Ah yeah, I remember the festive season of 1992/93 quite well. Shane Warne was mesmerising the opposition with his leggies and Sharon Stone was uncrossing her legs in Basic Instinct.
On the gaming front, it was all about the 16-bit beasts from Sega and Nintendo, but there was still some fighting spirit left in the 8-bit consoles. The Australian gaming charts for December/January 1992/93 show that it was Sonic 2 kicking ten shades out of the opposition on the Sega consoles, while the usual suspects were doing their thing on the Nintendo systems.
Who could forget the Sega Powerline – the guys on the hotline were there to help you beat Robotnik with a ‘Super Dash Attack’ – they did warn kids to seek their parents permission to call, as the 70c per minute was highway robbery.
Oh yeah, there was also the Sega Club. The Club was created to entice you to become a member and get your hands on some tasty exclusive Sega gear! With an annual membership cost of $20, it was well worth sending in your credit card details.
As per usual, Ocean was peddling their latest videogame film tie-in, Lethal Weapon. Slated for all 8 and 16-bit computers and consoles, the Master System version mysteriously didn’t make it due to unknown reasons – perhaps a blessing!
Still on the Ocean bandwagon, their wares were still going strong in the early 90s. The Dream Team consisted of games that transcended popular culture, from The Simpsons and wrestling, to the T800 Arnie becoming a good guy. I won’t be back to play!
Being the festive season, Sega was eager to cash in on the Christmas rush and wrestle you away from the Game Boy and buy their newfangled handheld, the Game Gear – the ultimate escape kit. Who could resist a bit of Streets Of Rage on the go!
With grunge popularity at its peak and the video gaming industry pumping out awesome games to keep us entertained, it definitely smelled like a great Christmas in 1992/93.
Prior to super-slick marketing videos, there was cheesy (and endearing) promotional films, just like this rare 1972 footage telling you all about the ground breaking Magnavox Odyssey video game system – the electronic game of the future!
The start of September in 1997 was tinged with sadness with the passing of Mother Teresa and the funeral of Diana, Princess Of Wales. With Elton John’s Candle In The Wind song topping the music charts, we were also introduced to another hit song, Tubthumping from Chumbawaba. In the video gaming sphere, Electronic Arts was pervading the top 5 games charts on a number of platforms, from the PlayStation and Saturn, to the ubiquitous personal computer.


When I first heard that Fuel Entertainment and Xbox Entertainment Studios were going to make a 
The documentary interweaves two storylines within an hour of compelling viewing. There is the lead up to the Alamogordo dig and the rise and fall of Atari. The interviews with key Atari people, including its co-founder, Nolan Bushnell, former Warner Communications Inc. Co-Chief Operating Officer, Emmanuel (Manny) Gerard and Atari games developer, Howard Scott Warshaw, add that extra credibility to an already well produced documentary. (Ed: SPOILER ALERT!) There is an emotional moment in the documentary when Howard is asked by a media crew on how he felt about the dig. We promise you, you will shed a tear too.








It may have started life on a napkin back in 1986, but it wasn’t officially released to the gaming public as the world’s first 16-bit colour handheld till October 1989 (Ed: the Atari Lynx was officially released on September 1 1989, but it wasn’t available for retail till October of that year). The Epyx Handy, which would eventually become the Atari Lynx, celebrates a significant milestone – it’s another year older and it is still kicking nostalgic goals!





What do you do when the company you make video games for does not want to recognise nor pay you royalties for your efforts? You become disgruntled and leave that company with a few of your programmer co-workers and form your own company. Well, that is pretty much how Activision was created – to break the shackles from Atari and recognise the programming geniuses behind some of the most beloved video games of all time.
There is no point in pretending that I am a fan of downloadable content (DLC) – just for the record, I am not a fan! However, I can’t deny that it is the way of the future, unfortunately.
There is something quite endearing about old video gaming advertisements – from 
Growing up during the golden age of arcade gaming, I didn’t know nor care who created them, I just wanted to have fun playing them. I was always on the lookout for titles that other gamers and friends were talking about. Who was Dave Theurer or Eugene Jarvis? These names didn’t mean a thing to me as a youngster. As long as I had coins to pump into the machines, I was happy.
Name: Yu Suzuki
Name: Eugene Jarvis
Name: Ed Logg
Name: Dave Theurer
Name: Yoshiki Okamoto
Name: Shigeru Miyamoto
Name: Toru Iwatani
Name: Tomohiro Nishikado
Name: Yoshihisa Kishimoto