Ah, why the hell not. We love it when people do stuff just because they can!
Would you play on this wee Wii in an Altoids tin?
source: Shank Mods
The Pop-Culture E-Zine
Ah, why the hell not. We love it when people do stuff just because they can!
Would you play on this wee Wii in an Altoids tin?
source: Shank Mods
Hand of Fate 2 is yet another demonstration of how good the Nintendo Switch can be, it is the perfect game to sink your teeth into at home with the console docked to your TV, then pick it up and continue the adventure when you need to be on the move.
Having never played or even heard of the first game, Hand of Fate 2 for the Nintendo Switch has been a pleasant surprise for me. The best way I can describe the game is that it is a hybrid action RPG card building choose your own adventure game (yes, seriously). The basic premise involves pitting the player against a mysterious card dealer across 22 missions, with each mission containing various encounter cards which the dealer reveals as the player traverses across them. Each mission is essentially a mini text story driven adventure with various end and bonus objectives to complete. One involved rescuing residents of a town ravaged by zombie-like plague monsters, while another tasks the player to recover four artefacts, with each inflicting a ‘curse’ condition on the player so it becomes more difficult as more artefacts are recovered.
As the player advances through the story missions, you are rewarded various cards (depending on how well you do), including encounters, equipment, resources and companions with which the player then can effectively build a custom deck to use for each mission. The game has the option of auto building decks but I found customising card decks to be much more fun and makes each mission unique and interesting; bring the card that rewards the armour that grants additional food resources for every other resource card received or just bring more encounters that dish out gold and health as rewards and a high damage sword reward card instead, the choice is yours.
However, even with careful planning, many encounters can still rely on chance. There are several mini games within encounters that help determine their results, such as throwing dice to match or exceed a target number, timing a laser pendulum to stop on a tiny moving box or spinning a wheel of cards that grant or take away valuable resources. I feel this mechanism adds to the excitement of the game and introduces a much-needed unpredictability given the player is usually well aware of what’s coming should they have constructed the decks to their liking for a particular mission. The tension of trying to execute an impeccably timed button press to escape starvation (effectively avoids restarting the entire mission) and the resulting joy of actually pulling it off is what makes this system so great.
When combat is the only way to influence encounter outcomes, the game whisks you away from the card table and into a ring-fenced battle arena for some real time combat utilising a system not too dissimilar from the Batman Arkham games, with an emphasis on building hit combos for a weapon specific special move whilst dodging and blocking enemy attacks. Here the game tosses in a diverse set of enemy and weapon types as well as companions (all with unique abilities). Although challenging, these scenarios play out much the same and proved to be somewhat a distraction from the card table, which I felt was by far the more interesting part of the game.
Presentation wise, Hand of Fate 2 is top notch, from fantastic voice acting (card dealer especially) to the beautiful Game of Thrones like campaign map to the well-designed character models, it is an impressive showing on the Nintendo Switch, especially in handheld mode. The only complaint I have here is the rather long load times when transitioning from the card table to a combat arena.
Since starting the game for this review, Hand of Fate 2 has become one of my personal top 5 games to play on the Nintendo Switch. Once the somewhat steep initial learning curve is overcome, it becomes simple to pick up and play but very difficult to put down. Highly recommend that you all add this title to your Switch games library.
image source: Defiant Development
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House
House plays pretty much anything and everything but has almost time for nothing. A devout beat’em up fan, House enjoys a round of captain commando every now and then and can never forget spending hours in dark arcades playing warriors of fate after school. Oh yeah, his favourite console of all time is the original Famicom!
If you are craving for some Pong, Windjammers or Bang Bead action for your Nintendo Switch, then keep reading! Hang on, Bang what? Ahhhh, if you don’t know, that’s fine, this game plays it a similar way…
So what do you get when you sprinkle some Pong on steroids, a dose of fighting elements, Japanese 80s aesthetic, some cool Indonesian urban house music and a hefty pinch of Windjammers and Bang Bead for good measure? You get Ultra Space Battle Brawl, that’s what!
For those of you that haven’t played Atari’s Pong or Bang Bead and Windjammers on the Neo Geo, Ultra Space Battle Brawl is a fun competitive game fit for settling disputes, be it with your friends and family or rivals, this couch party game has the essence of a flying fighting game melded onto a single screen that is easy to pick up and play but hard to master.
The game provides a choice of ten protagonists, each with their own unique “Ultra” and quirky skills that can easily turn the tide in the heat of battle. Story mode sees you battling through a number of rivals that will determine your fate in the Intergalactic Society, that is if you manage to beat them all. For those that prefer a party game (of up to 4 players), the ‘Versus’ mode is for you. Versus provides the freedom to set the number of rounds and battle modes, be it 1 vs 1, 2 vs 2, 1 vs 2 or 2 vs 1. Once your character is chosen you are thrown into a battle where the premise sees you smacking the puck towards your opponents end attempting to smash their glass gem while also defending your end. If you manage to win the necessary rounds, you move onto the next (even tougher) opponent.
Sounds simple enough? Um not really, as this game will see your rage meter go through the roof when you battle tougher opponents that require lightning fast reflexes and dexterity to have a chance at beating them. This game does shine when played against other humans, where you rib each other or give high fives when battling on the same side.
The background story to how this game came about is quite cool too – Ultra Space Battle Brawl was first born out of a Mojiken Camp, an internal team building program. During this program the whole Mojiken Studio crew had to build a prototype based on proven products and fresh concepts. From all the prototypes they came up with, it was Mojiken Studio’s co-founder Eka Pramudita’s Ultra Space Battle Brawl that came out on top.
If you also want to come out on top and can’t wait for Windjammers, then you should grab this game for your Nintendo Switch, stat!
Title: Ultra Space Battle Brawl
Developer: Mojiken Studio
Publisher: Toge Productions
Price: USD$14.99
image source: Toge Productions
If you missed out on attending Oz Comic-Con 2018 in Melbourne, we have you covered!
With our trusty cameras in tow (thanks Alan Ly!), we snapped quite a few photos (over 60 photos actually) to make you feel like you were there, from awesome cosplay, comic book creators, artists, vendors with tempting gear, to a Star Wars X-Wing waiting for you to enter its cockpit and some Doom shenanigans at Bethesda’s booth.
Scroll through and enjoy what was a pretty epic Oz Comic-Con 2018!
If you made it this far, please consider supporting us by shouting us a coffee so we can keep bringing you heaps more awesome content! Thank you.
Just in case you were visiting Mars and just came back to Earth, there is now an unofficial Super Mario 64 Maker for Nintendo’s 64-bit beast! The brainchild of this awesomeness is Kaze Emanuar, the coder extraordinaire!
For those gamers itching to let loose with their Super Mario 3D level creativity on the N64, you better grab your trusty Nintendo 64 controller and get busy! For instructions on how to do all this stuff, go here (and click on show more).
Don’t believe us? Then you better take a gander at this!
source: Kaze Emanuar
Article provided by Cuponation Australia. Prices quoted are in US Dollars
Cuponation Australia, a specialist in savings, delved into some market research to see how the prices of videogame consoles has changed through the last 30 years. The data includes prices from the launch of the first Nintendo video console in 1985 till their latest console release, the Nintendo Switch (March 2017). To see the evolution of prices, the research considered the inflation rate from the corresponding year of release.
Gaming has become cheaper by 24% (on average) over the last 30 years
The result shows that nowadays consumers are paying 24% less than 30 years ago. The price trend shows that each brand had lowered their prices since the launch of the first videogame console. It seems that Sega became 32% cheaper by their last console, Playstation cut their prices by 15%, Xbox and Nintendo by 25% and 29% respectively. The first videogame console produced by Nintendo, the NES, would cost $420USD nowadays which is already more than what you would pay for the Nintendo Switch. We obviously would not know the impact of inflation to the cost of the Nintendo Switch in future years.
Nintendo remains consistent in its pricing policy
The launch prices of Nintendo systems have remained relatively stable over the last 30+ years, with the exception being this year. The Nintendo Classic Mini from 2016 was not taken into consideration as it was not a next gen console. In relation to consoles from Xbox, PlayStation and Sega, consumers would notice some significant jumps in pricing over the decades – the launch of Sega’s Saturn in 1995, would cost $629.29USD in today’s money and the PlayStation 3, launched in 2007, would cost $578USD today.
The top 3 closest competitors in terms of price to Nintendo Switch ($299USD):
1) Xbox One S, launched in 2016 with inflation price of $299USD
2) Nintendo 64, launched in 2005 with inflated price of $298USD
3) Sega Dreamcast, launched in 1999 with inflated price of $288.11USD
source: Cuponation Australia
If checking out the wonderful roster of TV stars and the awesome cosplay wasn’t enough, Supanova Pop Culture Expo (in Melbourne) hit the trifecta this past weekend by tempting its visitors with cool gear, from comics, novels, animation cels, action figures to Game Of Thrones leggings – let’s just say that there was something for everyone!
As we walked around the main hall of Supanova, we found ourselves stopping at each stall and taking a good hard look at what wares were available for purchase. The temptation was strong to buy everything in sight, but we had to be mindful of that dreaded credit card sitting in our back pocket.
There were plenty of items we would have loved to had taken home, but for now, we’ll just reminisce about them…
We stood and stared at these for hours! Well, ok, we stared for minutes!
Tada! The (evil) Doctor is in da house!
Shoot that Well Walker in the head!
It is Judgement Day! The menacing T800 is coming to get us!
Flipping the bird at Iron Man
Wanna go back to ’85?
Where do we even start?!
The most evil bust in the universe!
The most evil statue in the universe!
Let’s bag this, Mario!
Magic mushroom?
Look who we ran into!
House Targaryen!
We bet on House Stark!
Oo’er, nice framed Zelda artwork!
Oh man, Care Bears and Strawberry Shortcake! Now that’s a blast from the past!
Whoa! Where is Jabba The Hutt?
More Star Wars goodness!
Where do we even start here? Oh look, it’s Daryl Dixon!
We might need a few bags here! *wink*
Attention all you pinball loving peeps, April 1 2016 will mark the commencement of the new Melbourne Silverball League monthly pinball tournament. This new tournament will be based on a selfie format, but more on that later! No, this is no April Fools’ Day joke, this is for real!
After his recent US trip to Arcade Expo 2.0 competing in the It Never Drains In Southern California pinball tournament, Martin Robbins was inspired to set up a similar qualifying and competition format here in Melbourne, hence the Melbourne Silverball League (MSL) was born. The first selfie competition in Melbourne will be at Bartronica in Flinders Lane. This is how the MSL pinball competition format will work:
Each month there will be particular pinball machines at Bartronica selected for qualifying – for the month of April the machines will be: Creature from the Black Lagoon, Party Zone, Addams Family, Goldeneye 007 and Pin*Bot. Play on each of these machines and take a photo of your score. You can either upload your picture via the tournament location at Matchplay.Events or post it to the Melbourne Silverball League (MSL) Facebook page. One of the MSL scorekeepers will review your photo and then submit your score. Your ranking on each machine will be worth more points the higher up you are to give you a combined overall ranking (based on the PAPA format i.e.: 100 points for the top score, then 90 for 2nd, 85 for 3rd and so on). The combined scores of the top 16 ranked players will qualify for the playoff (which is on the first Sunday of the following month).
To ensure your score submission goes smoothly, your selfie should have your face and the score to help the MSL scorekeepers validate your submission. Some patience might be needed where certain machines take a while to scroll through credits to get back to your score.
If we have lost you so far, here are the TL;DR (that’s Too Long;Didn’t Read) notes:
It is that easy! So what are you waiting for? Go and register now and then hit Bartronica during the month of April to rack up your high score!
Martin Robbins – the brains behind the Melbourne Silverball League
Shane Rubans getting some testing done at Bartronica
source: Melbourne Silverball League
The Witcher 3: Wild Hunt – Hearts of Stone
Step again into the shoes of Geralt of Rivia, a professional monster slayer, this time hired to defeat a ruthless bandit captain, Olgierd von Everec. This expansion to “The Witcher 3: Wild Hunt” packs over 10 hours of new adventures, introducing new characters, powerful monsters, unique romance and a brand new storyline shaped by your choices.
The Witcher 3: Wild Hunt – Hearts of Stone launches on October 13, 2015!
For more information about The Witcher visit:
Buy now: http://buy.thewitcher.com
Facebook: https://www.fb.com/thewitcher
Twitter: https://twitter.com/witchergame
Homepage: http://thewitcher.com/witcher3
Instagram: https://instagram.com/cdpred
Attention Street Fighter fans: The highly successful The New Challenger (T.N.C.) 01: Ryu figure from BigBoysToysHK is reaching its last and final run and is about to release soon! Make sure you do not miss out and orders yours now, and use the LASTCHANCE4RYU code for a further $8.00USD discount upon checkout! It’s a win win!
This stylized Ryu sits on a custom diorama representing his Street Fighter II: The World Warriors stage and is depicted with his iconic Hadouken stance; the Hadouken actually lights up by pressing the Street Fighter button on the diorama stand (Ed: Oo’er!)! As well, for every press of the button, the official soundclip of Ryu shouting “HADOUKEN” will be played! This is truly a great collector piece. Grab it while you can!
image source: Play Asia
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