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History

Anniversary of the Amiga: A Good Game TV Special

08/10/2015 By ausretrogamer

Amiga_GGVT_Title2015 has been a year of major gaming and tech anniversaries, from Super Mario celebrating 30 years of busting bricks, to Sony’s PlayStation hitting the magical 20th anniversary since its release in the West. Rounding off the trifecta of major birthday celebrations is Commodore’s powerhouse computer, the mighty Amiga.

Since Mario and the PlayStation have enjoyed the spotlight throughout the year, it was great to see ABC TV’s Good Game turn their attention to celebrate the Amiga in a special feature during their regular TV show. Regardless if you are an Amiga fan or not, press play and take a trip down memory lane to the beginning of the multimedia computer.


source: Good Game – ABC TV

 

Filed Under: History Tagged With: Amiga, Bajo, GGTV, Good Game, Good Game Amiga, Good Game TV, Goose, Hex, video

Mario Myths With Mr. Miyamoto

16/09/2015 By Ms. ausretrogamer

featured

To celebrate Mario’s 30th anniversary and the release of Super Mario Maker, Shigeru Miyamoto indulges us with the answers to some important questions about Super Mario Bros. Take it away, Mr. Miyamoto!


Video source: Nintendo UK

Source: Laughing Squid

____________________________________________________________________________________________________________________

msausretrogamerMs. ausretrogamer
Co-founder, editor and writer at ausretrogamer – The Australian Retro Gamer E-Zine. Lover of science fiction, fashion, books, movies and TV. Player of games, old and new.

Follow Ms. ausretrogamer on Twitter

 

 

Filed Under: History, Retro Gaming Culture Tagged With: nintendo, Shigeru Miyamoto, Super Mario Bros, Super Mario Bros. 30th Anniversary, Super Mario Maker

Super Mario Bros. 30th Anniversary

13/09/2015 By ausretrogamer

SuperMario_30_titleTo help celebrate Super Mario Bros. 30th anniversary (released in Japan on 13 September 1985), Nintendo UK have paid homage to the Brooklyn plumber by creating a very cool website. The dedicated site has: an about and thank you page, an awesome history of all Super Mario games, a link to Super Mario Maker – the awesome new Wii U release, and finally, a 43 second Special Movie for the king of all video game character franchises.

Check out the site now and celebrate the Super Mario Bros. 30th Anniversary with Nintendo! Be sure to check back often for more announcements from the Big N!

Nintendo says Thank You to everyone for loving Super Mario!
SuperMario_30_Thanks

A history lesson of all Super Mario Bros. games
SuperMario_30_History

Super Mario Bros. – Special Movie SuperMario_30_Video

source: Nintendo UK

Filed Under: History Tagged With: nintendo, Retro Gamer, retrogaming, super mario, Super Mario 30, Super Mario Bros, Super Mario Bros. 30th Anniversary

Interview with Commodore UK Boss, David Pleasance

07/09/2015 By ausretrogamer

Interview_DavidP_titleWhen we came across Dan Wood’s YouTube channel and saw his video interview with David Pleasance, we knew we had to share it! The video is a fascinating, in-depth chat with the former (and final) Commodore UK Managing Director, David Pleasance. David provides insights into the glory days of Commodore and the demise of this once mighty computer company, and how he tried to save the venerable Amiga. Press play now – we promise it will load immediately.


source: Dan Wood (kookytech.net)

 

Filed Under: History Tagged With: Amiga, Commodore, Commodore UK, David Pleasance, demise of the amiga, retro computer, retrogaming, video

Top 30 C64 Games Of August 1988

24/08/2015 By ausretrogamer

Top30_C64_Aug88_chart_HDR1988 was my favourite year of the 1980s. I was still playing arcade machines that had come out a year or two before ’88, like Bubble Bobble and Double Dragon, but the new machines hitting our shores were just so impressive – Power Drift, Galaxy Force, Chase H.Q., Ninja Warriors, Dragon Ninja, P.O.W., Vigilante, Cabal, Ninja Gaiden, Forgotten Worlds, Operation Thunderbolt, we could literally go on for another couple of paragraphs! I just wish someone invented a time machine already!

1988 was also a gaming bonanza on the C64. There were great original games, film tie-ins and arcade conversions aplenty. If you were wondering what the top 30 C64 games were this month (August) in 1988, take a peek below, we promise it will send a nostalgic shiver down your spine. Oh, and in case you were wondering, Aliens was our favourite movie on VHS at the time. 1988 was a darn good year!

Top30_C64_August88_chartchart source: Zzap!64 August 1988 issue

 

Filed Under: History Tagged With: C64, C64month, charts, games charts, Retrocomputing, retrogaming, top 30 C64 games

You Don’t Know Jack! Interview with Jack Tramiel from PC’89!

15/08/2015 By ausretrogamer

JT_interview_titleConsidering that August is all about the Commodore 64 (#C64Month), we thought we would revisit an interview with Commodore (Ed: and Atari Corp.) founder, Jack Tramiel (born: Idek Trzmiel). The interview took place at Darling Harbour in Sydney, Australia, while Jack was here to officially open the PC’89 exhibition. As per usual, Jack is candid in his responses and provides us with an insight into his early life that shaped him as a ruthless businessman. If you are a Commodore fan (Ed: or an Atari fan), grab yourself some popcorn and read on……

Presenter: Jack Tramiel is here in Australia to open the PC ’89 exhibition at Darling Harbour which starts today, and he’s given us a little bit of time in the studio this morning. Good morning.
Jack Tramiel: Good morning.

Presenter: We work our guests hard when they come to Australia and you’re finding that out, aren’t you?
Jack Tramiel: I do yes.

Presenter: You’ve had a very busy time.
Jack Tramiel: But I’m enjoying it.

Presenter: Are you?
Jack Tramiel: Yes.

Presenter: Well I’m glad to hear that. In fact we’ve got a line of Americans in this hour of the program which is interesting because it’s a lot of people from your part of the world making their way to our shores. Commodore 64 is big here, it’s big just about everywhere isn’t it?
Jack Tramiel: Yes it is.

Presenter: Did you really invent it?
Jack Tramiel: No I’m not the engineer. I’m a businessman, but I do know what the public wants and I know how to bring technology and people together. And by living in Silicon Valley where the technology was born I know it’s available, I know how to bring like I said people together and sell volume to bring the price down that the average person can afford to buy. In this we’ve made the 64 so successful.

Presenter: Commodore started out as a fairly small company I think didn’t it? What did they start out as?
Jack Tramiel: Well I founded Commodore and that was in 1955 in Toronto Canada.

Presenter: Where did you get the name from?
Jack Tramiel: From the back of a Opal Commodore of a car.

Presenter: It was as ordinary as that was it?
Jack Tramiel: I was sitting in a taxi cab and I was trying to get the name for the company which I was building, and I was really looking to make it call it General, I’d just come out of the army and I was in the army for three years and seven months, so I was looking for something strong, so I was looking for a name like General which I couldn’t get because it was taken. Then I was looking for a name like Admiral, and that was taken, and as I was talking to a friend of mine in the cab right in front of me this car with the name Commodore. I said well let’s try this one.

Presenter: And that was it?
Jack Tramiel: And that was it.

Presenter: What a wonderful story, I love it, I love it.  We’re back in 1955, let’s go a little bit further back, life started for you in Poland, is that right?
Jack Tramiel: Yes I was born in Poland, I was born in 1928, in 1939 the war started and that’s the time when I to a certain extent left Poland. Auschwitz was still in Poland but it was not Poland for me.

Presenter: When you were in Auschwitz?
Jack Tramiel: Yes.

Presenter: For how long?
Jack Tramiel: I was in the camps altogether for five years and a few months.

JT_interview_C64

Presenter: And then America?
Jack Tramiel: Then I spent two years in Germany from April 10th 1945 till November 19th 1947. In November 1947 I left Germany and went to the United States.

Presenter: Did you have a lot of money?
Jack Tramiel: I had absolutely no money at all when I arrived in the States, I’m Jewish, that’s the reason I was in camp, and a Jewish organisation paid for my ticket and they also gave me 10 dollars spending money. And when I arrived I was in a hostel like which was done by the Jewish Immigration Association and for three weeks I had to find my own way and I started to work for whatever job I could find. But when I did arrive in New York I did not believe that I’m in the United States.

Presenter: Why?
Jack Tramiel: Because it was just like being back in Poland, same language, the area I was in it was lots of immigrants and it had the same smell of pickles and of herring and all that which was very nice but this is not what I came for. And I made a decision that the United States was extremely good to me, I was liberated by the Americans and I felt I wanted to learn more about America so I joined the army.

Presenter: Where did you fight, or did you not fight? Did you go to Korea?
Jack Tramiel: No I didn’t go anywhere.

Presenter: You just joined the army?
Jack Tramiel: I joined the army and it did me a lot of good to learn all about America because it was a peopledom. Washington State, from California, from Texas and from New York and black and green and white – all kinds of different people, and I found that America is not New York City only, there is much more to it. Then I left the army and after two years and the Korean War started and I was recalled, but I was still lucky that I was not shipped to the front and there the second time around I made a decision that I’d better learn a trade, and the army gave that opportunity to start repairing office equipment like typewriters and adding machines etc. And before I left I was in charge of the First Army Office Equipment Repair Department which we had something like 25-thousand pieces of equipment in there for repairs. And when I left the army I actually continued working in the same field.

Presenter: And that was the genesis of your interest in computers?
Jack Tramiel: Correct. And so during the day I was working in an office equipment repair shop, at night I was driving a cab to be able to feed my family and after a while I decided I’d better use my allowance which I received from the United States Army I was entitled to borrow 25-thousand dollars from the bank with a government guarantee. And I actually took that money and I started my own business, my own little shop. And after I had done that I found that New York City in which I was in the Bronx, it was just a little too big, people were too smart and 25-thousand dollars which is not enough. And my wife had lots of family, she’s also a survivor, also from Poland, and she had a lot of family in Toronto and we used to go there every once in a while, so we decided to move to Toronto. And there I repaired again the typewriters and adding machines in a company by the name of Sears Roebuck liked my services and they asked me if I’d possibly could find a way how I could assembly a typewriter for them. Being young enough and foolish enough I figure it’s an easy task, as long as you have money you can do almost anything. Well I get 176-thousand dollar loan from Sears and I started to try to find a license to build typewriters. Well no American or West European country or company wanted to give me a license, so I wound up getting a license from Czechoslovakia.

And I actually brought 50 technicians over the counter, we started building typewriters. And we built so many that we could not sell them all in Canada and I had to start exporting them back to the States and that’s the way Commodore started.

Presenter: That’s a fantastic story and it tells me because you haven’t said this, but it tells me that you’re a man of great determination, that you don’t think that any obstacle can get in your way. Do you feel that?
Jack Tramiel: I don’t feel that. When I look back you know there must be something you know. In the camp that I told you I was in there was 10-thousand people in 1944, and we moved from Auschwitz to Hanover and when the war came to an end of these 10-thousand there was only 60 left.

Presenter: 60 individuals?
Jack Tramiel: 60 individuals from 10-thousand people. I was one of those 60. So from there on, nothing was difficult to me.

Presenter: No, having survived that.
Jack Tramiel: Right. So I believe when a person has a goal, when a person is willing to work hard, the person does not want to become rich the same day but he looks at it in the long term, he can make it. The key is to give first and receive after. We live in a society today that’s just the opposite.

JT_C64_screener

Presenter: Everybody wants to take, take, take don’t they?
Jack Tramiel: Right now.

Presenter: Instant gratification?
Jack Tramiel: But if you are willing to invest your time, your effort and you’re willing to serve society, society will reward you in time.

Presenter: Extraordinary, an amazing story. And you’ve got a very happy face. Are you a happy person do you think?
Jack Tramiel: Well a very happy person because I, I’m just looking at that in 1945 I was reborn, I don’t look back, I do remember but I don’t have any hate in me. I have built a company, I have built a family, I have three sons and four grandchildren and they all know about my background and about success and they’re all working together with me, my three sons are part of my company, and we are very happy with what we’ve accomplished.

Presenter: Well welcome to our country, I hope you have a happy stay, and I hope they don’t work you too hard, not in this humidity anyway.
Jack Tramiel: Thank you.

Interview source: commodore.caImage source: 8bitlegends

 

Filed Under: History Tagged With: C64, C64month, interview, Jack Tramiel, Retrocomputing, retrogaming

15 Critical Events in Video Gaming: 1958 to 1999

01/08/2015 By ausretrogamer

When someone asks you to nominate key events in the video gaming industry, you immediately start to think Atari, which is partially correct – they did introduce us to the first mass market console, but other critical events occurred years before Atari came on the scene. Here are 15 critical events in the video games industry from 1958 to 1999 that you may have known or not known about:

FirstGame_maker_uvic_ca

[1958] The world’s first interactive video game ever invented was Tennis for Two by American physicist William Higinbotham (father of the nuclear bomb!). A simple concept of ‘Pong’ simulated on an oscilloscope created to alleviate boredom for library patrons.

Ralph_Atari

[1972] Ralph Baer releases the world’s first home video games system, the Magnavox Odyssey. The Odyssey marks the birth of the first generation of home video gaming systems.

[1972] Nolan Bushnell and Ted Dabney found Syzygy, which later becomes Atari. Atari first tastes success with Al Alcorn’s Pong, followed by the commercially successful Atari VCS / 2600 home video gaming console.

MOS6502_SI

[1975] The MOS6502 8bit microprocessor is unleashed to the fledgling home computer market. Its competitive price ensured that it (and it’s variations) would find a home in popular computers and consoles, from the Apple II, Atari, to the Commodore 64 and the Nintendo Entertainment System.

[1978] Tomohiro Nishikado of Taito introduces the world to Space Invaders – the arcade game that sparked a renaissance for the video gaming industry. This was the game that started the golden age of the arcade.

Activision_Logo_570

[1979] Activision is founded by former disgruntled Atari programmers, David Crane, Larry Kaplan, Alan Miller, and Bob Whitehead. Activision becomes the world’s first third-party developer

[1979] Milton Bradley releases the “Microvision” – the first portable video games system. The Microvision was also the first portable console to use interchangeable game cartridges. The designer Jay Smith later went on to create the vector based home console, the Vectrex.

DK_sideart_570

[1981] Nintendo releases the arcade game Donkey Kong, and introduces us to Jumpman, the little Italian plumber who we now know and love as Mario.

[1982] Dawn of the 8-bit home computer gaming system — it started many a schoolyard arguments across Europe and Australia. The Commodore 64, Amstrad CPC and the ZX Spectrum were all the rage. The Commodore 64 would reign supreme.

8bit_micros

[1983] The North American video games market crash of 1983 brought the industry to its knees. A combination of too many consoles and inferior software products which the market could not sustain, resulted in the capitulation of the nascent industry. Once a leader in the market, Atari becomes a major causality and would never taste success again.

[1989] The world’s first 16-bit colour handheld is unveiled. Drawn on a napkin way back in 1986 by the men that created the Amiga, the Epyx Handy eventually became the Atari Lynx, some 3 years after that fateful napkin doodle.

Sonic The Hedgehog SMD cover

[1991] Sega releases Sonic the Hedgehog. A new mascot to identify Sega and to compete with Nintendo’s own Mario. Sonic was well received by the gaming community. Due to Sonic’s popularity, the franchise is still going till this day. Ironically, Nintendo now have exclusive rights to the Sonic franchise to produce games for the Wii U.

[1992] Mortal Kombat debuted in the video arcades and home consoles shortly after. It was the first video game to spark controversy among mainstream media and authorities, which then pushed the notion for an age classification system for electronic entertainment worldwide.

NintendoPSX_SonyPSX

[1994] After the failed attempt in creating a CD addon for the Super Nintendo, Sony decides to go it alone and create their own console. Once Sony released the PlayStation, their dominance was assured and they went on to surpass the traditional video gaming heavyweights, Sega and Nintendo.

Sega_Dreamcast_NTSC

[1998-99] After poor sales of the Sega Saturn in the west, Sega produces their swan song, the Dreamcast. The console sold respectively but was outshone by the success of the PlayStation 2. The Dreamcast was known for great arcade ports and exclusive games like Jet Set Radio, Space Channel 5 and Daytona USA 2001.

____________________________________________________________________________________________________________________
This article was written in collaboration with the ausretrogamer team, Dave Kudrev (Retrospekt) and Daz (Retro Domination) for news.com.au. Image source: Supplied

Filed Under: History Tagged With: critical events in video gaming, History in video gaming, Retro Gaming, retrogaming, video gaming history

Coin-Op Hits: July 1993

15/07/2015 By ausretrogamer

CoinOpHits_HeaderCast your mind back to mid 1993, when arcade parlours were a place you could go to and get your fix of unparalleled gaming experiences from industry heavyweights like, Sega, Taito, Atari (Ed: Yep, Atari!), Namco, Midway, Konami, Capcom and Data East (to name just a few). Throw in brilliant pinball tables from Data East, Williams and Gottlieb, and you start missing those days – Ah, if only there was time travel!

Just in case you were wondering what arcade machines and pinball tables we were most enamoured with in July 1993, take a peek below, there won’t be too many surprises! Which machines were your favourite(s)?

UPRIGHT (Arcade)

NBA_Jam 1 NBA Jam (Williams)
2 Title Fight (Sega)
3 Mortal Kombat (Midway)
4 Lethal Enforcers (Konami)
5 Street Fighter II CE (Capcom)
6 Super Chase (Taito)
7 Terminator 2 (Midway)
8 Fighter’s History (Data East)
9 Steel Gunner (Namco)
10 Golden Axe II (Sega)

DELUXE (Arcade)

VR_sega 1 Virtua Racing (Sega)
2 Suzuka 8 Hours (Namco)
3 Stadium Cross (Sega)
4 Lucky & Wild (Namco)
5 Race Drivin’ (Atari)
6 Moto Frenzy (Atari)
7 Galaxy Force (Sega)
8 Mad Dog II (ALG)
9 X-Men (Konami)
10 Hard Drivin’ (Atari)

PINBALL

Twilight_Zone 1 Twilight Zone (Midway)
2 Jurassic Park (Data East)
3 Addams Family (Midway)
4 Creature/Lagoon (Midway)
5 White Water (Williams)
6 Rocky & Bullwinkle (Data East)
7 Star Wars (Data East)
8 Dracula (Williams)
9 Terminator 2 (Williams)
10 Street Fighter II (Gottlieb/Premier)

 Source: Replay Magazine

Filed Under: History Tagged With: !Arcade!, charts, coin-op, coin-op charts, pinball, retrogaming charts, Top 10 charts

The History of Mario’s Power-Ups

08/06/2015 By Ms. ausretrogamer

The Super Mario Bros. Tree of Power
Tree of power Image source: Nintendo Enthusiast

Watch Jason from Nintendo Enthusiast take us through the history of Mario’s power-ups  starting from the very first mushroom in Super Mario Bros. all the way to the cat suit from Mario 3D World.


Source: Nintendo Enthusiast on YouTube

____________________________________________________________________________________________________________________

msausretrogamerMs. ausretrogamer
Editor and Researcher at ausretrogamer – The Australian Retro Gamer E-Zine. Lover of science fiction, fashion, books, movies and TV. Player of games, old and new.

Follow Ms. ausretrogamer on Twitter

 

 

Filed Under: History Tagged With: History, mario, Mario 3D World, nintendo, Nintendo Enthusiast, Power Up, Super Mario 64, Super Mario Bros, Super Mario Bros 2, Super Mario Bros 3, Super Mario Galaxy, Super Mario World

Commodore: The Amiga Years – Phoenix Rising

03/06/2015 By ausretrogamer

CommodoreTheAmigaYearsJust when you thought Brian Bagnall’s book, Commodore: The Amiga Years was dead and buried, some good news has come to hand! Rising like a phoenix from the ashes, the book is now available for pre-order on Amazon, or you can pledge on the Kickstarter campaign right now! you better hurry up, the rewards are running out fast!

BrianBagnall

With the shipping date set for December this year, all Commodore fans, us included, are rubbing our hands in glee!  Commodore: The Amiga Years is the follow-up to Brian’s fantastic first tome, Commodore: A Company On Edge. If you haven’t read the first book, we implore you to do so immediately!

The resurrection of Commodore: The Amiga Years book coincides with the 30th anniversary of the Amiga. The stars have truly aligned!

The amazing Kickstarter perks
CEY

ACoTE

AppleII

Signature

source: Kickstarter

Filed Under: History Tagged With: Amiga, Amiga book, Brian Bagnall, Commodore history, Commodore: The Amiga Years, Retrocomputing

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