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Retro Gaming

Interview With The New Video Games High Score Record Keeper

April 8, 2014 By ausretrogamer

HS_titleI have always had a competing streak in me. Be it at sports or video games, I love competing with friends to see who could get a higher score. When it comes to video gaming high score record keeping, there is a new player in town, High Score.

High Score is not your average video yourself playing a game and then send it to a moderator setup. The site relies on your peers voting on the authenticity of your high score, be it via a photo or video. This decentralised approach seems to work quite well by engaging all the registered users on the site. There is also an incentive for members to vote, as they earn points towards their coloured belt and rank (just like in martial arts!).

We sat down and spoke to the brainchild behind High Score, Serious. We asked Serious everything from the creation of High Score to his personal tastes in classic video games. Hold on tight and read on!

AUSRETROGAMER [ARG]: Hey Serious, I will start with the obvious question, how did High Score come about? Walk us through its inception to execution.
Serious: High Score is something that I have wanted to exist for a long time, years before I had the idea that I should create it myself. I would actually go to highscore.com in my browser every year or so, hoping (unrealistically, perhaps) to find it would be a place where I could compete with other players on my favourite classic games, and a place where I could share my best scores. I had a pretty clear idea in my mind of what sort of a site I had hoped it would be, and sometime in 2013 I finally said to myself “I can create this”, and so I committed myself to making it happen.

ARG: What is your goal with High Score?
Serious: I have lots of goals! I want High Score to be a place that brings back the feeling of being in an arcade in the early eighties. When a new game came out, there were often people lined up around you waiting for their turn to play, so you often had an audience watching you play, and you also got to watch other people play while you waited for your turn. I’m attempting with High Score to recreate something like that experience, online. I want to turn game collectors into game players. There are tens of thousands of people out there who collect classic video games and then leave them sitting on a shelf most of the time. I want these collectors to dust off all of these games that are in their collections and start playing against other people like themselves for high scores. I also want people to have a place where they can easily show off their gaming accomplishments, no matter what system or game it is; a place where they can show their friends what they’ve done (regardless of whether it is any kind of record or not).

HS_Gorf

ARG: Do you have any help in administering the site or is it a solo effort? Does it take up a lot of your time?
Serious: Right now, it is just me. The administration isn’t usually that much work. I typically spend about an hour or two a day on it. However, I spend dozens of hours each week working on enhancements, and trying to think of ways to make the site better. I don’t mind this, as this is a project I am very passionate about, so it doesn’t feel like work to me, and my excitement about it gives me the energy to work long into the night on it. When the administration side of it becomes too much for me to handle by myself, I’ll start to ask other members of the site to help me with it. There’s lots of great guys on the site who have been extremely helpful in lots of ways (like researching all of the difficulty settings on hundreds of games), so there’s definitely some great people who I know would be willing to help out in other ways if needed.

ARG: High Score has a great community feel about it. We love the ‘voting’ system on high score submissions. Is this the best feature of High Score?
Serious: Yes, absolutely. This is the essence of what it is all about: winning the recognition of your peers. When you post a score, other members of the site review your submission, and vote on whether or not it should be accepted into the site’s rankings, based on the evidence of your accomplishment that you provided. Right now, for your score to be accepted into the database, you need at least 25 people to look at your evidence and 80% of them must vote in your favor. When I first launched the site, I wasn’t sure if this idea of people voting on whether or not they believed a score was legit would actually work. I was worried that very few people would want to look at other people’s scores and vote on them, but I’ve been very pleasantly surprised at how much participation there has been in the voting, and it has been working extremely well. There are so many people voting that some people have actually come to expect that the voting on their scores should be done in a couple of days, and they’re sometimes surprised when it takes longer than that.

HS_score

ARG: How many gamers are currently registered on High Score?
Serious: High Score is very new. There are actually only about 500 registered participants right now, and most of them have found the site through word-of-mouth. These 500 or so users have already submitted over 6,300 scores over the last few months, so they’re pretty active. I’m often surprised by how much people get into it (and I think they sometimes also surprise themselves). The site is still in Beta (meaning it is very much a work-in-progress), so the people who are participating now have an opportunity to have a large influence over how High Score will evolve and grow. The people who currently use the site are always giving me ideas and feedback, and this is the main thing that drives the improvements I am always making to the site. If anyone wants to be a part of that, I very much welcome them to join and share their ideas on how High Score can become even better.

ARG: Have you had any problems with users / gamers on the site? Or are gamers generally behaving themselves?
Serious: Almost everyone on the site is really cool. People generally have a very positive attitude and they’re having fun with it. There have been a few people who have caused some headaches, but those cases have been very few and far between. It seems like most of the people who cause problems tend to go away after a little while.

ARG: For gamers out there that haven’t registered as yet, how would you pitch High Score to them?
Serious: Games are much more fun when you are competing with someone or trying to beat your own record. This is what High Score is all about. You don’t need to be an amazing player to compete on High Score, as there are multiple levels of competition. World records are cool, but that’s not all that High Score is about. High Score is really about your best score and competing with others. You can kind of think of High Score as being like Xbox Live for your classic console. Even if you think that there isn’t going to be anyone out there who will want to compete against you in your favorite games, you may be surprised. Often, people who have never heard of the game you are playing will go out and download it after they have seen your score and they’ll start competing with you. Even if you don’t feel ready to submit your own scores, you can get involved with the voting. Just give it a try. I think you’ll be surprised at how much fun it can be.

ARG: Do you hold any gaming high score records yourself?
Serious: I’m not an extraordinary player. Many of the players on High Score can put me to shame on any game I play. My best game is probably the original version of Sid Meier’s Civilization. However, people usually seem more impressed by my Odyssey 2 U.F.O. score.

HS_score_1

ARG: I’ll jump to the personal questions now. What was your first video gaming system? When was that?
Serious: My first game console was the Magnavox Odyssey 2, which we got around 1978. I remember in the months leading up to that purchase, seeing the Bally Professional Arcade (later renamed the Astrocade) and the Atari 2600 in newspaper ads. We could have ended up with any of them. It was just luck that the department store my Dad went to (Sears or Montgomery Wards) carried the Odyssey 2 and no other console. I had played Out of this World and Helicopter Rescue in the store before, and had been absolutely mesmerized by those games, so I was excited to have one at home. My Dad, my best friend, and I played that console countless hours on our big Curtis Mathes console television. U.F.O. and Invaders from Hyperspace probably got played the most until K.C. Munchkin and Freedom Fighters came out. My best friend had an Atari 2600, and I literally had trouble prying him away from K.C. Munchkin. I remember making up lies about how the console needed to cool down to get him to stop playing. It was really that bad! I was jealous of my friend’s Atari 2600, due to all of the arcade conversions. At the time, we all just really wanted to have the arcade games at home, where we could play them endlessly. However, once Pac-Man was released on the 2600, my friend and his family became completely disgusted with the Atari. My Dad and I ended up getting an Atari 2600 ourselves a year or so later, and had years of fun with it, playing Missile Command, Empire Strikes Back, and other games. Playing the Odyssey 2 and the Atari 2600 back then were some of the best times I had as a kid, which is probably why these are the two primary systems that I collect games for.

HS_beam

ARG: Most North American gamers regard the NES as the king of 8-bit gaming systems. However, you buck that trend by opting for the Commodore 64 – why is that?
Serious: Well, I never had an NES when I was young. My friends and I all had C64s, so I have history and feelings of nostalgia with the Commie that I don’t have for Nintendo. The NES wasn’t common in our area, for some reason. It was probably the cost of it. I grew up in a blue collar, working class area, and the cost of a game console or computer was a big investment for most families. I think parents saw the C64 as an investment in their kid’s future, but an NES was just a games machine. Elite was probably the game I played most on my C64, which had amazing depth to it. Boulder Dash was another favorite. Both of these games were pretty complex, requiring lots of thought, but in completely different ways. A C64 gaming experience I’ll never forget was playing Neuromancer all the way through (though it is pretty linear, so I can’t say it has much replay value). Besides games, I spent a great deal of time running and calling BBSes (at 300 baud!). Customizing my own BBS software is where I really learned to program. My experience and memory of BBS’ing is something that was a source of inspiration for creating High Score. I love the sounds of the C64’s SID chip, and I still listen to SID chip music all the time (especially when I’m programming).

ARG: Were you an arcade player? If so, what were some of your most memorable machines?
Serious: Yes. Me and my friends dumped every quarter we could find into arcade games all over town. One of the earliest machines that I remember playing much was a sit-down cockpit version of Exidy’s Star Fire, which was at a local arcade called the Gold Mine. If you aren’t familiar with the game, it is basically Star Wars (the logo even looks the same). You shoot down TIE fighters, etc. It came out around 1977, right after the original Star Wars movie was released, and it was a blatant rip-off. (I don’t know how Exidy got away with it). The games we had at the corner grocery store in our neighbourhood that we played the most were Galaxian, Defender, and Star Castle. There was a period of time (1981-1982) where there were little arcades popping up all over town. We’d hop on our bikes and go out exploring, and would occasionally discover a new little game spot that had opened, with some arcade game we’d never seen before (Super Cobra was one of these that I remember encountering on one of our excursions). More often than not, we’d end up standing in front of the machine banging on the buttons while it was in attract mode, because we didn’t have any quarters between us. I bet we were a real nuisance to the arcade operators.

HS_games

ARG: Do you have an all-time favourite game(s)?
Serious: Oh, gosh! That is a tough question [ARG: We love asking the tough questions]. My answer would probably change depending on the day you ask it, but right now I’d say Sinistar. You have to play it on a real arcade machine to appreciate it. The controls aren’t accurate enough under emulation, which makes it almost impossible to play. There is a tiny arcade in Las Vegas that currently has a cockpit version of Sinistar and it is in beautiful shape. The place is called Flipperspiel Wunderland. The cockpit version has stereo sound, and playing it is a blast.

ARG: What is your favourite genre?
Serious: I love classic sci-fi shooters. The arcade versions of Sinistar, Phoenix, Pleiades, Robotron, Scramble, Star Castle, and Galaxian to name a few. U.F.O. would probably be my favorite console game of the genre.

HS_Atari

ARG: Last but not least – Sega, Nintendo, Atari or Commodore – which would you pick and why?
Serious: Atari, hands-down. The 2600 is such a great iconic machine, it is hard for me to put it in the same class as anything else. Plus, it is so much fun to collect for. All of the game systems that came after the Atari tried to distinguish themselves by having the most awesome graphics, but the the 2600 was just pure fun.

With that glowing Atari endorsement, we close off the interview and part ways. We would like to thank Serious for taking time out to answer our questions and providing us an insight into the High Score site and his retro gaming epxeriences. If you haven’t registered yourself on High Score, we highly recommend that you do – you never know, you may be a video gaming high score record holder!

 

Filed Under: Retro Gaming Culture Tagged With: !Arcade!, Atari, High Score, High Score Record, Retro Gaming, Serious, World Records

Press Play: Loader Music

February 28, 2014 By ausretrogamer

C64_load

How many of you recall the days when games were loaded from tape? The collective sigh is deafening! With head alignment and azimuth adjustment to throw in the mix, it was always a gamble when loading games from this primitive media. Don’t get me wrong, the nostalgia is still strong when rewinding a tape for the fifth time and pressing PLAY to reload the same game.

When it came to loading a game from tape, your patience was further tested (and eroded) with the length of time it took to complete the load of a game. It wasn’t uncommon for games to take up to 47 minutes to load (yes, I am looking at you Arnie’s America’s Cup Challenge!). We used that time to shoot some hoops or play some cricket in the backyard. Once time had passed, we would go back inside to either find the game loaded, or that dreaded decompression screen on an endless loop. ARRGGHHH!

tape

How could the loading be made more tolerable? Developers came up with a novel idea – putting load music to entertain the poor souls that endured long loading times. This was exactly what companies like Ocean did. Their Ocean Loader music has become synonymous with popular C64 chiptunes. It was a great way for time to pass while the game loaded. There were (Ed: still are) many memorable loading tunes, but one that sticks in mind is Jonathan Dunn’s Ocean Loader 4! 


source: PeyserCommodore

Other memorable loading tunes that compensated for the long and frustrating wait of loading a game were The Last Ninja 2, Hawkeye and Sanxion.

There were also innovative loading screens and music that were entertaining for gamers. Thalamus‘ Mix-E-Load innovation was implemented on their 1987 release, Delta. The Mix-E-Load allowed the gamer to remix the loading music by adjusting the effects. Created by Gary Liddon and featuring tunes by Rob Hubbard, it provided entertainment during long load times. Very clever stuff indeed.


source: viking120373

Another great innovation to help ease the loading pain was Mastertronic‘s Invade-a-Load, a clever loading system that let the gamer play a Space Invaders clone while waiting impatiently for their game to start.


source: dwayne2005

We may have come a long way since tape loading, but the nostalgia to load games from tape grows stronger with each passing year. If you still have your Commodore 1530 C2N Datasette, take it out of storage and load up a cassette game, preferably one that has loading music.

Filed Under: History Tagged With: C64, chiptunes, Invade-E-Load, Loading Music, Mix-E-Load, Press Play, Retro Gaming, Tape Loading

Retro Gaming Harvest: Summer Delight

February 23, 2014 By ausretrogamer

With the official end of the summer season only a few days away, I thought I would reap the retro gaming harvest from the garden. It has been a fruitful summer indeed. That Osmocote organic fertilizer has done the trick once again! Ah, if only the classics could grow on trees! One can only dream.

Nintendo Harvest
harvest_Nintendo

Sega Harvest
harvest_Sega
Commodore 64 Harvest
harvest_C64

Atari 2600 / 7800 and ST Harvest
harvest_Atari

PC-Engine Harvest
harvest_PCEngine

Atari Jaguar Harvest – Do The Math!
harvest_Jaguar

Nintendo Virtual Boy Harvest – Be careful, it can make you sick!
harvest_VirtualBoy

Atari Lynx Harvest
harvest_Lynx

Filed Under: Retro Gaming Culture Tagged With: Classic Games, Harvest, Retro Gaming, Summer Delight

Rambo In Video Games

February 20, 2014 By ausretrogamer

Rambo

John Rambo: the one man war machine is back. With the imminent release of his latest video gaming incarnation, Rambo: The Video Game, we look back at some of his earlier video gaming outings.

To date, there have been ten Rambo based video games. The 1980s is where it all started for the Vietnam veteran.

Rambo: First Blood Part II
[Developer: Ocean Year: 1985 Formats: Spectrum | C64 | Amstrad CPC]

ramboIIThe perfect Commando rip-off, Rambo: First Blood Part II upped the ante by scrolling in eight directions. The premise of the game was simple, Rambo is sent on a reconnaissance mission to obliterate anything that moves in the Vietnamese jungle and rescue the POWs. The C64 version was damn awesome and Martin Galway’s SID tune just topped it all off.

Rambo
[Developer: Pack-In-Video Year: 1987 Format: NES]

rambo_NESThey say, imitation is the sincerest form of flattery. If that is the case, then Pack-In-Video’s Rambo tries very hard to be like Nintendo’s Zelda II: The Adventure Of Link. Pack-In-Video’s earlier attempt on a Rambo game came on the MSX in 1985. However, that one was quite rubbish. The NES version has basic RPG elements and features that simply don’t feel very Rambo-like, but at least it is still playable and somewhat entertaining. I don’t recall John Rambo battling dragonflies or hungry tigers in the movie?

Rambo III
[Developer: Ocean Year: 1988 Formats: C64 | CPC | Speccy | MSX | Amiga | ST | PC]

RamboIIIOcean had a reputation for getting the rights to blockbuster movies. Rambo III was no exception. Before they gave us the sublime Platoon and Robocop, Ocean gave us a boring version of Rambo III. The game was broken up into three stages – raiding the enemy fort to rescue Col. Trautman; destroying the enemy compound by priming explosives; and the final stage being a 3D shoot-out, with enemies coming towards the screen.

Sega’s rendition of Rambo III [1988] on the Master System was a competent Operation Wolf ripoff, but their Mega Drive version in 1989 hit the bullseye. If you want to play Rambo III, play it on Sega’s 16-bit beauty.

rambo_MD

 

Filed Under: Retro Gaming Culture Tagged With: Classic Games, Rambo, Rambo II, Rambo III, Retro Gaming

Power Couples: Video Games Romance Novels

February 18, 2014 By ausretrogamer

Imagine your favourite video game characters made the transition to a Mills & Boon romance novel – what would the novel be like?

Imagine no more! The clever people at Shutterstock have accomplished the feat in creating fictitious romance novels based on our most favourite video gaming characters, from Link and Zelda, to Pac-man and  Ms. Pac-Man. So, which one of these novels takes your fancy?

Collector of Hearts, starring Link and Zelda
rom_LinkZelda_2-2A

The Forbidden Peach, starring Mario, Princess Peach… and Luigi
rom_MarioA

Fierce Moves, starring Ken and Ryu
rom_StreetFighter_02A

Hungry for Love, starring Pac-Man and Ms. Pac-Man
rom_pacman

Shot to the Heart, starring Dog and Duck
rom_DuckHunt_03A

source: Shutterstock

Filed Under: Retro Gaming Culture Tagged With: mario, Pac-Man, Power Couples, Retro Gaming, street fighter II, Video Games, Zelda

Sesame Street Fighter

February 14, 2014 By ausretrogamer

If you think you have seen it all when it comes to Street Fighter II mashups, then check this out – Juan David Gomez (aka: Cocoalasca) has mashed our favourite kids show with one of the greatest fighting games of all time. What Juan has created is one absolute kicka**e mashup, Sesame Street Fighter!

Best of all, you can play it! Get your typing fingers ready and have a go right now!

SSF

source: cocoalasca

Filed Under: Retro Gaming Culture Tagged With: fighting games, Retro Gaming, Sesame Street Fighter, street fighter II

Mario vs. The Rest Of The World

February 6, 2014 By ausretrogamer

If Mario was on steroids, would he go on a roid rage and take on every video gaming character in his way? Looking at these fine pieces of art by Sebastian Von Buchwald, it looks like that he may. Our hero has become the angry anti-hero!

Mario vs. Ryu
mario_vs__ryu

Mario vs. Crono
mario_vs__crono

Mario vs. Lara Croft
mario_vs__lara_croft

Mario vs. Sonic
Mario_vs__Sonic

Mario vs. Mega Man
mario_vs__megaman
Mario vs. Pac-Man
mario_vs__pac_man
Mario vs. Bomberman
mario_vs__bomberman
Mario vs. Crash Bandicoot
mario_vs__crash
Mario vs. Earthworm Jim
mario_vs__earthworm_jim
Image source: Sebastian Von Buchwald

 

Filed Under: Retro Gaming Culture Tagged With: artwork, Fanart, mario, nintendo, Retro Gaming

Shorty Award Nomination

February 4, 2014 By ausretrogamer

Shorty_nomination

What does it mean to be nominated for a Shorty Award? Let me begin by stating I think the best motivation in life is passion and enjoyment – two things at the heart of ausretrogamer, and one should never do things just for the prize. With genuine passion, your reward is meeting other likeminded people from all over the world. Social networking, Twitter in particular, has broken down country borders and has allowed all of us to congregate in communities to share and engage. It truly is a global village. I am happy to be a part of it. That said, being nominated for a shorty award is a lovely bonus and an encouraging sign that we are on the right track.

My daily (ausretrogamer) tweets are to engage in conversation, be informative and most importantly, entertain anyone that would care to listen (or in this case, read tweets). The culmination of my passion has seen the creation of ausretrogamer.com – the Australian Retro Gamer E-Zine, an independent video games site dedicated to old-school retro gaming. The site aims to spread the nostalgic vibe of retro gaming by being informative and entertaining. Even if one reader is informed and entertained, then the job is done.

For those that have nominated me for a Shorty Award, I thank you from the bottom of my heart. I am truly honoured.

If you would like to vote for ausretrogamer, go to the Shorty Awards nomination page.

 

Filed Under: Announcements Tagged With: Blogger, Retro Gaming, Shorty Awards, Social Media, Twitter

Super Bowl Fever: Gridiron Games From The 80s

January 31, 2014 By ausretrogamer

1st down and 10. No, I am not talking about “downing” my first beer with ten to go. I am talking about America’s sporting past time, football! What’s bigger than the Super Bowl? It seems nothing much else, except for the FIFA World Cup final and perhaps the 100M sprint at the Olympics.

Well, when it comes to video games based on American football, you had a few choices in the 1980s. Sorry Tecmo Super Bowl, you miss out by a couple of years (Ed: I can hear the collective boos!). Let’s just say, the 80s football games were a tad crude when compared to their more illustrious contemporaries.

So, which gridiron games from the 1980s were (and still are) worthy of a play? We set out to sort the wheat from the chaff and have come up with a list of (somewhat) worthy 80s football video game contenders that will help you pass a few hours and also get you in the mood for the upcoming Super Bowl.  Hut, hut, hut!

RealSports Football [Year: 1982 | Publisher: Atari | Format: Atari 8-bit platforms]
NFL_atariFootball video games had to start somewhere. This is not the most realistic football game, but you have to appreciate it for the time it was released. Overly simplistic with five players on each side, this was the Madden of its day!

10-Yard Fight [Year: 1985 | Publisher: Nintendo | Format: NES]
nfl_10yardAs far as arcade conversions go, this was a crude top-down vertically scrolling football game. However, back in 1985, you didn’t have much choice when it came to football games on the Famicom/NES.

4th and Inches [Year: 1987 | Publisher: Accolade | Format: C64]
nfl_4th
Before the glitzy TV Sports Football on the C64, 4th and Inches was the definitive American football game on the 8-bit micro, with a side-on play field to boot!

TV Sports: Football [Year: 1988 | Publisher: Cinemaware | Format: Atari ST / Amiga / C64 / DOS]
nfl_TVAs the 80s drew to a close, Cinemaware published this very sleek and thoroughly enjoyable gridiron game. This was the genesis for latter football video games. Simply brilliant.

NFL [Year: 1989 | Publisher: LJN | Format: NES]
nfl_NFLIt comes as no surprise that the much loved NES had an embarrassing riches of football games. NFL didn’t get the best reception, but at least you could play one of 28 official NFL teams from 1988. It also featured a packed playbook, which was novel for its time.

Tecmo Bowl [Year: 1989 | Publisher: Tecmo | Format: NES]
NFL_TecmoThis game does not need any introduction – its reputation precedes it. It was the first football game to feature real NFL players. It was only bettered by its sequel, the sublime Tecmo Super Bowl. Get your NES out and play it!

Before you mention it, we are sorry, we had to exclude Cyberball, for obvious reasons, and we also had to forget about any arcade based football games from the 80s. Did we pick any football games you liked (still like) playing? If not, you can throw your helmet at our editor!

Enjoy the Super Bowl!

 

Filed Under: Retro Gaming Culture Tagged With: 1980s, Football, Gridiron, Retro Gaming, Super Bowl, Video Games

Super Mario Bros. 3: The Sham

January 28, 2014 By ausretrogamer

What? What are you saying about Super Mario Bros. 3? You mean to tell me that I have been playing a lie for the last twenty or so years? Hmm, the evidence is quite compelling. I feel so violated right about now. What do you think?

SMB3_SHAMsource: TV Secrets

Filed Under: Retro Gaming Culture Tagged With: nintendo, Retro Gaming, SMB3, super mario, Super Mario Bros 3

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