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History

Blast From The Past: Hewson Consultants

01/07/2016 By ausretrogamer

BFtP_Hewson_HDRThere were a number of big name publishers back in the day that had multiple chart toppers with an equal share of stinkers on the Commodore 64. The exception to this rule was Hewson Consultants (or simply Hewson as we affectionately called them). With absolute classics like Uridium, Paradroid, Ranarama, Cybernoid (this list could get quite exhaustive, such was their pedigree), Hewson was always going to leave a delectable and an ever lasting legacy on the C64. Their games had an undeniable quality to them which is probably why they are still spoken of so fondly even to this day, which is testament to the top notch software they pumped out for the 8-bit Commodore behemoth.

With a ton of games to choose from, our favourite Hewson title was the 1987 hit, Nebulus! We were suckers for brain teasing platform games, and Nebulus provided a mind bending experience in spades. The central character, Pogo was so damn cute and yet so very deadly – once we took control of him, we were addicted. Moving Pogo and jumping over obstacles to try and get to the top of each tower felt as natural as breathing. We remember the first time we saw the tower spin as Pogo walked left and then right, we were all wide-eyed with mouth open as if we were swallowing flies! This innovation was refreshing and executed inch perfect, which only Hewson could pull off.

To read the rest of this story, grab Reset #9 now and turn to page 28! Oh yeh, Reset is totally free!

For the latest on Hewson Consultants projects, check out their Kickstarter and Steam Greenlight now!

Reset_9_cover

 

Filed Under: History Tagged With: Hewson Consultants, RESET, Reset C64, Reset issue 9, Reset Magazine, retro gaming magazine, retrogaming

Neo Geo AES Press Kit From 1991

27/06/2016 By ausretrogamer

Neo GeoYou know the free information paraphernalia you get when a new system or game comes out – make sure you hold onto them! If you are in the media, it is even more imperative to keep those press kits you usually turf away, even if there is no t-shirt or other trinkets on offer.

This 1991 SNK Neo Geo AES (USA) press kit is a prime example of how sort after press kits have become, especially the ones for older systems. They definitely spared no expense creating a bling media kit to peddle their awesome (and quite expensive) systems. What’s with SNK, even there press kits are damn sexy!

Before you go hunting for gaming related press kits, including this one, be informed that these items fetch a pretty penny. For now, we’ll just drool over this SNK Neo Geo presser!

Even the box looks expensive, just like their consoles!
NeoGeo AES press kit

Let the drooling begin!
NeoGeo AES press kit 2

Definitely bigger, badder and better!
NeoGeo AES press kit 1

Flicking goodness
NeoGeo AES press kit 4

SNK spared no expense with this press kit!
NeoGeo AES press kit 3

Oh wait, there is game info in the kit too?!
NeoGeo AES press kit 5

OK, we may need to sell a kidney or two now!
NeoGeo AES press kit 6source: eBay

 

Filed Under: History Tagged With: Neo Geo, Neo Geo AES USA Press Kit, neo geo press kit, Neo Geo Press Kit From 1991, Retro Gaming, SNK Neo Geo, SNK press kit, video games press kits

Retrospective: E3 1996

14/06/2016 By ausretrogamer

E31996_TitleWith E3 2016 being the biggest news this week, we thought we’d rewind the clock twenty years, back to 1996 when  Nintendo, Sega and the newest player on the console block, the Playstation were the headline acts.

E31996_PS1

After wowing the crowds with their hardware the previous year, Playstation ensured that the 1996 E3 event was going to be even bigger and better by announcing a price drop to get the console into more homes, sending shivers down the spines of the old guard, Nintendo and Sega. Not to be outdone in the gaming stakes, Sony Computer Entertainment introduced everyone to Crash Bandicoot, who would go on to become a PlayStation mascot (and get remastered for the the PS4 20 years later!) and Lara Croft, whose appearance in Tomb Raider was the first step towards becoming a cultural icon.

E31996_SegaSaturn

At this second ever Electronic Entertainment Expo (E3), Sega was showing off the latest and greatest games for their Saturn in the hope of making a dent in the Playstation’s armour. With games like Virtua Fighter 3 (which was ultimately cancelled), Fighting Vipers, Virtua Cop 2, NiGHTS into Dreams, Panzer Dragoon II Zwei and Daytona USA (among others) from their own stable, Sega was ensuring that heads would be turned towards their 32-bit beast.



Third-party Saturn games were also announced by Acclaim (Alien Trilogy, Battle Monsters, The Crow: City of Angels, Dragonheart and Space Jam), Ubisoft (Rayman 2), Capcom (Marvel Super Heroes), Crystal Dyanmics (3D Baseball, Ghost Rider and Legacy Of Kain) and Konami (ISS Deluxe and NBA Hangtime).

E31996_SegaMegaDrive

Sega also wanted to show that there was still (some) life left in their 16-bit Mega Drive (Genesis) by showing off Arcade Classics, Sonic 3D Blast, Vectorman 2, X-Perts and X-Women (which never saw the light of day!). Perhaps Sega should have given up on their 16-bit console (and it’s many add-ons) and concentrate their might on the 32-bit battleground. Ah hindsight, it’s always 20/20.

E31996_N64

And then there was Nintendo. The Kyoto giant chose the 1996 E3 event to showcase their latest hardware, the Nintendo 64. Nintendo chose to up the ante in the ‘bit’ wars by leaping over their two main rivals with their 32-bit systems. Basking in the glory of their 16-bit success with the SNES and full of confidence, Nintendo chose to stick with cartridges rather then the now-accepted CD format. To ensure that the Nintendo 64 was going to pull-in the crowds at E3 that year, Nintendo had a number of launch titles available to experience – Wave Race 64, Pilotwings 64, Star Wars: Shadows Of The Empire and Super Mario 64. New hardware needs a ‘killer app’ that captures the public’s imagination and makes consumers snap up a machine – Super Mario 64, just like Super Mario Bros did for the NES, did exactly that! With Mario entering 3D for the first time, Nintendo no doubt were the best in show at E3 1996.

What product will wow us and become best in show at E3 2016?

crash_E32016

sources: [IGN | Sega Retro | Playstation.blog]




Filed Under: History, Retro Gaming Culture Tagged With: E3, E3 1996, E3 2016, Electronic Entertainment Expo, gaming expo, nintendo, Retrospective, sega, Sony PlayStation, video games event

Top 5 Games Charts: May 1999

12/05/2016 By ausretrogamer

top5gamescharts_title_Jan99We roll the clock back 17 years to see what games were hot on the Playstation, N64 and the humble PC. As you peek at the games charts below, you’ll notice some very well known gaming franchises that are still going strong till this day. But what makes it great to look back at old charts like these is the more obscure and long forgotten games, like Rollcage for the Playstation, Virtual Pool 64 on the N64, and The Simpsons: Virtual Springfield on the PC.

What ever tickled your fancy back then, scour through the top 5 games from May 1999, you never know, you still may be playing some of these gems!

PSX_150x150 1) Metal Gear Solid (Konami)
2) Rollcage (Psygnosis)
3) A Bug’s Life (Sony)
4) FIFA 99 (EA)
5) Populous: The Beginning (EA)

 

N64_150x150 1) South Park (Acclaim)
2) Star Wars: Rogue Squadron (Nintendo)
3) The Legend of Zelda: Ocarina Of Time (Nintendo)
4) WCW/nWO: Revenge (THQ)
5) Virtual Pool 64 (Crave)

 

1) Sid Meier’s Alpha Centauri (EA)
2) Sim City 3000 (EA)
3) South Park (Acclaim)
4) The Simpsons: Virtual Springfield (Fox)
5) Premier Manager 99 (Gremlin)

 

Filed Under: History Tagged With: May 1999, N64, PC, Playstation, retrogaming, retrogaming charts, top 5, top 5 games chart, top 5 games May 99

Retrospective: A Tale Of Dick Smith’s Wizzard

09/05/2016 By Aaron Clement

It was the 1980s, Dick Smith Electronics (DSE) stores were packed with people and stocked to the gills with an extensive range of components and electronic gadgets. We’re going back to a time when the brand’s adventure-seeking namesake was setting records with his helicopter, or pulling practical jokes on the nation with plans to bring icebergs to Sydney harbour. Video gaming hadn’t crashed yet, and during this time the home computer market was also starting to take root, with Commodore, Acorn, Apple and friends all competing for market share.

DickSmithWizzard

Due to the “off the shelf” nature of a lot of these early systems, you’d often see electronics manufacturers clone a popular system and release them under their own brand. DSE weren’t immune to this, ranging a number of rebadged or clone systems like the Dick Smith Cat (an Apple IIe clone), the System-80 (a Hong Kong made clone of the TRS System-80 Mark 1), or the VZ200 (VTech System 200), all sharing shelf space with juggernauts like the Commodore VIC-20. And beside them all was a system I never knew existed until recently: the Dick Smith Wizzard.

DickSmithWizzard_innards

Released in 1982 for $295, the Wizzard was a rebadged version of VTech’s CreatiVision games system. At a glance the two integrated controllers and general design make it similar to Mattel’s Intellivision, which was still going strong at the time. One part joystick and one part keypad, the Wizzard’s two controllers fit neatly into recessed slots on top of the system when not in use. However a major difference is that when clipped in, the controllers form a fully-functioning QWERTY keyboard (although “functional” is debatable – the full-sized keyboard add-on was a must if you wanted to do any typing!). The unique controllers look great, but much like the Intellivision, the awkward shape and the ‘floating’ nature of the joystick make for a poor experience.

DickSmithWizzard_controlpads

Even though it was predominantly cartridge-based, $89 would land you a tape drive add-on and was essential for any budding BASIC programmers who weren’t masochistic types that enjoyed re-typing their code each and every time! In addition to the tape drive, other add-ons included a 16KB RAM expansion and a serial/printer port adapter, but with VTech discontinuing the system around 1985, planned add-ons like the disk drive and modem never actually materialised.

Press Play On Tape!
DickSmithWizzard_TapeUnit

Going under the covers, you’ll notice that the bulk of the components powering the Wizzard also drove a number of other popular computers and consoles of the time. In addition to 1KB of system RAM, processing duties are handled by the ubiquitous Rockwell 6502A running at 2Mhz, which is based on the same 6502 chip found inside the VIC-20, Apple II and BBC Micro! Video output is covered by another stalwart of the time, the Texas Instruments TMS9929, coupled with 16KB of video RAM. Found in systems like the Sega SC-3000, Colecovision and variants of the MSX, this chip enabled the Wizzard to push a respectable 32 sprites on screen at a maximum resolution of 256 x 192 pixels, all in 16 glorious colours (or 15 colours plus transparent if you want to get technical). For the sound and music, VTech chose a Texas Instruments SND76489 chip, which offers a fairly rudimentary 4 channels for software to play with, and whilst it’s no SID chip, it does the job.

The heart of a Wizzard
DickSmithWizzard_CPU

Another hardware oddity is the power supply. My first introduction to the Wizzard was a friend talking about how he was getting parts to rebuild a supply for this “Dick Smith thing”. The power supply is unlike any other system of the time, as it runs both 9v and 16v to the console! This means that if you break it or need to repair one, it’s going to make your life difficult – something to keep in mind if you want to hunt a system down!

Between the Wizzard, Atari 5200 and 7800, you’ve got obscure power supplies covered!
DickSmithWizzard_PSU

It’s only fair that given the Wizzard’s design influences the games library would also clone other popular arcade games of the time. All of the cartridge games were designed and developed in-house by VTech, although DSE did release a number of simple games of their own on cassette that required the BASIC interpreter to run. If you’re a completionist, then you’ll be happy to know that the Wizzard has only 16 cartridges in total – 14 games, a music maker and the BASIC interpreter.

The cartridges forgo complex art for a straightforward, but effective look
DickSmithWizzard_leftside

Retailing for $39.95 each, the line-up featured games like Crazy Chicky (Pac-man), Auto Chase (Rally X), Sonic Invaders (Space Invaders), Chopper Rescue (Zaxxon), Police Jump (Donkey Kong) and Locomotive (Burger Time). The quality varied, although most are still fairly serviceable versions of the games they’re based on. One difference worth mentioning is that several of the games (like Sonic Invaders and Crazy Chicky) actually feature cooperative multi-player modes, something Space Invaders and Pac-Man didn’t offer! Every game also came with game themed overlays for the joypads, which helped show which buttons on the joypad were required (and to drive collectors crazy in the hunt to find them!).

Mouse Puzzle challenges you to keep moving and avoid the cat. Easier said than done!
DickSmithWizzard_MousePuzzle

Cloning computers or games wasn’t without risk though, as sometimes the copy ended up being just a touch too close to the original for comfort. VTech discovered this with their release of Crazy Pucker, which features a round yellow blob travelling around a maze eating dots, avoiding ghosts and trying to do everything possible to avoid Namco’s attention. They failed. To avoid further legal issues, VTech would re-release the title as Crazy Chicky, turning the main character into a chicken who now laid eggs to fill the maze while avoiding the foxes trying to eat you.

Crazy Pucker on the left, Crazy Chicky on the right. Any similarities to Pac-Man are entirely intentional!
DickSmithWizzard_CrazyChicky

These days there’s a few ways to get your hands on a Wizzard, and none of which will get Luggage angry with you. Despite being a locally released system, they’re surprisingly uncommon to find for sale in decent condition with a working power supply (or at a reasonable price!). Games are a little more common, although tracking down both the cartridge, box, and overlays can prove to be a feat of magic in itself.

The overlays add flair, although aren’t essential
DickSmithWizzard_overlays

That leaves only one other option: emulation. If this interests you, I’d recommend spending some time looking at Luca Antignano’s excellent website CreatiVEmu, which is dedicated to all things CreatiVision (aka. The Wizzard). Luca has a wealth of information on the various versions of the CreatiVision, including emulators and everything else you’ll need to know to get running.

FunnyMu makes emulating the Wizzard easy, with plenty of built-in info for every game
DickSmithWizzard_FunnyMu

As a Wise Man once said, “Do you not know that a man is not dead while his name is still spoken?”, and I’m a firm believer that this also applies to classic computers and consoles. The Wizzard stands as a unique and interesting piece of Australian video gaming history, and owning, emulating, or even just reading about it ensures the Wizzard’s legacy lives on.

Thanks for keeping it alive!

Police Jump is an enjoyable take on Donkey Kong
DickSmithWizzard_PoliceJump

Adding 2 player co-op to the well known classic, Sonic Invader was the Wizzard’s pack-in game
DickSmithWizzard_SonicInvader

Air/Sea Attack
DickSmithWizzard_AirSeaAttack

Featuring a drain comparable to Pin·Bot, Astro Pinball has your silverball fix covered!
DickSmithWizzard_AstroPinball

Two panels either side allow usage of the controllers while the keyboard is attached
DickSmithWizzard_keyboard

The Wizzard’s voice
DickSmithWizzard_SoundChip

Additional images and higher quality versions of the images from this article can be found here.

Special thanks to Tim H. for helping with photos, and Damian A. for his loan of additional hardware.



____________________________________________________________________________________________________________________

blahjediAaron Clement
Tassie based retro gaming guy. Father of 3 and married to the very tolerant Kellie Clement. Coffee powered!

Follow Aaron Clement on Twitter and Instagram

 

 

Filed Under: History, Retro Gaming Culture Tagged With: Aaron Clement, blahjedi, Dick Smith Wizzard, DSE Wizzard, retro computing, Retro Gaming, Retrospective, Wizzard computer

Growing Up In Arcades: 1979-1989

06/05/2016 By Ms. ausretrogamer

Growing Up In Arcades: 1979-1989 is a beautiful collection of retro photos on flickr of, you guessed it, 1980’s arcades. Most photos have been contributed by Kevin R ‘Rad Arcade’.

‘A look back at the arcades that consumed much of our time and quarters back in the 80s. Looking for scans of vintage games in the wild. So if you have old arcade or Chuck E. Cheese birthday pics, dig ’em up! They belong here.’

Spend some time admiring the games (note the pleasing lack of redemption machines), the fashion, the smiles and the colours – great memories! Also, don’t forget to add a few of your own pics. Here are a handful photos to whet your appetite, but be sure to visit flickr to see the whole collection.

‘Pizza’ submitted by Ray Conrado
pizza

‘Mark’s 7th Birthday Party’ submitted by Aaron Caldwellmarks 7th bday party

‘Broadway in S.F.’ submitted by James Aaron Dillon
Broadway

‘Hangin’ with my friends at lunch’ submitted by Elwood Rose
friends

‘Soviet Pre-Video Games’ submitted by Ben Madison
soviet

‘Time Out Tunnel’ submitted by Kevin R
time out tunnel

‘Pinball’ submitted by Kevin R
Pinball

‘Fun Terminal’ submitted by Kevin Rfun terminal

‘Pinball’ submitted by Sulaco99
Pinball2

‘Pool Arcade’ submitted by Kevin R
pool arcade

Source: Growing Up In Arcades: 1979-1989 on flickr

____________________________________________________________________________________________________________________

msausretrogamerMs. ausretrogamer
Co-founder, editor and writer at ausretrogamer – The Australian Retro Gamer E-Zine. Lover of science fiction, fashion, books, movies and TV. Player of games, old and new.

Follow Ms. ausretrogamer on Twitter

 

 

Filed Under: History, Retro Gaming Culture Tagged With: !Arcade!, 1980's arcades, 1980s, flickr, photos, pinball

The Secret History Of Mac Gaming

02/05/2016 By ausretrogamer

Mac_Original-1984-Mac-128k-BrochureApple’s history in gaming goes a long way back. Heck, even my first computer gaming experience was on an Apple ][e playing the awesome text adventure, Transylvania way back in 1983. The Apple line of computers had its avid gaming fans and also paved the way for many a developers that cut their teeth on the trusty computers. When the Apple Macintosh computer was launched in the mid 80s, it’s built in screen, graphical user interface and the mouse pointing device were at the bleeding edge of computing. Apple may have aimed the computer at the business end of town, but the beloved Mac was also thriving in the gaming community too. Sadly, not much has been written or shared with the gaming masses about the Mac gaming communities, till now.

The Secret History of Mac Gaming, a new crowdfund book project by talented freelance writer Richard Moss, aims to tell the story of those Mac communities and the game developers who survived and thrived in an ecosystem that was serially ignored by the outside world. It’s a book about people who made games and people who played them — people who, on both counts, followed their hearts first and market trends second. How in spite of everything they had going against them, the people who carried the torch for Mac gaming in the 80s, 90s, and early 2000s showed how clever, quirky, and downright wonderful videogames could be.

The work draws on archive materials as well as 60+ new interviews with key figures from Mac gaming’s past, including: Craig Fryar, who is co-authoring several chapters, Robyn and Rand Miller, Patrick Buckland, John Calhoun, Andrew Welch, Ben Spees, Matt Burch, Ian and Colin Lynch Smith, Steven Tze, Mark Stephen Pierce, Jonathan Gay, Bill Appleton, Steve Capps, Charlie Jackson, Peter Cohen, Trey Smith, Dave Marsh, Joe Williams, Brian Greenstone, Craig Erickson, Rick Holzgrafe, Chris De Salvo, Ray Dunakin, Glenda Adams, Rebecca Heineman, Eric Klein, Marc Vose and many more.

The book will be a 304 page hardback, printed on 120 gsm fine art paper, with a bookmark, head and tail bands, and a four colour jacket printed on clear plastic stock. So if you have (or had) an interest in Mac gaming or are hungry to know more about the history of Mac gaming, then pledge for Richard Moss’ The Secret History Of Mac Gaming book!


source: Unbound

 

Filed Under: Announcements, History Tagged With: Apple Mac community, Apple Mac history book, Mac gaming community, retro computing, Richard Moss, The Secret History Of Mac Gaming

Sega Arcade Game History

29/04/2016 By ausretrogamer

Sega-Interactive_Arcade_TitleSTOP THE PRESS! Thanks to our good friend Skott Kellett, we were made aware of Sega-Interactive’s Sega Arcade Game History site!

So what is this site all about? If you have been (and still are) a fan of Sega’s arcade games (Ed: which many, many of you are!) and love history, then this site should be bookmarked as your go to reference on anything related to Sega arcade games.

The site is great to navigate, with a plotted timeline of all Sega arcade games from 1970 to present day on the left of screen, a cross-hair to ‘target’ (choose) the arcade game in the centre of the display, and the right of screen being your search area and view type selector (cruise or list mode for the targeted decade). Now, if only Sega-Interactive could release an English version of this site!

Let’s cruise through Sega’s arcade games from the 1980s
SegaArcade_Target1

Tiled list view of Sega’s arcade games from the 1980s
SegaArcade_Target_List

Machine list view of Sega’s arcade games from the 1980s
SegaArcade_Target2

Checking out Yu Suzuki’s Space Harrier
SegaArcade_Target3source: Sega Interactive

 

Filed Under: History Tagged With: Arcade, arcade games history, Retro Gaming, Sega Arcade Game History, Sega Arcade history, sega coin-ops, Sega Japan

Welcome to STARWORLD 78

04/04/2016 By ausretrogamer

Starworld78_badge

For those of you that don’t remember, once upon a time Atari was the king of video games, not just in the home with their Atari VCS/2600, but also in the amusement parlours. Atari was so diversified, they even got into making pinball machines!

To get an understanding of just how huge the Sunnyvale company was, at the 1978 Amusement and Music Operators Association (AMOA) trade show, Atari had a massive exhibit titled Starworld ’78, showcasing their latest wares to wow the industry (and scare the pants off their competitors)!

The “Starworld” theme was chosen by Atari to preview their new games, which they cleverly dubbed as the “Stars” of the 1978 AMOA show. Previewed pinball machines included Space Riders, the colossal  Hercules and the double playfield extravaganza of Middle Earth. In the video gaming stakes, their new 2-player space duel game, Orbit and the 3-games-in-one version of Breakout (very smartly titled) Super Breakout were gaining a lot of attention. Also taking centre stage at Starworld ’78 were: Sprint 2, Sit Down Night Driver, Starship, Smokey Joe, Fire Truck, UFO and the unique dual monitor submarine strategy game, Subs. If that wasn’t enough, Atari also had their service technicians on hand to demonstrate the latest test equipment to show off to operators.

And what is a trade show without prizes? Atari was promoting their ‘Starworld Sweepstakes’, a first at the AMOA trade show. Prizes included a Super Breakout machine, a Sony Betamax video tape recorder, a colour TV, a set of leather luggage and a Sony 5” Swivel-vision TV. There were also minor prizes awarded by Atari in their sweepstakes, including Seiko pocket digital alarms and Seiko desk clocks! Whoa, if only we had attended the 1978 AMOA trade show!

Starworld78_flyersource: The Arcade Flyer Archive

 

Filed Under: History Tagged With: AMOA 1978, Arcade, Atari Starworld, Atari trade event, pinball, Retro Gamer, Retro Gaming, Starworld 78

SNES M16 Multipurpose Arcade Combat Simulator

01/04/2016 By ausretrogamer

MACS_M16It may be April 1st, but this ain’t no joke! Our good friends at The Gaming Warehouse made us aware that the elusive and extremely rare Multipurpose Arcade Combat Simulator (MACS) Basic Rifle (M16 Rifle) was for sale on Amazon at a cool price of $3,000!

Many would be asking themselves, what the hell is this? In a nutshell, it is an M16 Rifle designed (for the U.S. Army Infantry School) to simulate Basic Rifle Marksmanship (BRM) by using inexpensive off-the-shelf products, in this case, a lightgun, software and a Super Nintendo.

The Multipurpose Arcade Combat Simulator (MACS) was developed to overcome the training problems that resulted from insufficient facilities and too few instructors. While interest was primarily focused on its use as a rifle marksmanship trainer, MACS was designed so that the basic hardware could be used to provide training on a variety of weapons systems.

The MACS product was patented in 1986 by the US Army Research Institute Fort Benning Field Unit, which conducted research on training and training technology with particular emphasis on individual and small team skills in the Infantry arena.

Now, enough of this talk, we want to keep drooling over this M16 lightgun – who can spare us $3K? 😉

Connect me to that SNES!
MACS_M16_SNES

Looks like this M16 lightgun has seen some action
MACS_M16_muzzle

RTFM’ing like a boss!
MACS_SNES_TrainingGuide

Aha, all MACS bits required!
MACS_equipment

Whack in the cart, and away we go!
MACS-Multi-Purpose-Arcade-Combat-Simulator-Version-1994.0-SNES-Game

sources: Amazon, DTIC and Video Game Museum

Filed Under: History, Retro Gaming Culture Tagged With: Basic Rifle Marksmanship, M16 lightgun, MACS, Multipurpose Arcade Combat Simulator, retrogaming, SNES M16, SNES M16 Multipurpose Arcade Combat Simulator, SNES MACS

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