
The meteoric rise and equal fall of Atari has been documented umpteen times. Nevertheless, it does break my heart that a former trailblazer and video gaming behemoth is little more than a company torn to shreds and its pieces thrown to the proverbial dogs to scrap over.
Rather than give you a history lesson in what has happened to Atari in the recent past (Ed: It has had more owners than a used 1999 Honda Civic), have a read of Atari’s bankruptcy file and then come to terms with where Atari is headed – to the glitz and glamour of the gambling business!
Yep, you read that right. Atari is now hedging its bet (pardon the pun) on gambling products. Unfortunately, Atari has debts that they need to clear as part of their bankruptcy conditions and their plan is to square the ledger with their creditors via Atari Casino – a bold push into the social casino market. This casino path may stave off the rabid dogs at their heels.
I know that my nostalgic glasses can make me a cynic, but when a company with a rich heritage sells its soul, there is no coming back. I think I will stick to remembering the old Atari, you know, the one before 1998!


On the back of the success of the C64 home computer, good old Commodore decided to release the console version in 1990 – the Commodore 64 Game System (C64GS). With other more powerful consoles on the market, the C64GS disappeared without making a mark. The C64GS was a blight on the C64 pedigree.
Amstrad wasn’t going to be outdone by Commodore, so to compete against the C64GS, they released their GX4000 console – a repackaged CPC computer. Despite being more powerful, it suffered the same fate as the C64GS. Both machines booked their tickets to obscurity, as they were no match to the offerings from NEC, Sega and Nintendo.
Atari’s first attempt at transforming their home computer, the Atari 400, into a console, was the disastrous 5200 Super System! With a hideous controller added into the mix, the 5200’s fate was sealed. It was never released outside of North America.
The joker in the Home Computers In Disguise pack is the ColecoVision. What a lot of gamers don’t realise is that the ColecoVision was based on the MSX standard – an early Japanese PC standard developed by (none other than) Microsoft. The Coleco got a better sound chip, but other than that, it was a console-ised MSX.
You would have thought that after the disaster of the C64GS, Commodore would have learned their lesson. Well, they didn’t. Commodore tried their hand at repackaging their Amiga 1200 computer into a console, the 














