Are you missing out on playing Super Mario Bros.? Would you like to edit Super Mario Bros. and create your own challenging super levels? If you answered yes to either of these questions, then stop reading and head on over to Full Screen Mario now!
The Pop-Culture E-Zine
Are you missing out on playing Super Mario Bros.? Would you like to edit Super Mario Bros. and create your own challenging super levels? If you answered yes to either of these questions, then stop reading and head on over to Full Screen Mario now!
Ah yes, Cabal. This war themed arcade game throws you and a friend right into the thick of battle. Your mission is to maim, kill and blow up everything in sight on twenty (20) different screens (four screens per stage, with a total of five stages). Should you reach the end and defeat the evil dictator, you are free to relinquish your guerrilla fighting days and just become a run of the mill commando.
Ask any arcade gamer about Cabal, and you will notice a wry smile come over their face. Cabal had you ducking behind walls to escape enemy fire all the while you shoot back and destroy everything on screen, from buildings, tanks, helicopters, submarines, walls and trees to animals! Using your onscreen crosshair, you aim and fire. Your soldier starts with his trusty single-shot gun (with unlimited ammo), however, there are power-ups (shotguns, machine guns, grenades) hidden on each screen, hence the importance of shooting and destroying everything in sight. Once the screen has been leveled out, your soldier moves on to the next screen or stage.
Cabal set the blueprint for a number of shooting games, from its own successor, Blood Bros. to SNK’s NAM-1975. These games may be better (for some gamers), but you have to pay homage to where the inspiration came from – Cabal: Dare the Danger!
Graphics | Nice large sprites. Items on screen blow up with great satisfaction (buildings collapse in dust when their foundations give in to your incessant fire) |
88% |
Sound | Expected frenetic war machine noise |
85% |
Playability | The screen does not scroll, but the gameplay is hectic. You will love blowing up everything on screen |
85% |
Lastability | Still great to come back to and shoot everything in sight, including the pigs! |
83% |
Overall | Using the trackball may get some getting used to, but once you do, Cabal will dare you to play it. Get ready to destroy everything |
82%
|
Manufacturer: TAD Corporation
Year: 1988
Genre: Shooter
Number of Simultaneous Players: 2
Maximum number of Players: 2
Gameplay: Joint
Control Panel Layout: Multi-Player
Controls:
– Trackball: Optical
– Buttons: 2 (shoot and grenade)
Sound: Amplified Mono (single channel)
It is always best to start the week with a bit of a laugh. Life is serious as it is – enjoy!
A must read novel for any Mario fan!
GTA V: Vatican City – I would soooo play the pope!
GTA V: Hollywood
Wrist Battery Pack: Solving Your Handheld Dilemma!
source: Cheezburger
If the NES could display more colours, this is how your favourite video gaming characters would look like. Ah, if only!
What is it with me and Guile. I never use him as my fighting character, and yet, I find the dude intriguing. Here are some cool artwork depicting his killer move – the Sonic Boom.
Care for some Sonic The Hedgehog Boom to start with?
There are number of things you can do with jelly beans, but I bet you never thought of creating Mortal Kombat’s Sub-Zero out of them!
source: GuizDP
Hands up those who do not like video games based humour? Right, please leave the room now.
For those that love it, stay and take a peek below – I promise you will laugh out loud.
source: College Humor
In most beat’em ups, the protagonist usually seeks revenge for their slain family or looking to find and retrieve their girlfriend. In this rock’em sock’em beat’em up, the hero, Donovan Murdock has had his lucky gold coin stolen. Donovan sets out on his quest to find his beloved coin and kick ten shades out of anyone that gets in his way. Donovan’s journey is peppered with references from yesteryears beat’em ups – how many can you spot?
Source: MachinimaRealm
By Nadia Hyeong
“It was magic!”—that’s how most gamers would describe it, after powering on their first handheld gaming console. At a time when games could only be played on desktop PCs or consoles, these devices allowed people to play their favorite video games while waiting for the bus, in summer camp, or at the dentist’s office. Thanks to companies like Mattel Electronics (now Mattel), Coleco, and Nintendo, they made gaming on the go and fun.
However, in a report published by the International Data Corporation (IDC) and App Annie for the 2013 Electronic Entertainment Expo 2013; it shows that more consumers are willing to pay more for gaming applications (apps), compared to the stand-alone games released by Sony or Nintendo. With tech companies like Verizon supporting the mobile industry, game developers are starting to rethink their strategy to cope with the competition.
As sad as it may seem, I still believe that there are gamers out there who are still patronizing our beloved portable gaming devices. With that in mind, I’d like to share my old school handheld console experience, and how it shaped me as a gamer.
Game & Watch
Ask people what a Game & Watch (G&W) is, and the first thing that they’ll ask is, “Is it a smart watch?”. As funny as it may seem, this is the usual answer I get when I ask this question. Since we live in the so-called Smart Age, this could be the reason why this answer came across their minds. Fortunately for me, I was able to play one of these devices and it was awesome. At first glance, you would mistake it for a Game Boy Micro, since they look alike. However, unlike its grandchildren—the Game Boy and DS family line—it only has one built-in game in it. Even though each unit only had one game to play, I had fun playing games like Parachute, Octopus, and Donkey Kong 2. Out of these three games, I liked Octopus the best. It was really challenging to dodge the octopus’ tentacles and get as much treasure as possible. Their technologies may be simple, but each game will really eat up your time and patience (sometimes).
Game Boy Color
Basically, it’s the first handheld that supported backward compatibility, which was a real innovative move by Nintendo. Aside from its standard Berry (C), Grape (O), Kiwi (L), Dandelion (O), and Teal (R) exterior colors, it had a colored screen, which was a departure from its predecessor, the Game Boy. Well, I was fortunate enough to own its Clear Black version of the Game Boy Color (GBC) and it was used heavily for gaming, maxing out its 2 rechargeable AA batteries. I actually played R-Type DX—it was relatively slower on the GBC but fun; Donkey Kong Island, Super Mario Bros Deluxe, and Dragon Warrior III. The GBC definitely gave me the gaming fix I needed, especially during those long family road trips we usually had.
PlayStation Portable (PSP)
After wearing out my trusty Game Boy Color, I had to buy something new and better. That time, I had my PlayStation II, which was basically my main gaming device. Since I was out of the house most of the time, I needed something more portable. Thanks to my friend’s urging, I finally bought a PlayStation Portable (PSP) and went for the newer, slimmer version—the PSP-3000. It was definitely an upgrade to the older PSP-1000, which my brother owned and it featured a 64MB system software. I was also able to snag the Final Fantasy: Crisis Core ice silver-engraved edition (I’m a huge Zack Fair fan!). Yes, I played Crisis Core a lot and if some gamers didn’t like its new battle system, I loved it a lot. Unfortunately, I wasn’t able to complete his sought-after Genji Equipment—I was only able to get the Genjii Helm and Glove. Another game that I loved playing on the PSP was Mega Man Powered Up, and it was in 3D. The designs may be too Chibi-like or cute, but the game-play was still very Mega Man-ish. I also loved that the developers included two new Robot Masters: Time Man and Oil Man. Another great feature of the game was its Challenge Mode, which gave you one hundred more stages to complete. Until now, I’m still waiting for news if Capcom plans to release its sequel.
Since the retirement of my PSP, I now have my smartphone to get my gaming fix. Looking back, these handheld gaming devices definitely helped me become a better gamer. These portable gaming systems may have reached their prime, but they’re still icons in their own right. As the gaming industry faces a new dawn, I’m still hoping that they won’t just fade into the pages of history. Rather, take the lead into its promising future.
____________________________________________________________________________________________________________________
Nadia Hyeong usually writes about gadgets, apps and games. During her free time, she appreciates classic rock and art. Follow her on Twitter and Twitter.
I don’t know why, but I never choose Guile when I play Street Fighter II. Why is that?
Anyway, watching and listening to this metal cover of Guile’s theme, I think I will give the US Air Force veteran a shot next time I go toe-to-toe with Ken. This video has everything you need : metal, cats, fights and boobs!
source: Shinray
© 2012 – 2024 – ausretrogamer (The Australian Retro Gamer E-Zine). All rights reserved. Where appropriate, all trademarks and copyrighted materials remain property of their respective owners.
Please see our Privacy Policy for details on how we treat your personal information.
If you like what we do, you can shout us a coffee on Ko-fi :-)