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Retro Gaming

Get Your Keyboard To Match Your Original Game Boy

14/11/2018 By ausretrogamer

In my mind’s eye, if I imagined a Game Boy type keyboard I could use on my computer, it would definitely not look as cool as this creation by The Key Company!

The iconic look of the original Game Boy, with its white, navy, maroon and black colour scheme oozes cool Nintendo late 80s aesthetics which would look pretty awesome on other devices, like keyboards! The Key Company is currently running a group buy for their GMK DMG key-set, which is based on, surprise surprise, Nintendo’s iconic handheld. The GMK DMG key-set was designed by Reddit user Futurecrime, with colour matching being professionally done by German industrial equipment maker GMK to directly match Nintendo’s Game Boy colour scheme.



The Base kit, which is USD$169, includes 150 keys designed to cover a majority of keyboards sporting Cherry MX-compatible stems. Pull off one of your normal keys, and if there is a plus (+) sign shaped plastic peg underneath, they’ll fit. The base kit includes some super cute novelty keys sporting Game Boy button graphics, along with a set of direction keys in black with grey stripes.

There are cheaper kits, like the Pocket kit, which costs USD$48 – it comes with keys to fill in some of the more popular smaller keyboard layouts. There is also a $22 Spacebars kit which contains various sizes of space bars in the Game Boy maroon colour.

So if you are into the original Game Boy and want to pair up its colour scheme with a device you use often, like your keyboard, then check out the GMK DMG group buy at The Key Company site for more details. If you prefer to wait for the key-sets to hit the streets (Reddit’s Mechmarket), then diarise April 2019 right now!

Image source: The Key Company

[source: Kotaku]



Filed Under: Announcements, Retro Gaming Culture Tagged With: 80s, Futurecrime, Game Boy, Game Boy Keyboard, GameBoy, GMK, GMK DMG, keyboard, MechMarket, Nintendo Game Boy, Original Game Boy, Reddit, Retro Gamer, Retro Gamers, Retro Gaming, retrogaming, The Key Company

Review: SNK 40th Anniversary Collection

12/11/2018 By ausretrogamer

We bet that when you think of SNK you think of the NEOGEO, however SNK was developing and publishing pretty decent arcade games well before the NEOGEO.

When the SNK 40th Anniversary Collection was announced earlier this year, we immediately took note, as we got quite excited at the prospect of playing SNK’s library of awesome classic games on our Nintendo Switch.

This collection represents SNK’s golden age of arcade games, a true arcade connoisseurs anthology, which is already proving quite popular in the office – we have to wait our turn on the shared Switch (Ed: perhaps we need to leave a coin on the screen!).

So which SNK games can you play straight away? The current list of titles, which is a mix of arcade and console ports, are a great start for the trip down memory lane:

  • Alpha Mission (Console/Arcade)
  • Athena (Console/Arcade)
  • Crystalis (Console)
  • Ikari Warriors (Console/Arcade)
  • Ikari Warriors II: Victory Road (Console/Arcade)
  • Ikari Warriors III: The Rescue (Console/Arcade)
  • Guerrilla War (Console/Arcade)
  • P.O.W. (Console/Arcade)
  • Prehistoric Isle (Arcade)
  • Psycho Soldier (Arcade)
  • Street Smart (Arcade)
  • TNK III (Console/Arcade)
  • Vanguard (Arcade)

But wait, there is more! On December 11, there will be an additional 11 games added (for free!) to the already packed collection – check out these beauties:

  • Munch Mobile (Arcade)
  • Fantasy (Arcade)
  • Sasuke vs. Commander (Arcade)
  • Chopper I (Arcade)
  • Time Soldiers (Arcade)
  • Bermuda Triangle (Arcade)
  • Paddle Mania (Arcade)
  • Ozma Wars (Arcade)
  • Beast Busters (Arcade)
  • Search and Rescue (Arcade)
  • World Wars (Arcade)

With regular patches being released to enhance gameplay experience (like the Day 1 patch adding ‘Single Stick’ mode amongst a raft of other improvements), this compilation truly gets better and better. The emulation has a few bumps here and there, but nothing that detracts from the overall gameplay experience – If you have never played these games or played them long ago, you would never notice. And as mentioned, patches are being released to tighten up any loose ends.

Speaking of user experience, the overall presentation is simply awesome, with an easy to use menu system that not only provides access to the arcade games with enhanced features (like rewind gameplay, auto-fire and 1080p resolution to name just a few), but also a brilliant museum mode where a lot of painstaking effort was made to catalogue and preserve the legacy of one of Japan’s leading developers, which includes high definition artwork and original promotional assets. We actually spent a lot of time in the museum going through each game and finding out information we could not find anywhere else – those of you that are into history and research will love this mode.

We are really glad that SNK chose to celebrate their extraordinary milestone by giving us, the gamers, a brilliant high quality compilation. The SNK 40th ANNIVERSARY COLLECTION is packed full of retro gaming goodness with top-notch features with a complimentary museum mode which tops off what is an already solid package for those of you craving for nostalgia.

This is an essential collection to add to your Nintendo Switch games library. The only problem you’ll have is making the choice between physical or download – either way, you can’t go wrong!

image source: NIS America

Disclosure: SNK 40th Anniversary Collection [Nintendo Switch – download] was kindly provided by NIS America for this review.

 

Filed Under: Modern Gaming, Retro Gaming Culture, Reviews Tagged With: Alpha Mission, Athena, Classic Games, game review, Guerrilla War, Ikari Warriors, Neo Geo, NeoGeo, Nintendo Switch, NIS, NIS America, Ozma Wars, POW, Prehistoric Isle, PS4, Retro Games, Retro Gaming, retrogaming, Review, SNK, SNK 40th, SNK 40th Anniversary Collection, SNK 40th Anniversary Collection Nintendo Switch, SNK 40th Anniversary Collection review, SNK 40th Anniversary Collection Switch review, SNK arcade, Video Games, XBone

Arcade1Up – Rampage Review

04/11/2018 By Guest Contributor

Arcade1Up’s line of diminutive arcade cabinets turned a lot of heads online when they were first announced. After all, the chance to own officially-licensed arcade machines for a fraction of the price of a real cabinet, complete with authentic controls and games? It’s a no-brainer! So there was a lot of waiting to see which of these machines (if any) would reach our shores in Australia, and if so, what were they like?

So it was with great trepidation that I scoured the local ALDI stores to find one on the day of their release. I had heard that they were selling out fast, and it didn’t help that ALDI didn’t offer any convenient way to find out which stores had stock in, so I was eager to get out and about to my nearby stores.

The question I was asking myself on the trip was, which one of the two available would I choose? On the ALDI site they were advertising two versions of the Arcade1Up cabinet. One was advertised as containing Williams / Atari classics Rampage, Gauntlet, Joust and the greatest shmup of all time, Defender. The other had a placard boasting it had a roster of Capcom favourites: Street Fighter 2 Championship Edition, Final Fight, Ghouls ‘n Ghosts and Strider.

The good news is that a local store had plenty of both machines on hand to purchase. The not good news? The Capcom cabinet was purely for Street Fighter 2 games. To make things even more confusing, the American version of the Street Fighter 2 machine had all five variants of the legendary fighting game, but the Australian one had only three. That’s….oddly frustrating. My personal favourite Street Fighter 2 Turbo, was completely missing and for the life of me I can’t understand why.

Plenty of machines ready to play!

So, in the interests of game variation, I picked up the Williams / Atari (aka: Midway Classic Arcade) one. As much as I personally love Street Fighter 2, I knew the people who would be using the cabinet would get tired of it a lot quicker than I would, and the chance to introduce Defender to a new generation was too much to pass up. $500 later and I was driving out of the car park a happy man.

Ready to assemble!

Assembling the machine was surprisingly easy and straightforward. If you’ve ever assembled an IKEA book shelf you’ll be in familiar territory here. Frankly, I have to commend the designers here for making it such a painless process, as parts were clearly labelled and the included instructions made sense at every step. You’ll need a good Phillips-head screwdriver and about an hour or two of spare time to go from opening the box to having a small but perfectly formed arcade cabinet in your own home. It’s a good excuse to invite some friends around to help and share in the multiplayer fun afterwards.

Starting to take shape…

It’s when you start putting the machine together that you really get a sense of how small this thing is. Basically, everything is ​3⁄4 of regular size. The controllers are small, not too small, but small enough to be noticeable. The 17” monitor is small, but not enough to be a problem. The cabinet stands 1.2 metres tall, which…yeah, is an issue. Basically the cabinet is too tall to comfortably play while sitting on the ground, and too low to play at all while standing unless you’re under the age of ten. The raisers that Arcade1Up offer aren’t available at retail stores here in Australia, so you’ll need to figure out your own solution. The small size also means that it’s difficult to have more than two people comfortably crowd around the screen, especially if you’re sitting on chairs because of the height issue. It’s workable, but it’s an issue you need to keep in mind.

Almost there….

There are three microswitched sticks for three players, and two buttons (labelled Jump and Attack) that feel suitably responsive if not a teensy bit spongy. I have a hunch that the sticks won’t take the kind of pounding you can dish out in a real arcade, but I don’t really want to test it. On the controller deck is a big power switch and a switch for volume that goes between no sound, “loud enough to be clear for everyone who is playing” and “loud enough to let everyone else in the house know you’re playing”. It just feels nice to play with.

The back of the monitor houses the little box that runs the emulation software.

Anyway, enough about the hardware, let’s talk about the games! Arcade purists might scoff about how these systems use emulation, but honestly, for the price point this thing was never going to be 100% arcade accurate anyway (LCD screens can never replicate the feel of an old-fashioned CRT after all) and the emulation quality itself is legitimately good. However, the way the games play varies wildly.

No coins needed and always ready to play!

So, the cabinet is dedicated to Rampage, with all the original marquee and controller art to suit. That means that it’s a great Rampage machine and offers many hours of fun especially in multiplayer. It’s always a laugh when players end up hitting each other more than they’re hitting the buildings. So, Rampage is good.

Joust surprised me. I have always had a soft spot for the game since playing the Atari 2600 version back in the day, and for some reason I’m even more besotted with the arcade version. It looks the least interesting to play of the four games on offer but I have a hunch that it will be the one I return the most to. It’s a game that rewards skill and has a control system that will take a long time to master. So, thumbs up for Joust here.

Gauntlet is where things start to fall apart. The original was known for its four player action, but since the cabinet was designed with Rampage in mind it only has three controllers. So, at least you can play a three player session, right? Nope! For some unfathomable reason the version of Gauntlet on offer here is the two-player one. Frankly, that’s just absolutely stupid. Also, the game itself has not aged well at all and, since you can just give yourself infinite health with continued pressing of the start buttons, there’s absolutely no challenge on offer. I found myself just wandering aimlessly through the mazes not even bothering to fight any of the dungeon’s monsters. After fifteen minutes I gave this one a hard pass.

Finally we get to Defender. I love Defender. I mean I really, really love Defender. Eugene Jarvis and friends made what I think is one of the few “perfect” games. Legend tells of people who can survive more than five minutes of playing this exquisite classic, but I have yet to meet them. Yes, I am terrible at Defender but I still love it.

Defender plays like absolute garbage on this machine. I hate every second of it. The controls are so offensively broken that I feel like it wants me to grow a third or possible fourth hand to have access to all the buttons that are spread haphazardly across the entire surface of the control panel. You move up and down with the first stick, Thrust and Reverse with the player one buttons, smart bomb and hyperspace with the player two buttons, and fire with one of the third player buttons. It plays worse than it sounds. Your hands spend so much time moving across the panel there’s no way you can make the instinctive, split-second decisions needed to play Defender properly. This is one of the cases where I actually wouldn’t have minded if they used the control method found in some of the home console ports that eschewed the Thrust and Reverse buttons for left and right on the joystick. Even just thinking about playing Defender on this system makes me mad.

Uh…no thank you?

Also, and this one completely infuriates me for some reason, high scores don’t save at all! That’s a particularly egregious oversight that for me completely diminishes the arcade experience. Arcade games are all about high scores! What, I have to get a chalkboard to put next to the machine for people to write their scores down? Are we cavemen?

For $500 there were always going to be some compromises, but some of them just make my blood boil. I get the size. I get the build quality. But I really can’t get over how two of the games are basically broken and there were weird software shortcuts. If you’re a super fan of Rampage, or if you want to use this as a starting point for a modification project then absolutely you should get one. Otherwise…keep looking.

____________________________________________________________________________________________________________________

Cameron Davis
Writer and artist of Rose: a comic about the world’s hungriest redhead and her love of food, friends, food, family, food and FOOD!

Follow Cameron on Twitter

 

 

Filed Under: Retro Gaming Culture, Reviews Tagged With: 3/4 scale arcade cabinets, Arcade, Arcade 1UP, Arcade Machines, Arcade1Up, Arcade1Up classic arcade cabinets, Arcade1Up Rampage, Arcade1Up Rampage Review, Arcade1Up Review, Asteroids, Atari, Cameron Davis, Capcom, Centipede, Classic Arcade Gaming, Defender, Final Fight, Galaga, highest-grossing arcade games, Namco, Rampage, Rampage Review, Retro Gaming, Rose Comic, shmup, street fighter II, Vintage

Classic Times at PAX Aus 2018

31/10/2018 By ausretrogamer

There is one undeniable fact about PAX Aus – attendees love reliving their gaming past in the Classic Gaming area!

For the sixth year in a row the ever popular Classic Gaming area returned to PAX Aus – this year brought to you by Ausretrogamer, Bartronica, Bayside Pinball Club, Mr. Pinball, Pinmem, Press Play On Tape podcast, Weird and Retro and Zax Amusements. These groups all brought along their carefully preserved (and awesome) wares to create the magical and nostalgia inducing area.

From the Commodore 64, Amiga 1200, Atari ST and MSX old school computers to the Atari Lynx, Game Boy, WonderSwan, Neo Geo Pocket handhelds and Atari 2600, Vectrex, Sega Master System, NES, PC-Engine, Sega Mega Drive and Super Nintendo consoles (just to name a few!), the Classic Gaming area had your retro gaming covered.

Of course the area didn’t just cater for old school computer and console gamers, it had arcade machines from the golden age like Asteroids, Bad Dudes, Rampage, Double Dragon, Mortal Kombat 2, Rastan, Street Fighter II and a dozen pinball machines, from the new Stern Deadpool to the old High Roller Casino just to tickle your sentimentality without the need of extracting coins from your pocket!

Another section that made a return due to popular demand was the display museum. Standing along the right perimeter of the Classic Gaming area, the glass display cabinets created the perfect backdrop by showcasing carefully curated classic and exotic gaming pieces that invoked strong feelings of intoxicating nostalgia from gaming’s past. This of course was the intention the Classic Gaming team was going for.

With the area proving to be popular as ever, there was never an empty seat or a lonely controller – attendees took full advantage of playing on machines from their childhood and for those with families, it was great to see kids playing games that their parents would have enjoyed when they were their age. With smiles all around and a lot of positive feedback, we can safely say that the PAX Aus Classic Gaming area was a huge success.

So what will we have in store for you all in the Classic Gaming area at PAX Aus 2019? You will have to wait and see, but rest assured, we will definitely be tickling your nostalgic nerve.

 

 

 

Filed Under: Retro Gaming Culture Tagged With: !Arcade!, Amiga, Atari, atari lynx, Bartronica, Battle Pinny, Bayside Pinball Club, classic gaming, Classic Gaming Area, Classic Gaming at PAX, Classic Gaming at PAXAus, Commodore 64, Deadpool Pro, Double Dragon, Mr Pinball, Neo Geo, nintendo, PAX, PAX Aus, PAX Aus 2018, PAX Aus Classic Gaming, PAX Australia, PAX Australia 2018, PAXAus, PAXAus Classic Gaming, pinball, Pinmem, PPOT, Rastan, Retro Gaming, retrogaming, sega, Stern Pinball, Vectrex, Weird and Retro, Zax Amusements

We are at PAX Aus!

24/10/2018 By ausretrogamer

Yo peeps, the Ausretrogamer gang and their awesome friends (Weird and Retro, Press Play On Tape podcast, Bartronica, Bayside Pinball Club) are all at PAX Aus 2018 this coming weekend running the awesome and nostalgia inducing Classic Gaming area.

If you are attending PAX Aus, come over, say hi and most importantly, play and have fun!

We are here!
image source: PAX Aus

Filed Under: Announcements Tagged With: Arcade, Atari, atari lynx, ausretrogamer, Bartronica, Bayside Pinball Club, C64, classic gaming, head 2 head pinball, IFPA, melbourne silverball, Mr Pinball, NES, nintendo, PAX, PAX Aus, PAX Aus 2018, PAX Australia, PAXAus, PAXAus 2018, PAXAus CGA, PAXAus Classic Gaming, PAXAus Classic Gaming Area, pinball, press play on tape podcast, Retro Gaming, River Raid, SNES, Super Nt, Weird and Retro, Zax Amusements

Air Jordan IV GAME BOY Sneakers – Super Mario Land Edition

17/10/2018 By ausretrogamer

Here we were thinking that our PUMA X Sega and Vans X Nintendo sneakers were cool, but then FreakerSNEAKS come along with their super duper custom and limited Air Jordan IV GAME BOY Super Mario Land sneakers!

These custom Jordans are seriously off the charts! With only 10 pairs available, of course they would demand a premium price (USD$1,350). Before you rush to the bank, you are too late – they are sold out.

Oh yeah, check out the other drool-worthy FreakerSNEAKS custom sneakers! We need a bib!

image source: FreakerSNEAKS

 

Filed Under: Retro Gaming Culture Tagged With: Air Jordan IV “GAME BOY” – Super Mario Land Edition, Air Jordans, Game Boy, Game Boy Sneakers, Jordan IV “GAME BOY” – Super Mario Land Edition, NIKE Sneakers, Puma X Sega, Retro Gaming, retrogaming, sneakers, Super Mario Land, Vans X Nintendo

Midway Gaming Box: The Perfect Christmas Gift

09/10/2018 By ausretrogamer


We reckon we have just found our Christmas present!

If you are a retro gamer or know someone that is a retro gamer / classic arcade gamer (Midway, Atari, Bally, and Williams), then this USD$29.99 Midway Gaming Box is the perfect Xmas gift. This nifty gaming box includes a Rampage journal, Defender Teeny Tin, Joust Bumper Sticker, Defender bumper sticker, Paper Boy sheet magnet, Joust Boingler vinyl figure, and a Spy Hunter pin.

Pre-orders are now open, with the Midway Gaming Box landing in November – great timing for Christmas!

 

Filed Under: Announcements, Retro Gaming Culture Tagged With: !Arcade!, Atari, Bally, Christmas, Classic Arcade Gaming, Defender, Gauntlet, Joust, Midway, Midway Arcade, Midway Gaming Box, paperboy, Rampage, Retro Gaming, retrogaming, Williams

The Completely Insane Policies of Nintendo’s President

28/09/2018 By ausretrogamer

Wow, imagine for one minute that Hiroshi Yamauchi was your boss! Actually, as much as he wasn’t a fan of video games, he did modernise Nintendo and transform the video game market, so he couldn’t not have been that bonkers, or was he?

To celebrate Nintendo’s 129th anniversary, YouTuber Larry Bundy Jr has made a fact hunt video about the former company president – highlighting some of his “completely insane” policies. The vid runs for a tad over 12 minutes and includes his public dispute with Square Enix, his dislike of Japanese Role Playing Games (JRPGs) and his ridiculous demands to be the only Yamauchi at Nintendo!


video source: Larry Bundy Jr

story source: Nintendo Life

Filed Under: History, Retro Gaming Culture Tagged With: classic, Hiroshi Yamauchi, History, insane, Larry Budy Jr, nintendo, Nintendo Co, Nintendo Life, Nintendo Of America, NOA, Retro Gaming, Square Enix, The Completely Insane Policies of Nintendo's President, The Completely Insane Policies of Nintendo's President Hiroshi Yamauchi, video

The Existential Horror of Sonic Adventure

24/09/2018 By Guest Contributor

Since his debut in 1991, Sonic the Hedgehog had been more than a mascot for Sega. He was the lifeblood of the company, a saving grace that finally allowed the Mega Drive / Genesis to gain a foothold in a market utterly dominated by Nintendo. Next to their portly Italian plumber, Sonic was a revelation, a zippy speedster filled with rad 90’s ’tude.

Flashforward to 1998. Nintendo and Sony had entered the 3D space with spectacular results due to Super Mario 64 and Crash Bandicoot, their dominance further cemented by the likes of Banjo-Kazooie and Spyro the Dragon. Thanks to these titles, a solid formula was emerging for 3D platformers. Create a vibrant world, pop a cutesy character into it, and give the player responsive controls with which to steer them.

While these genre defining works were being released, Sonic the Hedgehog was suspiciously absent in the 3D realm. He’d failed to make an appearance on the Sega Saturn, due to a dysfunctional development cycle that caused his 3D debut to be cancelled. In turn, the Saturn died a quick death on the market, which some attributed to the lack of a Sonic title on the system. With the imminent release of their 6th generation console, Sega were not going to make the same mistake.

Hell or high water, Sonic Adventure would be the flagship title for the Dreamcast at its Japanese release, even if that meant a mere 10-month development cycle. In a post-Mario 64 world, Sonic Team sought to create large adventure fields for Sonic to travel through between the more traditional action stages. There would be a greater emphasis on story, quests and exploration. The action stages themselves would be expansive and frantic, fully exploiting Sonic’s foray into the 3rd Dimension. This would be a Sonic game for the next generation, proving that both Sega and their blue mascot were here to stay.

That was the idea at least. In practice, it tells a very different story.

Walking through the adventure fields, the player is immediately hit with an eerie sense of isolation. They’re huge, sprawling areas for sure, but for the most part, utterly devoid of any landmarks or NPCs. It’s easy to lose sight of your objective or overlook the key needed to open the next progression point, so the player often wanders aimlessly through the dull, lifeless environments. For a game starring Sega’s famous speedster, you spend a lot of time trapped in areas, going around in circles. Metaphorically, someone’s put lead in Sonic’s boots.

It doesn’t help that the longer you stare at the adventure fields, the more unsavoury questions raise their head. Why is Sonic suddenly a giant blue hedgehog living amongst humans? Why are ancient Inca ruins a train ride away from an American metropolis? Why is there a ladder that leads down to a solitary wooden pier, seemingly daring the player to jump to their watery doom? Beneath the bright colours and cheery J-pop, there’s the ever-present sensation that Sonic doesn’t belong in this strange world.

When you finally unlock a new action stage you feel nothing short of relief, though it’s short-lived. Simply put, Sonic is way too fast to control in a 3D space, and the fixed camera angles often have a stroke trying to follow Sonic at top speed. These issues are exasperated by a multitude of glitches that cause Sonic to get trapped in tight spaces, or plummet through platforms to his death. This makes later levels like the Egg Carrier and the Mystic Temple an utterly tortuous ordeal.

image source: Nerdbacon

Sonic Adventure feels like a surreal nightmare from which its titular character is trying to escape, and that’s quite fitting. Mario 64 and Crash Bandicoot had proven that 3D platforming was the future, but for Sonic, it was his greatest existential threat; his iconic speed proving too much to handle in a 3D space. It makes sense then that Sonic doesn’t fit in this odd world of Inca ruins, garish casinos and lumpy looking humans, because in retrospect, he never should have abandoned his 2D origins.

The dissonance between Sonic and his game world are captured best in the unskippable cut-scenes. The dialogue and voice acting aren’t fit to lick the boots of the worst Saturday morning cartoon, but it’s the lip sync that’s truly abominable. Mouths pulsate and stretch in all directions, like a snake unhinging its jaw to eat an egg. Eyes enlarge and bulge. Nothing comes close to matching the dialogue spoken. In moments like these, the game feels like a horror-show, as Sega pushes these simple characters into dark areas they’re not equipped to handle.

In 2001, the Dreamcast was discontinued, and Sega exited the hardware business, surviving to this day as a third-party developer. For the first time, Sonic was not enough to save Sega from its financial woes.

Though Sonic Adventure continues to be remembered fondly, it’s patient zero for the problems that have plagued the franchise for the last 20 years. The dull adventure stages, the broken gameplay, the insipid storytelling – this is where it all began. In fact, it may be the first existential horror game in the platforming genre, in which a revered icon faces his complete obsolescence in a new era. The real antagonist of the game isn’t Dr. Robotnik or a cranky water god or even the horribly broken controls, but rather the steady march of technological progress. And that’s something not even Sonic could outrun.

Special thanks to Shannen Hogan for introducing me to the madness that is Sonic Adventure on the Dreamcast.

____________________________________________________________________________________________________________________

Jack O’Higgins
Jack is a freelance journalist based in Dublin. He covers music, film, comics and video games. If this article angered you, please complain to him on twitter at @jackohigginz, as he really needs to raise his social media profile.

Follow Jack O’Higgins on Twitter

 

 

 

Filed Under: History, Retro Gaming Culture Tagged With: 16-bit, 3D game, 3D platformer, Dr Robotnik, Dreamcast, Eggman, Jack O'Higgins, Retro Gaming, sega, Sega Dreamcast, Sega Genesis, Sega mascot, Sega Mega Drive, Sega Sonic, sonic, Sonic Adventure, Sonic Team, Sonic The Hedgehog

Retro Gaming Rarity: SEGA Master System Store Demo Unit

21/09/2018 By ausretrogamer

There are a few holy grail and rare items in the video gaming industry, and then there are those that are so rare that you probably didn’t even know they existed.

Well, it seems that this SEGA Master System Store Demo Unit on eBay falls in the category of ultra rare and an absolute holy grail! The seller has put up a considerable price tag on their auction, but we reckon it is totally justifiable, as they are being honest in their description and also opened to best offers.

This rarity is unique as there hasn’t been any precedent set before it – this is the first one we have encountered that is for sale which is in great working condition which also comes with very rare Master System demo game cartridges and cards!

It goes without saying that we would love this in our collection. How about you guys, do old gaming demo units interest you?

source: eBay Australia

 

Filed Under: History, Retro Gaming Culture Tagged With: classic gaming, holy grail, Master System, Master System Store Unit, MasterSystem, Old School, Rare, rarity, Retro Gaming, retrogaming, Sega 8-bit, Sega 8bit, Sega Mark III, Sega Master System, SEGA Master System Store Demo Kiosk, SEGA Master System Store Demo Unit, SEGA Master System Store Kiosk, SEGA Master System Store Unit

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