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SEGA Master System: A Visual Compendium – Book Review

02/03/2020 By ausretrogamer

It is fair to say that when it comes to visual compendiums, no one does it better than Bitmap Books. We love all of our visual compendiums in our library, and it looks like that this new one based on Sega’s 8-bit console, the Master System, will compliment the series perfectly.

Back in the mid 80s, it was all about the Commodore 64 and Amiga when it came to gaming. Consoles were an afterthought during this period, till Sega released their Master System in the west. Known as the Sega Mark III in its home country (Japan), the western version (Master System) made a decent splash once it hit the market towards the end of 1987. The Master System grabbed our attention back then due to Sega’s arcade pedigree, with their arcade conversions looking and playing much better than their equivalent on the 8-bit micros. It is unbelievable to think that the Master System had a massive following in the west (bar North America), where the NES played second fiddle to it. This visual compendium is for all those folks that transitioned from their 8-bit computers to Sega’s venerable 8-bit beast. Even if you didn’t own the Master System, if you got to play on it, then this book will bring back a lot of memories by inducing that lovely drug we call nostalgia.

This visual compendium is a tribute to the amazing pixel art, product design and graphic design associated with Sega’s classic 8-bit console. Having the official backing and license from Sega, this is the first book of this kind to be released for the Master System. As the title suggests, the visuals are the main focus, with 200-word soundbites of text accompanying each single game spread. With around 200 games covered in this tome, you are sure to get an eye-full of nostalgic candy. But wait, there is more! There are a series of larger features and interviews with developers and artists, like Mutsuhiro Fujii, Takashi Shoji, Steve Hanawa and Rieko Kodama to name just a few, ensuring a good mix of words with gorgeous visuals.

With any published Bitmap Books tome, you are assured of holding a premium quality product in your hands, from the lenticular heavy board slipcase, spot varnished cover, printed lithography and vibrant colours throughout, the standard is nothing short of high! Oh yeah, each book also comes with a set of old school 3D Glasses – now that is cool!

If you are (or were) remotely interested in the Master System or you actually played on one (or was lucky to own one back in the day), then this visual compendium is for you! We highly recommend this awesome book.

The lowdown:

  • Title: SEGA® Master System: A Visual Compendium
  • Publisher: Bitmap Books
  • Front & Back Cover: Hardback, sewn binding, spot varnish cover and spot varnish dust jacket
  • Pages: Gatefold pages, Lithographic print
  • Slipcase: 3mm protective board slipcase with lenticular fascia
  • Pages: 432 (cover to cover)
  • Bonus: 3D Glasses
  • Retail Price: AUD$69.95 from Pixel Crib

Disclosure: SEGA Master System: A Visual Compendium was provided by Pixel Crib for this review.

 

Filed Under: Retro Gaming Culture, Reviews Tagged With: 3d, 3d glasses, 8-bit, art book, Bitmap Books, Book Review, gamers, Gaming Books, Master System, master system art book, Master System book, Old School, Pixel Crib, retro gaming books, retrogaming books, Review, sega, Sega Book, Sega book review, SEGA Master System: A Visual Compendium, visual compendium

Game Over: Hardest Video Games Ever

28/02/2020 By ausretrogamer

Even though I have been gaming for over three decades, I am still your average gamer. The 80s arcade games definitely toughened me and sharpened my skills, but there were some games that no matter how sharp I was, I could never beat them.

The following list of wickedly difficult games is an admission of sorts that I never got to see the end credits. Heck, I don’t even think I saw more than a few levels (without cheating) on any of these games.

What are some of your most hardest games ever played? Let us know via Twitter or Facebook.

OUR HARDEST GAMES LIST

Contra / Gryzor / Probotector

Ghosts’n Goblins

Mega Man

Battletoads

Bionic Commando

Green Beret / Rush’n Attack

Impossible Mission

Robotron:2084

Rolling Thunder

Defender

Robocop

Super Mario Bros.: The Lost Levels

ESWAT: Ciyt Under Siege

Slap Fight

Hellfire

Rick Dangerous

Airwolf

Paperboy

Game Over

 

Filed Under: History, Retro Gaming Culture Tagged With: !Arcade!, Atari, ausretrogamer, Capcom, Classic Arcade Gaming, classic gamer, Contra, gamers, gaming, ghosts'n goblins, Gryzor, Hardest Games, Irem, Namco, Old School, Retro Gamer, Retro Gaming, retrogaming, sega, Taito, Tough Games

Rumble In The West: The Pop-Up Retro Arcade and Pinball Bar

24/02/2020 By ausretrogamer

 

NOTE: Due to the ongoing COVID-19 situation, this event has been cancelled!

 

Now this is a great cause to support! The Sydney Pinball and Arcade Company presents Rumble in the West – a charity POP-UP RETRO ARCADE and PINBALL Bar, coming to Western Sydney on April 25 and 26, 2020. Rumble In the West will help raise funds for CheckPoint, a nonprofit organisation connecting games and gamers with mental health.

The Rumble in the West pop-up arcade and pinball bar will host over 15 pinball machines, 15 arcade machines and video game consoles from the 80s and 90s. Mixing wood fired pizzas, craft beer and cocktails with gaming, the organisers of Rumble in the West aim to create an authentic feeling of classic arcades.

Nostalgia certainly plays a part in the excitement of an event like this! However, there is something to be said for the fun of arcade games in a social environment like a bar. It is the opposite of the home console gaming experience of today. This event is designed to bring people together and experience the fun of these games in a face to face setting.

Rumble in the West organisers have set a goal to raise $10,000.00 for CheckPoint who support the mental health of gamers with resources, community engagement, videos and articles. CheckPoint strive to spread awareness and educate about mental health issues, while reflecting on how those issues impact the lives of people who play games.

John from The Sydney Pinball and Arcade Company says “We couldn’t make this event happen without the support of the local community members who are passionate about games. We want to pass on that goodwill, which is why we decided to make this donation goal to CheckPoint”.

Early bird tickets are currently on sale for the event. Getting to Rumble in the West is easy because they will have a courtesy bus making trips every hour from the Blacktown station. for more information, please visit the event website www.rumbleinthewest.com.

Events Details:

Event: Rumble in the west – a pop-up retro pinball and arcade bar
When: 25th – 26th of April 2020 (1pm till midnight on the 25th & noon to midnight on the 26th)
Where: 30 Holbeche Rd, Arndell Park N.S.W. (10 minutes from Blacktown. 25 minutes from Parramatta)
Tickets: Early bird ticket price: $40.00 (available till March 25th) – purchase here. Entry tickets get you into the venue for the entire day and entry to all competitions, except the pinball competition. All games and activities are free to play. Food and drinks are additional. Kids 14 and under gain free entry.

image source: Rumble in the West

 

Filed Under: Announcements, Retro Gaming Culture Tagged With: !Arcade!, 333399, charity event, checkpoint, checkpoint charity, ff0000, gamers, mental health, pinball, Popup arcade bar, popup pinball bar, popup retro arcade and pinball bar, Retro Gamer, Retro Gamers, Retro Gaming, retrogaming, Rumble In the West, The Sydney Pinball and Arcade Company

Supersized Classic Arcade Games

19/02/2020 By David Cutler

By: D.C. Cutler, U.S.A.

Recently, I walked through a very crowded arcade/restaurant and noticed that all the large, supersized arcade games were classics, like Pac-man, Galaga and Space Invaders. They’re large, they’re loud, and, with the large groups around them, they’re popular.

Playing Galaga on a 10-foot high screen gave me a new appreciation for the 1981 game. I never got to play Galaga in an arcade but playing the fixed shooter game on such a large scale was slightly thrilling. It really was something for the senses. My hand-eye coordination was sharp enough to reach several levels. When you’re playing on such a big screen, the enemy ship’s formations are easier to predict; however, it’s still difficult to get set and aim with some accuracy.

When you’re playing a supersized classic, a crowd seems to gather around you as you reach higher levels. That was fun with Galaga, but not so much with the large Pac-Man. For some reason, for me, playing Pac-Man on an enormous screen was difficult. Maybe because I’m so used to playing the iconic game on a small screen. It was sort of intimidating seeing the assorted colored ghosts that large.

I didn’t play Pac-Man for very long. My loses were a little embarrassing. With the games being supersized, for everyone in the arcade to see, it’s humiliating when you perform poorly.

They should supersize more classic games like Donkey Kong and Double Dragon. The enormous Alien game, where you try to kill as many of the xenomorphs and facehuggers as possible, was a blast as well. They had a large Mario Kart game, but with the huge throng gathered around it, I didn’t even attempt to play it.

Playing something vintage in a new, unique way is really exhilarating. And it’s cool to see that the old games enlarged are as prevalent as ever.

image sources: Bandai Namco Amusements, National Event Pros & 8-Bit Central via Pinterest

 

Filed Under: Retro Gaming Culture Tagged With: !Arcade!, Aliens, Bandai Namco, Dave and Busters, David Cutler, DC Cutler, Family Entertainment Centres, FEC, Galaga Assault, gamers, Mario Kart arcade, Namco, Pac-Man Chomp Mania, Raw Thrills, Retro Gamers, Retro Gaming, retrogaming, Space Invaders Frenzy, World’s Largest Galaga, World’s Largest Pac-Man

Christmas 2019 Retro Gaming and Pinball Gift Ideas

11/12/2019 By ausretrogamer

It’s that time of year when the ausretrogamer team does the hard yards by going shopping to curate a plethora of cool retro and pinball products that you can grab as Christmas gifts for your geeky friends and family (and yourself too)!

Here we go!

Tiny Arcade Frogger via Amazon AU$32.64

Where in the World Is Carmen Sandiego Handheld Game via Amazon AU$28.66
Boardwalk Arcade: TMNT Mini Pinball via Amazon AU$32.57

The Mandalorian t-shirt via Amazon AU$28.99

MicroArcade Tetris via Amazon AU$32.57

Retro-Bit Official Sega Genesis USB Controller 8-Button Arcade Pad via Amazon AU$32.57

My Arcade Mini Data East Retro Arcade Player via Catch AU$79

The Game Console : A History in Photographs via Book Despository AU$38.16

Complete Pinball Book: Collecting the Game and Its History via Book Depository AU$88.46

Pinball Wizard Enamel Pin (Red Glitter) 1980’s Throwback via Etsy AU$15.24

Custom NES Retro Gaming Themed Black Shoes – Ladies/Mens via Etsy AU$106.66

Sega Mega Drive Mini via Amazon AU$129

Polaroid OneStep 2 Viewfinder i-Type Instant Camera via Catch AU$196

Star Wars Chewbacca Jumpsuit via Catch AU$59.99

LEGO® Star Wars Darth Vader’s Castle Building Set via Catch AU$197

Star Wars The Black Series Darth Vader Premium Electronic Helmet via Catch $159

Harry Potter Hogwarts Back To School Backpack via Catch AU$29.99

My Little Pony – Princess Celestia via Amazon AU$15.00

GO-TCHA Evolve Smartwatch for Pokemon Go Daredevil Red via OzGameShop AU$59.99

Sonic Boom – 5 Figure Multipack – Sonic, Knuckles, Tails, Amy & Dr. Eggman via OZGameShop AU$32.69

Baldur’s Gate Enhanced Edition Nintendo Switch via OzGameShop AU$57.99

Star Wars Pinball Nintendo Switch via OzGameShop AU$42.99

Rick and Morty Spaceship & Garage Large Construction Toy Set via Amazon AU$29.31

Data East Classic Collection SNES Cartridge via Amazon AU$36.04

Attack From Mars Pinball – Shadowbox Art via Etsy AU$196.59

Tempest X RepliCade via Amazon AU$215.06

Casio Retro Calculator Unisex Watch via Amazon AU$39.00

8BitDo SF30 Pro Bluetooth Controller via Amazon AU$59.99

 

Filed Under: Retro Gaming Culture Tagged With: Books, Christmas, classic, gamer gifts, gamers, Geeky Gifts, geeky xmas gifts, Gift Ideas, gifts, Kris Kringle, Lego, old school gifts, pinball, pinball books, pinball gifts, Retro Gaming, Retro Gaming gifts, retro gaming xmas gifts, Rick and Morty, Secret Santa, Star Wars, The Mandalorian, Xmas, Xmas gift ideas

Bubble Bobble 4 Friends – Nintendo Switch Review

21/11/2019 By ausretrogamer

We have been busting to tell you about how awesome this game is for the last few weeks! If there was no embargo period, you would’ve all known weeks ago!

Since we have already given away what we think of Bubble Bobble 4 Friends (or BB4F for short), let us tell you why we reckon this iteration of Taito’s brilliant arcade game is darn awesome.

Firstly, it’s Bubble Bobble on a new Nintendo console! And everyone loves little dragons, especially Bub and Bob! What else is good about this game? Well, you can play it solo, 2 player co-op or with up to 4 friends co-operating either at home or while you are out and about.

But wait, there is more! As the titles suggests, not only do you get the arcade game, which you can play by yourself or with a mate, you also get the new take on Bub and Bob’s adventures with 100 new stages, 5 new bosses and a new unique skills upgrade system, like the Thunder Bubble that attacks enemies in a horizontal line when the bubble bursts. This new skills upgrade features adds considerable depth to the strategy of playing the game and also its replayability.

We naturally played the heck out of the original coin-op version, which is a blast. It looks, feels and plays great. We did find it a tad hard to play while on the go (we may need better glasses!), but playing it on a large screen TV was an intoxicating nostalgic trip. The new part of the game (the ‘4 Friends‘) is also fun and innovative, clearing stages with chain reactions from multiple burst bubbles with captured enemies to generate more and higher quality food is extremely satisfying. Special bubbles, such as bomb or lightning bubbles, provide new aspects to the game and add tactical angles that provide enough challenge to keep you hooked. Where this game shines is in co-operating with other players, giving you a sense of teamwork and accomplishment.

No game is perfect, so there a a few niggles that we must point out. Firstly, there are no online leaderboards, which does detract from those that love seeing their name at the top. The other niggle is that BB4F does not have competitive modes. We guess they couldn’t cater for every type of player, but there is enough in this package to satisfy the bulk of players around the world.

There is a reason why Bubble Bobble has endured and remains a cult classic – it is just so much darn fun! The fact that Taito’s game has been ported to more than 20 different platforms since it’s original arcade release in 1986, speaks volumes. Bubble Bobble 4 Friends on the Nintendo Switch is a welcome addition which gives you the best of both worlds – the original arcade game and of course, the new take on the formula that takes advantage of its host platform. We love it!

Disclosure: Bubble Bobble 4 Friends [Nintendo Switch eShop code] was kindly provided by PR Hound for this review.

 

 

Filed Under: Modern Gaming, Reviews Tagged With: arcade classic, Bob, Bub, Bub and Bob, Bubble Bobble, Bubble Bobble 4 Friends, Bubble Bobble 4 Friends review, Bubble Bobble 4 Friends Switch review, Classic Arcade Gaming, gamers, Geek, Nintendo Switch, Old School, Retro Gamer, Retro Gaming, retrogaming, Taito, Taito Bubble Bobble, vintage arcade game

Podcast: Vertical Hold – The Retro Gaming Special Episode

15/11/2019 By ausretrogamer

Being invited to guest appear (or should that be speak?) on a podcast is always humbling, very cool and a bit nerve-racking. It is exceptionally cool when invited by two of our good friends, Alex Kidman and Adam Turner to come on their Vertical Hold: Behind The Tech News podcast.

Episode 254 of Vertical Hold goes all retro in the modern era, from revived Nintendo and Sega classic mini consoles, huge arcade control decks from Capcom that hook up to your TV, to questionable emulation and some iffy jailbreaking – this episode has it all!

Thanks again to Alex and Adam for having us on their podcast – we make a great triple AAA* team!

*Triple AAA team = Alex, Adam and Alex 😉

Title image source: Fordham IPLJ
Slider image source: Vertical Hold

 

Filed Under: Podcasts, Retro Gaming Culture Tagged With: 1942, Adam Turner, Alex Boz, Alex Kidman, Analogue Pocket, ausretrogamer, Capcom Arcade Control Deck, Double Dragon, Emulation, FPGA, gamers, MAME, MSI, NES Classic Mini, PC-Engine mini, podcast, PS Vita, Retro Gamer, Retro Gaming, RetroArch, RetroPi, Sega Mega Drive Mini, SNES Classic Mini, Vertical Hold, Vertical Hold AU, Video Games

Still Drooling Over the Commodore HX-64

11/11/2019 By ausretrogamer


Um, just in case you missed this or want to see it again and drool some more, check out Technical Designer extraordinaire Cem Tezcan’s Commodore HX-64 – a handheld version of the greatest 8-bit computer of all time!

The level of detail is in insanely cool, from the plastic, colour, keys, screen, ports to the ever so damn cool mini cassettes used to load programs! Forget the C65 or the SX-64, this is the ultimate Commodore 64 based dream machine. WOW!

source: Cem Tezcan via ArtStation

 

Filed Under: Announcements, Retro Gaming Culture Tagged With: Artstation, cassettes, Cem Tezcan, Commodore HX-64, gamers, Handheld C64, Handheld Commodore 64, Handheld Retro PC, HX-64, HX64, Old School, Retro Gamers, Retro Gaming, Retro handheld PC, Retrocomputing, retrogaming

Book Review: The Art Of Point + Click Adventure Games and The CRPG Book

04/11/2019 By ausretrogamer

Do you remember your first ever adventure video game? We sure do! We have very fond memories playing Transylvania on our school’s one and only Apple IIe computer. Back then we had to book the computer for use, as it had to be shared amongst all the primary school kids. Of course we preferred to play games on it during our allotted time instead of using Logo to learn some rudimentary programming – but that would have been boring. We immediately fell in love playing Transylvania as it allowed us to explore new worlds and create our own adventures, a lure that has kept us gaming ever since.

A lot has changed since the days of playing Transylvania, just like Moore’s Law ensuring technology would leap forward every two years, adventure, role playing and point + click games have done the same, as they have become more sophisticated over the ensuing years. What better way to capture the history of this genre than these two fine books.

The Art of Point-and-Click Adventure Games and The CRPG Book: A Guide to Computer Role-Playing Games by Bitmap Books capture the essence of these wonderful and enduring gaming genres. If you want to get a feel for these books without reading too many words, then skip ahead to the pics we have assembled below. On the other hand, if you want to know a tad more, read on.

Let’s start with The CRPG Book. Weighing in at 528 pages, this book has everything you can think of from the world of computer role-playing games from 1975 to 2015! We obviously went straight to the Ultima content, but that was one of only 400 titles covered in this beast of a book. The best part about this book is that it is completely written by fans, developers, indies, modders, journalists and industry personalities like Tim Cain, Chris Avellone, Scorpia, Ian Frazier and Richard Corbett to name just a few. Having these different perspectives gives the book a unique feel to the traditional interviews found in these types of publications (Ed: don’t get us wrong, we still love interviews in books!). The fact that there are mod hints, mod suggestions and tips on how to run these old classics games on modern hardware just adds that little bit extra to this already great tome. Of course, no book is complete without beautiful and vibrant imagery, and The CRPG Book has these in abundance.

Just like The CRPG Book, The Art of Point + Click Adventure Games book is stuffed full of content in its 460 pages, like the exclusive interviews with the makers of our fave point and click adventure games; Tim Shafer, Robyn Miller, Ron Gilbert, David Fox, Aric Wilmunder, Richard Hare, Hal Barwood, Gary Winnick, Charles Cecil and Paul Cuisset to whet your appetite. The book covers an array of iconic classic titles, from the very well known ones, King’s Quest, Myst, Toonstruck, Discworld, Blade Runner, Gabriel Knight, The Adventures of Willy Beamish, Simon the Sorcerer, The Secret of Monkey Island, Leisure Suit Larry, Maniac Mansion to the lesser-known games and homebrew efforts. Complimenting the writing is the extensive and engaging imagery used throughout, which means that this book will have you glued to each page.

We can cut right to the chase, both The Art of Point-and-Click Adventure Games and The CRPG Book: A Guide to Computer Role-Playing Games books come highly recommended. Being Bitmap Book publications, you know the quality of the content and presentation is guaranteed to be top notch. Both books are beautifully presented, with great page-turning content. Leaving these on our coffee table has sparked many great conversations with family and friends about old games they used to play. These hefty publications will definitely satisfy the most discerning gamers amongst you, even if you weren’t into point and click adventure games or RPGs! If you are in need of a great Christmas present (for yourself or a special friend), then these books would be perfect.

Both books are available at Pixel Crib right now:

  • The Art of Point-and-Click Adventure Games AU$62.99
  • The CRPG Book: A Guide to Computer Role-Playing Games AU$69.95

The beautiful books!

The CRPG Book: A Guide to Computer Role-Playing Games

The Art of Point + Click Adventure Games

 

Disclosure: The Art of Point + Click Adventure Games and The CRPG Book – A Guide to Computer Role-Playing Games books were provided by Pixel Crib for this review.

 

Filed Under: Retro Gaming Culture, Reviews Tagged With: 1980s, 1990s, Adventures games, Bitmap Books, Book Review, Book Review: The Art Of Point + Click Adventure Games and The CRPG Book, Books, Broken Sword, gamers, Old School, Pixel Crib, point and click games, retro computing, Retro Gaming, Review, RPG, The Art Of Point + Click Adventure Games, The Art Of Point + Click Adventure Games review, The CRPG Book, The CRPG Book review

Retro-Bit Sega Mega Drive 6-Button Arcade Pad – Review

25/10/2019 By Mat Panek

One of the most difficult challenges a retro game player will face is finding decent controllers. As hardware ages and starts to wear out, it can get harder and harder to find that one perfect controller or even a handful of decent ones (10 player Bomberman anyone?). Personally I have received bags of controllers and joysticks, only to find that the majority of them are brittle, weak or unresponsive. Sometimes 3-4 bad controllers can only be turned into 1 good controller and sometimes not even that! 

Thankfully there is a vast array of people attempting to keep us all playing those games we love, especially the team over at Retro-Bit. Having teamed up with SEGA themselves to recreate some of the most iconic and best (in my opinion) retro controllers around, Retro-Bit brings us both the Mega Drive (Genesis) and Saturn controllers. Available in both classic black or clear variants with original hardware connectors or USB so you can play on a wide range of devices, including the Sega Mega Drive Mini!

Having spent a lot of time recently playing on the original Mega Drive and noticing that my controllers were getting a little worse for wear, I opted for the classic connector in Crystal blue.

First impressions are overwhelmingly positive, the controller feels very solid and well built. Exactly like you would expect an original genuine pad to feel. Buttons feel beautifully responsive and the D-pad is tactile with no ghosting evident. There is some beautiful movement to the roll on the D-pad that you only get on a fresh new Mega Drive controller. As an added bonus, the cord length is almost twice as long as the original!

In fact, if it wasn’t for my personal colour choice (I’m a sucker for crystal plastics) and the Retro-Bit logo, it looks and feels identical to a genuine 6 button SEGA arcade pad from 1993. What higher praise could one ask for?

Retro-Bit has also announced a 2.4Ghz model, packed with an original and USB connector dongle, or Bluetooth only wireless version for every colour variant due around November 2019. I know I am excited to get my hands on the wireless Saturn controller for use with the Saturn and Nintendo Switch, stay tuned!

____________________________________________________________________________________________________________________

Mat Panek, Chief Reporter
Retromancer – Collector, repairer & fan of retro games & tech. Atari to Amiga, Nintendo to Sega! LD, Zip, Beta and a proud dad! One half of the TiredParents on Twitch.

Follow Mat on Twitter and Twitch

 

 

 

 

 

Filed Under: Retro Gaming Culture, Reviews Tagged With: arcade pad review, controller review, gamers, KapinKong, Mat Panek, Retro Gamers, Retro Gaming, Retro-Bit, Retro-Bit Controller, Retro-Bit Sega Genesis Arcade pad, Retro-Bit Sega Mega Drive 6 button arcade pad, Retro-Bit Sega Mega Drive 6 button arcade pad review, Retro-Bit Sega Mega Drive 6 button controller, Retro-Bit Sega Mega Drive 6 button controller review, retrogaming, Sega Mega Drive Mini, Tired Parents

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