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You are here: Home / Archives for History

History

Retrospective: The 3DO Blaster

17/03/2016 By Aaron Clement

The early 90s were an amazing time for gamers. The Sega Mega Drive, Super Nintendo and (at least in Japan) the PC-Engine were all going strong. Over in the IBM PC-compatible land, a company by the name of Creative Labs had just released the first Sound Blaster card that allowed for higher quality sounds and music in games than the boops and bleeps we were used to coming out of the rudimentary PC speaker.

While all of this was going on, a consortium of companies led by Electronic Arts (EA) founder Trip Hawkins got together to discuss and design a new gaming console to enter the market. It would be CD-ROM based and offer high quality videos and gameplay, but without the price tag IBM PC-compatible machines had commanded. So, in 1993 the 3DO Interactive Multiplayer was born.

3DO_Blaster_2

As the 3DO was a set of hardware specifications and not a physical console, it meant anyone could make one! It was this arrangement that allowed Creative Labs (Creative) to release their own variant in the form of the Creative 3DO Blaster.

As they were experts in making PC components, Creative made the bold choice to cram an entire 3DO onto a gigantic PC card that would then plug into a 386 or 486 computer. The card had all of the 3DO’s graphics and sound chips, which allowed it to handle all of the heavy lifting instead of the motherboard on the PC. After installing the card and connecting it to the video card, the included software allowed playing of 3DO games from within Windows 3.1 – Road Rash was definitely a far cry from Solitaire or Minesweeper!

3DO_Blaster_3

Sounds like a pretty impressive feat of engineering, right? It was, but it suffered from some pretty hefty drawbacks, and that’s not just a crack at its size. The first major hurdle was the price tag. Retailing for $US399 in America and over $600 in Australia, the card was as expensive as a standalone 3DO system! Considering a 486 computer in the early 90s still cost upwards of $1500, dropping another $600 or more was a huge ask, even for gamers with deeper pockets.

4 years after launching for several hundred dollars, whoever bought this one for $75 must’ve thought it was a bargain!
3DO_Blaster_5

Getting past the issue of price, there was one more roadblock to jump over – the CD-ROM technology. When designing the 3DO Blaster, Creative made an odd decision to only allow a particular type of drive to work with the card: A Creative CR-563 (a rebadged Panasonic drive). Without one of these drives, the 3DO Blaster card was utterly useless (and as a collector, this is why I’ve never been able to get mine running!).

Creative had also planned to release a second version that would support additional types of CD-ROM drives in addition to a special full motion video daughter-board, but the lack of popularity led to these never seeing the light of day.

One plug for the monitor, one plug to connect to your video card and a single controller port
3DO_Blaster_4

Given the 3DO ended up being an expensive failure that never had the impact Trip originally envisioned, it is little wonder the 3DO Blaster also ended up tragically relegated to a footnote of gaming history. For now, gaze upon a gaming curiosity from the 90s and wonder what may have been!

The full PAL retail bundle
3DO_Blaster_6

Shockwave and Gridders were the two pack-in full games, along with demos of other 3DO games like Alone in the Dark, Jammit & Road Rash (to name a few!)
3DO_Blaster_8

Sink your teeth into these hot 3Do titles!
3DO_Blaster_9

Fun fact: Logitech manufactured the 3DO Blaster’s Creative branded controller!
3DO_Blaster_7

The system specs. Pretty sure the Nintendo 3DS has more grunt than a 386-25Mhz!
3DO_Blaster_10

Banana Gameboy for scale
3DO_Blaster_11

____________________________________________________________________________________________________________________

blahjediAaron Clement
Tassie based retro gaming guy. Father of 3 and married to the very tolerant Kellie Clement. Coffee powered!

Follow Aaron Clement on Twitter and Instagram

 

 

Filed Under: History, Retro Gaming Culture Tagged With: 3DO Blaster, 3DO console, Aaron Clement, blahjedi, Creative Labs 3DO Blaster, Retro Gaming, Trip Hawkins

CRASH: The Year Video Games Died – By Ahoy

29/02/2016 By Ms. ausretrogamer

crash featured 2Ahoy neatly explains the 1980’s (North American) video games crash in just over seven minutes in this snazzy video, and they come to some interesting conclusions!

atari bin

Source: Ahoy on YouTube via Cheezburger

____________________________________________________________________________________________________________________

msausretrogamerMs. ausretrogamer
Co-founder, editor and writer at ausretrogamer – The Australian Retro Gamer E-Zine. Lover of science fiction, fashion, books, movies and TV. Player of games, old and new.

Follow Ms. ausretrogamer on Twitter

 

 

Filed Under: History Tagged With: Ahoy, History, video, videogame crash, youtube

How I Designed The World’s Worst Video Game

16/02/2016 By ausretrogamer

HSW_ET_TitleHoward Scott Warshaw speaks to Matthew Bannister from the BBC World Service about his creation, E.T. for the Atari 2600, considered as the world’s worst ever video game and the cause of the video game market crash in North America (Ed: which wasn’t true!).


source: BBC World Service

image source: Dave Staugas (via BBC World Service)

 

Filed Under: History Tagged With: Atari, Atari 2600, Atari: Game Over, ET game, Howard Scott Warshaw, Steven Spielberg

16-Bit Spec Wars: Unrealised Potential

08/02/2016 By ausretrogamer

SpecWars_TitleThe gaming system wars started long before the battle between Sega and Nintendo, but it was the 16-bit era that pitched the computing (Atari ST and Amiga 500) and console (Sega Mega Drive and SNES) giants against one another.

These bitter system wars waged on (Ed: they are still simmering!) between ST/Amiga owners and their Mega Drive/SNES console counterparts, both sides arguing that their system was best. Declaring a winner was always fraught with danger, especially when the battle turned to the technical specifications front.

When gamers use the hypothetical capabilities (specs) of their chosen machine instead of presenting hard evidence (Ed: like the actual games!) to argue their point, it descends the debate into the realm of the potential – the ‘what if’ scenario! As we know, you can’t play potential! Most machines have untapped potential and could definitely produce better games than what we’d seen from them, but that does not count unless you are about to create the next best homebrew game.

So gamers, a battle between systems should never be about what they can do, just what they did do. It’s great to think about the ‘what may have been‘ scenario, but all that will do is make you bitter and twisted – just enjoy what there is on offer, as there is plenty of variety out there for even the most discerning gamers. Oh yeah, none of these machines are as good as the PC-Engine anyway! *winks*

image source: supplied

 

Filed Under: History Tagged With: 16-bit wars, Atari ST vs Amiga, Mega Drive vs SNES, retro computing war, Retro Gaming, retro gaming war, specification wars

Total Recall: The Pinball Table That Never Was

01/02/2016 By ausretrogamer

TotalRecall_HDRCelebrating their 30 years in business, Stern Pinball Inc. is being quite active on their social media channels, releasing interesting facts about pinball. One that stood out to us was the unreleased 1990 pinball table based on the Total recall movie. Apparently, the Total Recall rare prototype never made it into production. Stern go on to say that “Designed to be a dual player team effort machine, it was ultimately scrapped for production and sent to the depths of the Data East factory. Sometime between 1996 and 2000 the machine “mysteriously disappeared”. Some say it went into the trash, some say it was broken down and forgotten. Some say that the machine made its way to places unknown and anyone who sees it in person is sworn to secrecy. No one knows for sure, and if they do, they aren’t talking.

Had Total Recall been produced as designed, it would remain today one of the most ridiculous pinball machines ever created. It was not meant to be, and will likely never be seen by the public again.”

We will definitely be keeping a close eye on these interesting and lesser known pinball facts coming from the great people at Stern!

TotalRecall_Mainsource: Stern Pinball Inc.

 

Filed Under: History, Pinball, Retro Gaming Culture Tagged With: pinball, Pinball History, Pinball tables never released, Retro Gaming, Stern, Stern Pinball, Total Recall, Total Recall pinball

Top 5 Games Charts: January 1999

06/01/2016 By ausretrogamer

top5gamescharts_title_Jan99Remember when Prince sang about partying like it was 1999? What do you mean no? Ah, you youngsters wouldn’t know a good song if it bit you on the bum. I am all out of sorts now, where was I? Oh yeh, partying like it was 1999! Well, if you were getting over a decent Christmas and new year’s break in January 1999, you may have been chilling out in front of your TV playing some Tekken 3 on your Playstation, or perhaps F-Zero X on your Nintendo 64.

What ever your tastes were in gaming back then, take a peek down below for the top 5 games from January 1999 for the PS1, N64 and PC.

PSX_150x150 1) Tenchu (Activision)
2) Apocalypse (Activision)
3) Formula 1 98 (Psygnosis)
4) Michael Owen’s WLS 99 (Eidos)
5) Tekken 3 (Sony)

 

N64_150x150 1) F-Zero X (Nintendo)
2) 1080 Snowboarding (Nintendo)
3) F1 World GP (Video System Co.)
4) Mission: Impossible (Infogrames)
5) WWF Warzone (Acclaim)

 

1) Age Of Empires: Gold Ed. (MS)
2) Lula: Virtual Babe (Take 2)
3) Virtual Springfield (Fox Interact.)
4) SiN (Activision)
5) Combat Flight Simulator (MS)

 

Filed Under: History Tagged With: N64 games chart, PC games chart, PS1 games chart, Retro Gaming, top 5 games chart, top 5 games in Jan 99, video games charts

The Atari $50,000 World Championships Fiasco

16/12/2015 By ausretrogamer

AtariWorldChamps_titleLong before Walter Day established his Twin Galaxies scoreboard and way before eSports were created, there were video games competitions taking place all over North America, with the first tournament staged in New York City in 1980 by Atari. The First National Space Invaders Competition proved quite popular with 10,000 participants, with regional events taking place in Los Angeles, San Francisco, Fort Worth, Chicago, and New York City. The tournament had widespread print and television coverage, ensuring that the video gaming craze reached the masses.

Space Invaders competition, circa 1980–1981
AtariWorldChamps_2

Following on from the success of the Space Invaders tournament, Atari enlisted Tournament Games Inc. (TGI was a successful foosball tournament organisation) to help it establish the Atari $50,000 World Championships to be held in Chicago at the end of 1981. To say that this tournament ended up being a total disaster for all parties, including the handful of participants, would be a gross understatement.

The event was promoted as a major sporting contest which would attract 10,000 to 15,000 of the world’s best video game players to go head-to-head on a single arcade game, Centipede. Well, the event only attracted 138 players, well under the projected participation levels expected. The low participation rate was due to contestants expected to foot the bill for their own transportation, accommodation to the event, and then pay a $60 entry fee and feed their own quarters to play the tournament Centipede arcade machines – the cost being way out of reach for the typical video game player of the day! Adding insult to injury, many of the contestants were not advised that Centipede would be the only game in the Championship, many of whom were there to compete on Asteroids and other Atari arcade games (Asteroids Deluxe, Battlezone, Warlords and Red Baron).

Sadly, there were no winners at the Atari $50,000 World Championships, not even the eventual winners, with their cheques bouncing, they left empty handed and totally jaded. The championship was an unmitigated disaster, a blight on the history of video gaming tournaments.

The Atari $50,000 World Championships farce flyer
AtariWorldChamps_1

source: The Golden Age Arcade Historian
Space Invaders competition image source: International Journal Of Communication

 

Filed Under: History, Retro Gaming Culture Tagged With: 1980s gaming tournaments, Atari $50000 World Championships, Atari comps, Centipede, Retro Gaming, Tournaments, Video Gaming tournaments

Video: Miyamoto On How World 1-1 Was Made

11/12/2015 By Ms. ausretrogamer

In this adorable and fascinating video from Eurogamer, Shigeru Miyamoto and Nintendo designer Takashi Tezuka explain (with much enthusiasm) how Super Mario Bros.World 1-1 was made.


Video source: Eurogamer on YouTube

Source: Eurogamer via Laughing Squid

____________________________________________________________________________________________________________________

msausretrogamerMs. ausretrogamer
Co-founder, editor and writer at ausretrogamer – The Australian Retro Gamer E-Zine. Lover of science fiction, fashion, books, movies and TV. Player of games, old and new.

Follow Ms. ausretrogamer on Twitter

 

 

Filed Under: History, Retro Gaming Culture Tagged With: eurogamer, game dev, Miyamoto On How World 1-1 Was Made, nintendo, Shigeru Miyamoto, Super Mario Bros, Takashi Tezuka, video, World 1-1

Top 5 Games Charts: December 1997

02/12/2015 By ausretrogamer

top5gamescharts_title_Dec97Rewind the clock 18 years to December 1997 and take a gander at what the top games were on the Saturn, Playstation and PC. Surprised? Well, you shouldn’t be. The Christmas games charts were always a great barometer of the types of games that we were going to see more of in the coming new year. Suffice to say, the iterative annual sports titles (your FIFAs and Maddens), including driving games (Formula 1), were always going to play their part in the charts.

Browsing through the list of top games from 18 years ago, it is great to see that there was a mix of gaming genres, from driving formula 1 cars and flying elite helicopters, to wiping out zombies, throwing a football and to the inevitable first-person shooters. What were you playing 18 years ago?

PSX_150x150 1) Formula 1 ’97 (Psygnosis)
2) Nuclear Strike (Electronic Arts)
3) Abe’s Odyssee: Oddworld (GT)
4) Track & Field Platinum (Konami)
5) Parappa The Rapper (Sony)

 

1) Sega Worldwide Soccer ’98 (Sega)
2) Last Bronx (Sega)
3) Resident Evil (Capcom)
4) Wipeout 2097 (Psygnosis)
5) Madden NFL ’98 (Electronic Arts)

 

1) Command & Conquer: Red Alert – The Aftermath (Virgin Games)
2) Quake: Replay (GT)
3) Total Annihilation (GT)
4) Flight Sim ’98 (Microprose)
5) Hexen 2 (Activision)

 

Filed Under: History Tagged With: December 1997, PC, Retro Gamer, Retro Gaming, Sega Saturn, Sony PS1, top 5, top 5 charts, top 5 games chart, top 5 games in Dec 1997

The 8-Bit Guy: How Oldschool Sound/Music Worked

21/10/2015 By Ms. ausretrogamer

the 8 bit guy logo

In this very cool video, David Murray (The 8-Bit Guy) and guest Rob Ivy (The Obsolete Geek) cover three different eras of computer music: the Internal Speaker, FM Synthesis, and PCM Samples – we learned a lot, we hope you do too!


Video source: The 8-Bit Guy on YouTube

If you like this video, check out David’s other video about how 1980’s video game graphics worked.

Source: via 20khz

____________________________________________________________________________________________________________________

msausretrogamerMs. ausretrogamer
Co-founder, editor and writer at ausretrogamer – The Australian Retro Gamer E-Zine. Lover of science fiction, fashion, books, movies and TV. Player of games, old and new.

Follow Ms. ausretrogamer on Twitter

 

 

Filed Under: History Tagged With: computer music, david murray, Music, Rob Ivy, the 8-bit guy, The iBookGuy, The Obsolete Geek, video

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