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Retro Gaming

The Existential Horror of Sonic Adventure

24/09/2018 By Guest Contributor

Since his debut in 1991, Sonic the Hedgehog had been more than a mascot for Sega. He was the lifeblood of the company, a saving grace that finally allowed the Mega Drive / Genesis to gain a foothold in a market utterly dominated by Nintendo. Next to their portly Italian plumber, Sonic was a revelation, a zippy speedster filled with rad 90’s ’tude.

Flashforward to 1998. Nintendo and Sony had entered the 3D space with spectacular results due to Super Mario 64 and Crash Bandicoot, their dominance further cemented by the likes of Banjo-Kazooie and Spyro the Dragon. Thanks to these titles, a solid formula was emerging for 3D platformers. Create a vibrant world, pop a cutesy character into it, and give the player responsive controls with which to steer them.

While these genre defining works were being released, Sonic the Hedgehog was suspiciously absent in the 3D realm. He’d failed to make an appearance on the Sega Saturn, due to a dysfunctional development cycle that caused his 3D debut to be cancelled. In turn, the Saturn died a quick death on the market, which some attributed to the lack of a Sonic title on the system. With the imminent release of their 6th generation console, Sega were not going to make the same mistake.

Hell or high water, Sonic Adventure would be the flagship title for the Dreamcast at its Japanese release, even if that meant a mere 10-month development cycle. In a post-Mario 64 world, Sonic Team sought to create large adventure fields for Sonic to travel through between the more traditional action stages. There would be a greater emphasis on story, quests and exploration. The action stages themselves would be expansive and frantic, fully exploiting Sonic’s foray into the 3rd Dimension. This would be a Sonic game for the next generation, proving that both Sega and their blue mascot were here to stay.

That was the idea at least. In practice, it tells a very different story.

Walking through the adventure fields, the player is immediately hit with an eerie sense of isolation. They’re huge, sprawling areas for sure, but for the most part, utterly devoid of any landmarks or NPCs. It’s easy to lose sight of your objective or overlook the key needed to open the next progression point, so the player often wanders aimlessly through the dull, lifeless environments. For a game starring Sega’s famous speedster, you spend a lot of time trapped in areas, going around in circles. Metaphorically, someone’s put lead in Sonic’s boots.

It doesn’t help that the longer you stare at the adventure fields, the more unsavoury questions raise their head. Why is Sonic suddenly a giant blue hedgehog living amongst humans? Why are ancient Inca ruins a train ride away from an American metropolis? Why is there a ladder that leads down to a solitary wooden pier, seemingly daring the player to jump to their watery doom? Beneath the bright colours and cheery J-pop, there’s the ever-present sensation that Sonic doesn’t belong in this strange world.

When you finally unlock a new action stage you feel nothing short of relief, though it’s short-lived. Simply put, Sonic is way too fast to control in a 3D space, and the fixed camera angles often have a stroke trying to follow Sonic at top speed. These issues are exasperated by a multitude of glitches that cause Sonic to get trapped in tight spaces, or plummet through platforms to his death. This makes later levels like the Egg Carrier and the Mystic Temple an utterly tortuous ordeal.

image source: Nerdbacon

Sonic Adventure feels like a surreal nightmare from which its titular character is trying to escape, and that’s quite fitting. Mario 64 and Crash Bandicoot had proven that 3D platforming was the future, but for Sonic, it was his greatest existential threat; his iconic speed proving too much to handle in a 3D space. It makes sense then that Sonic doesn’t fit in this odd world of Inca ruins, garish casinos and lumpy looking humans, because in retrospect, he never should have abandoned his 2D origins.

The dissonance between Sonic and his game world are captured best in the unskippable cut-scenes. The dialogue and voice acting aren’t fit to lick the boots of the worst Saturday morning cartoon, but it’s the lip sync that’s truly abominable. Mouths pulsate and stretch in all directions, like a snake unhinging its jaw to eat an egg. Eyes enlarge and bulge. Nothing comes close to matching the dialogue spoken. In moments like these, the game feels like a horror-show, as Sega pushes these simple characters into dark areas they’re not equipped to handle.

In 2001, the Dreamcast was discontinued, and Sega exited the hardware business, surviving to this day as a third-party developer. For the first time, Sonic was not enough to save Sega from its financial woes.

Though Sonic Adventure continues to be remembered fondly, it’s patient zero for the problems that have plagued the franchise for the last 20 years. The dull adventure stages, the broken gameplay, the insipid storytelling – this is where it all began. In fact, it may be the first existential horror game in the platforming genre, in which a revered icon faces his complete obsolescence in a new era. The real antagonist of the game isn’t Dr. Robotnik or a cranky water god or even the horribly broken controls, but rather the steady march of technological progress. And that’s something not even Sonic could outrun.

Special thanks to Shannen Hogan for introducing me to the madness that is Sonic Adventure on the Dreamcast.

____________________________________________________________________________________________________________________

Jack O’Higgins
Jack is a freelance journalist based in Dublin. He covers music, film, comics and video games. If this article angered you, please complain to him on twitter at @jackohigginz, as he really needs to raise his social media profile.

Follow Jack O’Higgins on Twitter

 

 

 

Filed Under: History, Retro Gaming Culture Tagged With: 16-bit, 3D game, 3D platformer, Dr Robotnik, Dreamcast, Eggman, Jack O'Higgins, Retro Gaming, sega, Sega Dreamcast, Sega Genesis, Sega mascot, Sega Mega Drive, Sega Sonic, sonic, Sonic Adventure, Sonic Team, Sonic The Hedgehog

Retro Gaming Rarity: SEGA Master System Store Demo Unit

21/09/2018 By ausretrogamer

There are a few holy grail and rare items in the video gaming industry, and then there are those that are so rare that you probably didn’t even know they existed.

Well, it seems that this SEGA Master System Store Demo Unit on eBay falls in the category of ultra rare and an absolute holy grail! The seller has put up a considerable price tag on their auction, but we reckon it is totally justifiable, as they are being honest in their description and also opened to best offers.

This rarity is unique as there hasn’t been any precedent set before it – this is the first one we have encountered that is for sale which is in great working condition which also comes with very rare Master System demo game cartridges and cards!

It goes without saying that we would love this in our collection. How about you guys, do old gaming demo units interest you?

source: eBay Australia

 

Filed Under: History, Retro Gaming Culture Tagged With: classic gaming, holy grail, Master System, Master System Store Unit, MasterSystem, Old School, Rare, rarity, Retro Gaming, retrogaming, Sega 8-bit, Sega 8bit, Sega Mark III, Sega Master System, SEGA Master System Store Demo Kiosk, SEGA Master System Store Demo Unit, SEGA Master System Store Kiosk, SEGA Master System Store Unit

Introducing the PlayStation Classic – with 20 Classic PS1 Games

19/09/2018 By ausretrogamer

It was inevitable! After the success of Nintendo’s NES and SNES Classic Minis, of course Sony PlayStation were going to do the same.

In case you haven’t heard, come this December 3rd, there will be a cute little PlayStation Classic you can procure for USD$99.99/AUD$149 which will be pre-loaded with 20 classic PS1 games, including fan favourites Final Fantasy VII, Jumping Flash, Ridge Racer Type 4, Tekken 3 and Wild Arms.

The new PlayStation Classic will be 45% smaller than the original PlayStation

For all Australian fans, the PlayStation Classic is available now via pre-order from JB Hi-Fi for $149.00. If you prefer EB Games, they will begin pre-orders on Thursday (September 20) from 9:00am. For more info, go here.


video source: PlayStation

image source: PlayStation

 

Filed Under: Announcements, Modern Gaming, Retro Gaming Culture Tagged With: classic gaming, Final Fantasy VII, NES Classic Mini, Old School, Playstation, PlayStation Classic, PlayStation Classic Mini, PS Classic, PS1, PS1 Classic, PSX, PSX Classic, Retro Gaming, SNES Classic Mini, Sony, Sony PlayStation, Tekken 3, Wild Arms

SEGA Mega Drive Classics Coming to Nintendo Switch

19/09/2018 By ausretrogamer

What are you doing to us SEGA? We definitely love playing your classic SEGA games and we truly love your SEGA Mega Drive Classics on our PS4, but now hear news that your SEGA Genesis Classics is coming to the Nintendo Switch, in physical and digital format?!

If you don’t believe us, see the below tweet from SEGA. Yep, we are suckers for classic retro gaming, so we are their exact target market – definitely procuring this awesome bundle once it is out (our summer!). How about you guys, are you keen to grab this for your Switch?

PS: Sorry, SEGA Genesis will always be SEGA Mega Drive to us 😉

Get ready for some retro gaming on the go! SEGA Genesis Classics is coming to Nintendo Switch, both physically and digitally this winter! pic.twitter.com/x6TyqLi0bd

— SEGA (@SEGA) 18 September 2018

Filed Under: Announcements, Modern Gaming, Retro Gaming Culture Tagged With: Nintendo Switch, Retro Gaming, retrogaming, sega, Sega Genesis, SEGA Genesis Classic Nintendo Switch, Sega Genesis Classics, Sega Mega Drive, Sega Mega Drive Classics

Super Nintendo Anthology: The Ultimate Book

13/09/2018 By ausretrogamer


If there is one sure thing, it’s that Geeks-Line Publishing know how to create brilliant gaming tomes. Their latest book, Super Nintendo Anthology has launched on Kickstarter and it has already blasted past its goal.

Geeks-Line had so much content on Nintendo’s 16-bit beast that they had to split the Anthology into two volumes, one for Software and the other for Hardware. There is also a Kickstarter exclusive “Ultimate Edition” where the software and hardware volumes are bundled together in a super-duper slipcase. With a combined 620+ pages, this is going to be MEGA! Oh yeah, have no fear as Geeks-Line always delivers on their crowdfunded projects. If you already have the PlayStation, N64 and GameCube Anthologies, you know what to expect – lots of awesomeness!

As already mentioned, the 620+ pages will be richly illustrated with documents from the period, with the two Super Nintendo Anthology volumes recounting the life story of the Kyoto-based giant’s wondrous 16-bit console and delve deep into its huge international games library. This will be the definitive SNES work of reference.

Back the Kickstarter project now!

Table of contents (“Ultimate” Edition):

Software Edition

  • The Complete Official Games Library (1724 games)
  • All Games in Alphabetical Order
  • The Box Art of each Game
  • Alternative Game Titles by Region
  • ‘After-Market’ Games
  • Canceled Games

Hardware Edition

  • The SNES Epic
  • Hiroshi Yamauchi: The Man behind the Machine
  • A New Revolution Is Afoot
  • Rise of the 16-bit Machines
  • Observe – Create – Play
  • War on the Horizon
  • The First Announcement
  • The Japanese Launch
  • The American Launch
  • The European Launch
  • The View from the Top
  • A New Era
  • Swansong and Beyond
  • Secrets of the Hardware
  • Accessories (Official and Unofficial)
  • Interviews with People Who Made History
  • Developers’ Words
  • Collectible Treasures
  • Bundles & Collectors’ Editions from around the World

 

source: Geeks-Line’s Super Nintendo Anthology on Kickstarter

 

Filed Under: Announcements, Retro Gaming Culture Tagged With: Anthology, Anthology 64, Books, Game books, GameCube Anthology, Gaming Books, Geeks Line, Geeks Line Publishing, Kickstarter, PlayStation Anthology, Retro Gamer, Retro Gaming, retrogaming, retrogaming books, Super Nintendo Anthology N64 Anthology

Arcade1Up: Classic ¾-Sized Arcade Games For Your Home

11/09/2018 By ausretrogamer

If you loved feeding coins into arcade machines from yesteryear and don’t want to spend big $$$$ on a 30+ year old machine, then Arcade1Up’s 3/4 scale classic arcade machines may be for you!

There are currently six arcade cabinets (see below), each cabinet housing multiple games. Before you get too excited, there will only be two cabinets available in Australia via EB Games (as at the time of this article) – Rampage and Street Fighter II Editions. Hopefully we’ll see the rest make their way to retails stores in Australia.

Release date (in Australia) is penned for October 11 with a retail price of $698. These aren’t exactly cheap, but they are cheaper than trying to find an original arcade cabinet which may require some TLC and parts to get it working.

With PAX Aus 2018 just around the corner, we wonder if EB Games could lend a few of these for our Classic Gaming Area…

Street Fighter II Edition with three brill Street Fighter II games

Rampage Edition: Rampage, Gauntlet, Joust & Defender 

Galaga Edition: Walmart exclusive only, housing Galaga and Galaxian!

Centipede Edition: Centipede, Crystal Castles, Missile Command & Millipede

Asteroids Edition: Asteroids, Tempest, Major Havoc & Lunar Lander

Final Fight Edition (coming in 2019): Final Fight, Ghosts’N Goblins, 1944 & Strider

Specs:

Recreate that arcade parlour from your childhood right in your living room!
image source: Arcade1Up

 

Filed Under: Announcements, Retro Gaming Culture Tagged With: !Arcade!, 3/4 scale arcade cabinets, Arcade 1UP, Arcade Machines, Arcade1Up, Arcade1Up classic arcade cabinets, Asteroids, Atari, Capcom, Centipede, Classic Arcade Gaming, Final Fight, Galaga, Namco, Rampage, Retro Gaming, street fighter II, Vintage

The Largest Playable Game and Watch Device

07/09/2018 By ausretrogamer

Cast your mind back to November last year when we told you about Dr Tom Tilley’s awesomely cool gigantic Nintendo Game & Watch Octopus game? No? Shame on you!

If you do recall Tom’s great creation, then you will be happy to know that the folks at Guinness World Records took note and have officially recognised Tom Tilley’s mega G&W Octopus game as the “Largest playable Game and Watch device”!

Tom’s feat will feature in the Guinness World Records: Gamer’s Edition 2019 at the start of the Retro Gaming section. Well done Tominator, all of us Australians (and fellow retro gamers around the world) are very proud of this achievement.

source: Guinness World Records

 

Filed Under: Announcements, Retro Gaming Culture Tagged With: G&W, G&W Octopus, Game & Watch, game and watch, Guinness World Records, Guinness World Records: Gamer's Edition 2019, Large Nintendo Game and Watch, Mega Nintendo Game & Watch Octopus, nintendo, Nintendo Game and Watch, Nintendo Game and Watch Octopus, Octopus, Old School, Retro Gamer, Retro Gaming

How to Win at Pac-Man

05/09/2018 By ausretrogamer

Waka, waka, waka, wanna play Pac-Man like a champion? If you are sick of getting gobbled by Inky, Pinky, Blinky and Clyde, then check out this ‘how to play’ vid, as it will get ya playing for hours instead of minutes!

This guide basically teaches you how to play two of Pac-Man’s maze patterns (there are three officially, but two are 99% the same as each other). So what are you waiting for, go and munch some dots like a champion.


source: stevepiers

 

Filed Under: History, Retro Gaming Culture Tagged With: Arcade, Classic Arcade Gaming, classic gaming, How to win at Pac-Man, kill screen, level 256, Namco, Old School, Pac-Man, PuckMan, Retro Gaming, retrogaming

California Games 2018 – A Fictional Bad Game

31/08/2018 By ausretrogamer

As a lot of you know, we are huge fans of Epyx’s ‘Games’ video games series, with California Games being at the top of the heap!

When Penney Pixels tweeted us about their video about a Cali Games re-imagined in 2018, we had to take a look. There is no BMX, surfing, roller skating, skateboarding, frisbee or your fave brands to choose from, instead you have your YouTube sponsors aplenty and the awesome contemporary events of drone flying, self-balancing scootering, dangerous idiotic stunts, social experiment and the best event of them all, fidget spinning! This is quite hilarious as it hits very close to home!

Grab the popcorn, but be careful not to choke when you LOL!


source: Penney Pixels

 

Filed Under: Retro Gaming Culture Tagged With: California Games, California Games 2018, California Games 2018 – A Fictional Bad Game, Classic Games, Classic Video Games, Epyx, Epyx California Games, Fidget Spinning, Penney Pixels, Retro Game, Retro Gamer, Retro Gamers, Retro Gaming, retrogaming, video

Custom-Made Video Game Toys by Dano Brown

28/08/2018 By ausretrogamer

We have featured a couple of brilliant custom-made toy builders here before, but we reckon Dano Brown takes the mantle for the most awesome hand-crafted video game related action figures and toys. Dano Brown, you sir are unbelievably talented!

Check out some of Dano Brown’s jaw-dropping custom-made toys below and then head to his Instagram to see the rest of his brilliant creations! Oh yeah, if you wanna buy any of these one-off custom toys, head to the iam8bit store.

image source: Dano Brown via Instagram

 

Filed Under: Retro Gaming Culture Tagged With: 16-bit, 8-bit, Action Figures, Bionic Commando, Blaster Master, BurgerTime, custom action figures, custom made, custom made video gaming toys, custom toys, Dano Brown, Dig Dug, Dr Mario, duck hunt, Hand made action figures, hand-crafted toys, iam8bit, Killer Instinct, NES, Paper Boy, Punchout, Retro Gaming, retro gaming toys, retrogaming, street fighter II, Video Games Toys

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