO

 

Filed Under: Announcements, Retro Gaming Culture Tagged With: 8-bit, ausretrogamer, gamers, gaming, Geek, Lego, LEGO NES, LEGO NES set, Lego Nintendo, LEGO Nintendo Entertainment System, LEGO Nintendo Entertainment System set, LEGO Nintendo sets, LEGO sets, Lego Super Mario, NES, nintendo, Nintendo Entertainment System, Retro Gamer, Retro Gaming, retrogaming, super mario

Portable Retro Emulation

July 14, 2020 By ausretrogamer

What is it about the need to ‘hack’ handheld systems to play old school video games? Is it the challenge (to hack), is it the fact you are doing something shady or is it purely to just play your ‘backup’ video games from gaming generations gone by?

What ever the reason, there have been a plethora of options for retro gamers to either soft or hard mod their portable beasts to play classic games. In parallel, there have been dedicated emulation handheld systems to help with your hit of nostalgia, like the GP2X, Caanoo and the latest beast, the RK2020, to name just a few.

CycloDS – the softmod hack for the Nintendo DS

We have quite a few handheld systems that we use to play our favourite retro video games, some emulate better than the others, but our favourite right now is the PSP for playing Mega Drive and SNES games. We have the exciting new RK2020 retro handheld coming to our office, so stay tuned for our review on that little beast 🙂

WARNING: Hacking your systems is not without risk and can also void your warranty.

 

Filed Under: Retro Gaming Culture Tagged With: Caanoo, classic gaming, Emulation, gamers, GP2X, GPX, hack, Nintendo DS, old games, Old School, PS Vita, PSP, Retro Gamer, Retro Gaming, retrogaming, RK2020, ROM, softmod, Sony Portable PlayStation, Wiz32

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