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You Don’t Know Jack! Interview with Jack Tramiel from PC’89!

August 15, 2015 By ausretrogamer

JT_interview_titleConsidering that August is all about the Commodore 64 (#C64Month), we thought we would revisit an interview with Commodore (Ed: and Atari Corp.) founder, Jack Tramiel (born: Idek Trzmiel). The interview took place at Darling Harbour in Sydney, Australia, while Jack was here to officially open the PC’89 exhibition. As per usual, Jack is candid in his responses and provides us with an insight into his early life that shaped him as a ruthless businessman. If you are a Commodore fan (Ed: or an Atari fan), grab yourself some popcorn and read on……

Presenter: Jack Tramiel is here in Australia to open the PC ’89 exhibition at Darling Harbour which starts today, and he’s given us a little bit of time in the studio this morning. Good morning.
Jack Tramiel: Good morning.

Presenter: We work our guests hard when they come to Australia and you’re finding that out, aren’t you?
Jack Tramiel: I do yes.

Presenter: You’ve had a very busy time.
Jack Tramiel: But I’m enjoying it.

Presenter: Are you?
Jack Tramiel: Yes.

Presenter: Well I’m glad to hear that. In fact we’ve got a line of Americans in this hour of the program which is interesting because it’s a lot of people from your part of the world making their way to our shores. Commodore 64 is big here, it’s big just about everywhere isn’t it?
Jack Tramiel: Yes it is.

Presenter: Did you really invent it?
Jack Tramiel: No I’m not the engineer. I’m a businessman, but I do know what the public wants and I know how to bring technology and people together. And by living in Silicon Valley where the technology was born I know it’s available, I know how to bring like I said people together and sell volume to bring the price down that the average person can afford to buy. In this we’ve made the 64 so successful.

Presenter: Commodore started out as a fairly small company I think didn’t it? What did they start out as?
Jack Tramiel: Well I founded Commodore and that was in 1955 in Toronto Canada.

Presenter: Where did you get the name from?
Jack Tramiel: From the back of a Opal Commodore of a car.

Presenter: It was as ordinary as that was it?
Jack Tramiel: I was sitting in a taxi cab and I was trying to get the name for the company which I was building, and I was really looking to make it call it General, I’d just come out of the army and I was in the army for three years and seven months, so I was looking for something strong, so I was looking for a name like General which I couldn’t get because it was taken. Then I was looking for a name like Admiral, and that was taken, and as I was talking to a friend of mine in the cab right in front of me this car with the name Commodore. I said well let’s try this one.

Presenter: And that was it?
Jack Tramiel: And that was it.

Presenter: What a wonderful story, I love it, I love it.  We’re back in 1955, let’s go a little bit further back, life started for you in Poland, is that right?
Jack Tramiel: Yes I was born in Poland, I was born in 1928, in 1939 the war started and that’s the time when I to a certain extent left Poland. Auschwitz was still in Poland but it was not Poland for me.

Presenter: When you were in Auschwitz?
Jack Tramiel: Yes.

Presenter: For how long?
Jack Tramiel: I was in the camps altogether for five years and a few months.

JT_interview_C64

Presenter: And then America?
Jack Tramiel: Then I spent two years in Germany from April 10th 1945 till November 19th 1947. In November 1947 I left Germany and went to the United States.

Presenter: Did you have a lot of money?
Jack Tramiel: I had absolutely no money at all when I arrived in the States, I’m Jewish, that’s the reason I was in camp, and a Jewish organisation paid for my ticket and they also gave me 10 dollars spending money. And when I arrived I was in a hostel like which was done by the Jewish Immigration Association and for three weeks I had to find my own way and I started to work for whatever job I could find. But when I did arrive in New York I did not believe that I’m in the United States.

Presenter: Why?
Jack Tramiel: Because it was just like being back in Poland, same language, the area I was in it was lots of immigrants and it had the same smell of pickles and of herring and all that which was very nice but this is not what I came for. And I made a decision that the United States was extremely good to me, I was liberated by the Americans and I felt I wanted to learn more about America so I joined the army.

Presenter: Where did you fight, or did you not fight? Did you go to Korea?
Jack Tramiel: No I didn’t go anywhere.

Presenter: You just joined the army?
Jack Tramiel: I joined the army and it did me a lot of good to learn all about America because it was a peopledom. Washington State, from California, from Texas and from New York and black and green and white – all kinds of different people, and I found that America is not New York City only, there is much more to it. Then I left the army and after two years and the Korean War started and I was recalled, but I was still lucky that I was not shipped to the front and there the second time around I made a decision that I’d better learn a trade, and the army gave that opportunity to start repairing office equipment like typewriters and adding machines etc. And before I left I was in charge of the First Army Office Equipment Repair Department which we had something like 25-thousand pieces of equipment in there for repairs. And when I left the army I actually continued working in the same field.

Presenter: And that was the genesis of your interest in computers?
Jack Tramiel: Correct. And so during the day I was working in an office equipment repair shop, at night I was driving a cab to be able to feed my family and after a while I decided I’d better use my allowance which I received from the United States Army I was entitled to borrow 25-thousand dollars from the bank with a government guarantee. And I actually took that money and I started my own business, my own little shop. And after I had done that I found that New York City in which I was in the Bronx, it was just a little too big, people were too smart and 25-thousand dollars which is not enough. And my wife had lots of family, she’s also a survivor, also from Poland, and she had a lot of family in Toronto and we used to go there every once in a while, so we decided to move to Toronto. And there I repaired again the typewriters and adding machines in a company by the name of Sears Roebuck liked my services and they asked me if I’d possibly could find a way how I could assembly a typewriter for them. Being young enough and foolish enough I figure it’s an easy task, as long as you have money you can do almost anything. Well I get 176-thousand dollar loan from Sears and I started to try to find a license to build typewriters. Well no American or West European country or company wanted to give me a license, so I wound up getting a license from Czechoslovakia.

And I actually brought 50 technicians over the counter, we started building typewriters. And we built so many that we could not sell them all in Canada and I had to start exporting them back to the States and that’s the way Commodore started.

Presenter: That’s a fantastic story and it tells me because you haven’t said this, but it tells me that you’re a man of great determination, that you don’t think that any obstacle can get in your way. Do you feel that?
Jack Tramiel: I don’t feel that. When I look back you know there must be something you know. In the camp that I told you I was in there was 10-thousand people in 1944, and we moved from Auschwitz to Hanover and when the war came to an end of these 10-thousand there was only 60 left.

Presenter: 60 individuals?
Jack Tramiel: 60 individuals from 10-thousand people. I was one of those 60. So from there on, nothing was difficult to me.

Presenter: No, having survived that.
Jack Tramiel: Right. So I believe when a person has a goal, when a person is willing to work hard, the person does not want to become rich the same day but he looks at it in the long term, he can make it. The key is to give first and receive after. We live in a society today that’s just the opposite.

JT_C64_screener

Presenter: Everybody wants to take, take, take don’t they?
Jack Tramiel: Right now.

Presenter: Instant gratification?
Jack Tramiel: But if you are willing to invest your time, your effort and you’re willing to serve society, society will reward you in time.

Presenter: Extraordinary, an amazing story. And you’ve got a very happy face. Are you a happy person do you think?
Jack Tramiel: Well a very happy person because I, I’m just looking at that in 1945 I was reborn, I don’t look back, I do remember but I don’t have any hate in me. I have built a company, I have built a family, I have three sons and four grandchildren and they all know about my background and about success and they’re all working together with me, my three sons are part of my company, and we are very happy with what we’ve accomplished.

Presenter: Well welcome to our country, I hope you have a happy stay, and I hope they don’t work you too hard, not in this humidity anyway.
Jack Tramiel: Thank you.

Interview source: commodore.caImage source: 8bitlegends

 

Filed Under: History Tagged With: C64, C64month, interview, Jack Tramiel, Retrocomputing, retrogaming

15 Critical Events in Video Gaming: 1958 to 1999

August 1, 2015 By ausretrogamer

When someone asks you to nominate key events in the video gaming industry, you immediately start to think Atari, which is partially correct – they did introduce us to the first mass market console, but other critical events occurred years before Atari came on the scene. Here are 15 critical events in the video games industry from 1958 to 1999 that you may have known or not known about:

FirstGame_maker_uvic_ca

[1958] The world’s first interactive video game ever invented was Tennis for Two by American physicist William Higinbotham (father of the nuclear bomb!). A simple concept of ‘Pong’ simulated on an oscilloscope created to alleviate boredom for library patrons.

Ralph_Atari

[1972] Ralph Baer releases the world’s first home video games system, the Magnavox Odyssey. The Odyssey marks the birth of the first generation of home video gaming systems.

[1972] Nolan Bushnell and Ted Dabney found Syzygy, which later becomes Atari. Atari first tastes success with Al Alcorn’s Pong, followed by the commercially successful Atari VCS / 2600 home video gaming console.

MOS6502_SI

[1975] The MOS6502 8bit microprocessor is unleashed to the fledgling home computer market. Its competitive price ensured that it (and it’s variations) would find a home in popular computers and consoles, from the Apple II, Atari, to the Commodore 64 and the Nintendo Entertainment System.

[1978] Tomohiro Nishikado of Taito introduces the world to Space Invaders – the arcade game that sparked a renaissance for the video gaming industry. This was the game that started the golden age of the arcade.

Activision_Logo_570

[1979] Activision is founded by former disgruntled Atari programmers, David Crane, Larry Kaplan, Alan Miller, and Bob Whitehead. Activision becomes the world’s first third-party developer

[1979] Milton Bradley releases the “Microvision” – the first portable video games system. The Microvision was also the first portable console to use interchangeable game cartridges. The designer Jay Smith later went on to create the vector based home console, the Vectrex.

DK_sideart_570

[1981] Nintendo releases the arcade game Donkey Kong, and introduces us to Jumpman, the little Italian plumber who we now know and love as Mario.

[1982] Dawn of the 8-bit home computer gaming system — it started many a schoolyard arguments across Europe and Australia. The Commodore 64, Amstrad CPC and the ZX Spectrum were all the rage. The Commodore 64 would reign supreme.

8bit_micros

[1983] The North American video games market crash of 1983 brought the industry to its knees. A combination of too many consoles and inferior software products which the market could not sustain, resulted in the capitulation of the nascent industry. Once a leader in the market, Atari becomes a major causality and would never taste success again.

[1989] The world’s first 16-bit colour handheld is unveiled. Drawn on a napkin way back in 1986 by the men that created the Amiga, the Epyx Handy eventually became the Atari Lynx, some 3 years after that fateful napkin doodle.

Sonic The Hedgehog SMD cover

[1991] Sega releases Sonic the Hedgehog. A new mascot to identify Sega and to compete with Nintendo’s own Mario. Sonic was well received by the gaming community. Due to Sonic’s popularity, the franchise is still going till this day. Ironically, Nintendo now have exclusive rights to the Sonic franchise to produce games for the Wii U.

[1992] Mortal Kombat debuted in the video arcades and home consoles shortly after. It was the first video game to spark controversy among mainstream media and authorities, which then pushed the notion for an age classification system for electronic entertainment worldwide.

NintendoPSX_SonyPSX

[1994] After the failed attempt in creating a CD addon for the Super Nintendo, Sony decides to go it alone and create their own console. Once Sony released the PlayStation, their dominance was assured and they went on to surpass the traditional video gaming heavyweights, Sega and Nintendo.

Sega_Dreamcast_NTSC

[1998-99] After poor sales of the Sega Saturn in the west, Sega produces their swan song, the Dreamcast. The console sold respectively but was outshone by the success of the PlayStation 2. The Dreamcast was known for great arcade ports and exclusive games like Jet Set Radio, Space Channel 5 and Daytona USA 2001.

____________________________________________________________________________________________________________________
This article was written in collaboration with the ausretrogamer team, Dave Kudrev (Retrospekt) and Daz (Retro Domination) for news.com.au. Image source: Supplied

Filed Under: History Tagged With: critical events in video gaming, History in video gaming, Retro Gaming, retrogaming, video gaming history

Coin-Op Hits: July 1993

July 15, 2015 By ausretrogamer

CoinOpHits_HeaderCast your mind back to mid 1993, when arcade parlours were a place you could go to and get your fix of unparalleled gaming experiences from industry heavyweights like, Sega, Taito, Atari (Ed: Yep, Atari!), Namco, Midway, Konami, Capcom and Data East (to name just a few). Throw in brilliant pinball tables from Data East, Williams and Gottlieb, and you start missing those days – Ah, if only there was time travel!

Just in case you were wondering what arcade machines and pinball tables we were most enamoured with in July 1993, take a peek below, there won’t be too many surprises! Which machines were your favourite(s)?

UPRIGHT (Arcade)

NBA_Jam 1 NBA Jam (Williams)
2 Title Fight (Sega)
3 Mortal Kombat (Midway)
4 Lethal Enforcers (Konami)
5 Street Fighter II CE (Capcom)
6 Super Chase (Taito)
7 Terminator 2 (Midway)
8 Fighter’s History (Data East)
9 Steel Gunner (Namco)
10 Golden Axe II (Sega)

DELUXE (Arcade)

VR_sega 1 Virtua Racing (Sega)
2 Suzuka 8 Hours (Namco)
3 Stadium Cross (Sega)
4 Lucky & Wild (Namco)
5 Race Drivin’ (Atari)
6 Moto Frenzy (Atari)
7 Galaxy Force (Sega)
8 Mad Dog II (ALG)
9 X-Men (Konami)
10 Hard Drivin’ (Atari)

PINBALL

Twilight_Zone 1 Twilight Zone (Midway)
2 Jurassic Park (Data East)
3 Addams Family (Midway)
4 Creature/Lagoon (Midway)
5 White Water (Williams)
6 Rocky & Bullwinkle (Data East)
7 Star Wars (Data East)
8 Dracula (Williams)
9 Terminator 2 (Williams)
10 Street Fighter II (Gottlieb/Premier)

 Source: Replay Magazine

Filed Under: History Tagged With: !Arcade!, charts, coin-op, coin-op charts, pinball, retrogaming charts, Top 10 charts

The History of Mario’s Power-Ups

June 8, 2015 By Ms. ausretrogamer

The Super Mario Bros. Tree of Power
Tree of power Image source: Nintendo Enthusiast

Watch Jason from Nintendo Enthusiast take us through the history of Mario’s power-ups  starting from the very first mushroom in Super Mario Bros. all the way to the cat suit from Mario 3D World.


Source: Nintendo Enthusiast on YouTube

____________________________________________________________________________________________________________________

msausretrogamerMs. ausretrogamer
Editor and Researcher at ausretrogamer – The Australian Retro Gamer E-Zine. Lover of science fiction, fashion, books, movies and TV. Player of games, old and new.

Follow Ms. ausretrogamer on Twitter

 

 

Filed Under: History Tagged With: History, mario, Mario 3D World, nintendo, Nintendo Enthusiast, Power Up, Super Mario 64, Super Mario Bros, Super Mario Bros 2, Super Mario Bros 3, Super Mario Galaxy, Super Mario World

Commodore: The Amiga Years – Phoenix Rising

June 3, 2015 By ausretrogamer

CommodoreTheAmigaYearsJust when you thought Brian Bagnall’s book, Commodore: The Amiga Years was dead and buried, some good news has come to hand! Rising like a phoenix from the ashes, the book is now available for pre-order on Amazon, or you can pledge on the Kickstarter campaign right now! you better hurry up, the rewards are running out fast!

BrianBagnall

With the shipping date set for December this year, all Commodore fans, us included, are rubbing our hands in glee!  Commodore: The Amiga Years is the follow-up to Brian’s fantastic first tome, Commodore: A Company On Edge. If you haven’t read the first book, we implore you to do so immediately!

The resurrection of Commodore: The Amiga Years book coincides with the 30th anniversary of the Amiga. The stars have truly aligned!

The amazing Kickstarter perks
CEY

ACoTE

AppleII

Signature

source: Kickstarter

Filed Under: History Tagged With: Amiga, Amiga book, Brian Bagnall, Commodore history, Commodore: The Amiga Years, Retrocomputing

Micro Men: Clive Sinclair vs Chris Curry

May 31, 2015 By ausretrogamer

MicroMen_movie_titleIf you are tired of the same old documentary style films about the history of the British home computer industry, then Micro Men (2009) might be right up your alley. Micro Men tells the story of legendary inventor Sir Clive Sinclair battling it out with ex-employee Chris Curry, founder of Acorn Computers, for dominance in the fledgling computer market. The rivalry comes to a head when the BBC announce their Computer Literacy Project, with the stated aim of putting a micro in every school in Britain. When Acorn wins the contract, Sinclair is furious, and determines to outsell the BBC Micro with his ZX Spectrum computer. What transpires grips you like a vice for the duration of the film, only letting go once the credits roll some one hour and twenty minutes later.  

Alexander Armstrong plays Sir Clive to a tee, and Martin Freeman is perfectly cast as Chris Curry, Clive’s eventual nemesis. Scottish Director, Saul Metzstein truly captures the fervor of the British home computer rush of the late 70s and early 80s. If you were a fan of British home computing, or a computing historian, then do yourself a favour and watch Micro Men – it will be the best 80 minutes you’ve watched about the battle between Sinclair and Acorn Computers.

Now, if only someone would make a film adaptation of Brian Bagnall’s Commodore: A Company on Edge book!


video source: gimpymoo
material source: BBC

Filed Under: History Tagged With: Acorn, BBC Micro, Chris Curry, Clive Sinclair, Micro Men, Movie, retro computing, Sir Clive Sinclair, Spectrum, ZX81

The Wizard Files

May 25, 2015 By ausretrogamer

Wizards_HDRWhat’s up with wizards in video games – why do they wear those hooded robes and why must they have long white beards? Well, most of them do. I guess I would have to be into sorcery stuff to know such things *wink*.

My first interaction with a wizard in a video game was in Wizard of Wor. The evil wizard was one scary dude – with his face hidden under his blue hood, he would move swiftly about the dungeons, taunting you to shoot him. The satisfaction when you got him was overwhelming, but the disappointment was just as intense if he escaped. Damn wizard!

Wizards have featured in many video games, some were good and others were evil. Some wizards were even awesome characters you could select – just like Merlin in Gauntlet! Here are a few famous (or infamous) wizards that you may have played as or against, in a video game. Who were your favourites?

 Wizard_Merlin Wizard: Merlin

Game: Gauntlet

Comment: “Wizard needs food – badly!” – Merlin was always a popular character choice in Gauntlet.

 Wizard_wizball Wizard: Wiz

Game: Wizball 

Comment: Not your conventional wizard, but Wiz was most definitely dabbling in wizardry. Wiz even had a feline companion, Nifta!

 Wizard_Wor Wizard: Wizard of Wor

Game: Wizard of Wor

Comment: The titular evil wizard that lurks in the dungeon and taunts you to shoot him before he escapes through the side exits, is one shifty dude.

 Wizards_Chaos Wizard: Wizard 1

Game: Chaos: The Battle of Wizards

Comment: Wizard 1 battles it out till the death. Last wizard standing, wins!

 Wizard_Axil Wizard: Axil The Able

Game: Heavy On The Magick

Comment: The neophyte wizard Axil has a few magic tricks up his generously big sleeves. Those goblins, vampires and wyverns don’t stand a chance.

 Wizards_TheWizard Wizard: The Wizard

Game: Atic Atac

Comment: Do you want to swing an axe, a sword or cast awesome spells? That’s easy, casting spells is always damn cool.

 Wizards_Sabreman Wizard: Sabreman

Game: Pentagram

Comment: Your typical wizard with a pointy hat, beard and dapper robe, sets out on a quest to resurrect a mystical pentagram. Oooooooooo!

 Wizard_Sorcery Wizard: Sorcerer

Game: Sorcery

Comment: Travel from your home in Stonehenge to free the enslaved and save your three wizard mates from the Necromancer. It is all up to the Sorcerer!

 

Filed Under: History Tagged With: Atic Atac, Axil The Able, Merlin, Pentagram, retrogaming, Sorcery, Wizard of Wor, Wizards, Wizards in video games, Wizball

2015 World Video Game Hall of Fame Finalists

May 8, 2015 By ausretrogamer

HallOfFame-TITLEJust in case you have been hiding in a cave for the last week or two, we thought we would take this opportunity to bring you up to speed on the 15 electronic games finalists to be inducted into The Strong’s World Video Game Hall of Fame. The inductees will be formally recognised in a ceremony at The Strong museum in downtown Rochester, New York, on June 4.

Which games made the cut? Surely there wouldn’t be too many surprises when you scan the below list of inaugural inductees. We reckon there should have been some Yu Suzuki arcade classics in the hall of fame, but we are sure they will make the next induction. So, which other iconic game(s) do you think should have made this initial World Video Game Hall of Fame list?

Oregon Trail (1971)
HallofFame_oregon_trail

Pong (1972)
HallofFame_Pong

Space Invaders (1978)
HallofFame_SpaceInvaders

Pac-Man (1980)
HallofFame_Pac-Man

Tetris (1984)
HallofFame_tetris

Super Mario Bros. (1985)
HallofFame_SuperMario

The Legend Of Zelda (1986)
HallofFame_zelda

Sonic The Hedgehog (1991)
HallofFame_Sonic

Doom (1993)
HallofFame_doom

FIFA Soccer (1993)
HallofFame_FIFA

Pokémon (1996)
HallofFame_pokemon

The Sims (2000)
HallofFame_Sims

World Of Warcraft (2004)
HallOfFame_wow

Angry Birds (2009)
HallofFame_angry_birds

Minecraft (2009)
HallofFame_minecraft

source: The Strong – National Museum Of Play

Filed Under: History Tagged With: Doom, pong, Retro Gaming, Space Invaders, super mario, tetris, The Strong, video game hall of fame, Video Games

Top 5 Games Charts: March 1998

May 3, 2015 By ausretrogamer

top5gamescharts_title_march98While some of us were bopping to the Spice Girls‘ “Who Do You Think You Are” and No Doubt’s “Don’t Speak”, others were busying themselves playing some absolute classic games on their console of choice.

1998 saw many top quality games, and judging by the top 5 games for each system, you would have been hard pressed not to have found a game you liked to play. The Playstation hit its straps with brilliant titles featuring Lara Croft (Tomb Raider 2) and that ultra cool marsupial, Crash Bandicoot, getting a second outing.

The timing was also right with the release of a football game coinciding with the FIFA World Cup taking place in France that year, while Sega wasn’t going to be outdone by an official license with their release, Sega Worldwide Soccer 98 for the Saturn.

What were your favourite games in March 1998?

PSX_150x150 1) Tomb Raider 2 (Eidos)
2) FIFA 98: The Road To The World Cup (Electronic Arts)
3) TOCA Touring Car (Codemasters)
4) Crash Bandicoot 2 (Sony)
5) Cool Boarders 2 (Sony)

 

1) Sonic R (Sega)
2) Sega Worldwide Soccer 98 (Sega)
3) Resident Evil (Capcom)
4) TOCA Touring Car (Codemasters)
5) Sonic Jam (Sega)

 

PC_150x150 1) FIFA 98: The Road To The World Cup (Electronic Arts)
2) Diddy Kong Racing (Nintendo)
3) Goldeneye 007 (Nintendo)
4) Super Mario 64 (Nintendo)
5) Lylat Wars (Nintendo)

 

 

Filed Under: History Tagged With: March 1998, Nintendo 64, Playstation, retrogaming, Saturn, top 5 charts, top 5 games chart

Remembering the Sega Genesis Nomad

April 9, 2015 By ausretrogamer

Nomad_1Handheld gaming is still popular as it’s ever been. The ability to play console quality games, especially retro games, on the mini-computer in my pocket, is totally insane. I can grind through dungeons in Final Fantasy; or zoom across Sonic’s digital landscape collecting enough rings for a chance at the bonus stage in order to get those elusive chaos emeralds in the Hedgehog’s Mega Drive/Genesis classic.

Playing these games on my smartphone got me thinking about portable gaming. When I was younger, I used to spend countless hours on my Nintendo Game Boy and later, my Sega handhelds. Nowadays, I love my Nintendo 3DS, PSP and the PS Vita, but I look back to my favourite handhelds of the past, and the one that sticks out most in my mind, is the Sega Genesis Nomad.

Nomad_2

This thing was a portable Sega Genesis system that nearly played every game cartridge that I had. There were only a couple that wouldn’t work, but this was long before you could download a software patch to fix such a problem. For those unfamiliar with the Nomad, this thing was a pocket sized Sega Genesis – as long as you had large pockets, it could go with you anywhere! Oh yeah, and as long as you had a handy supply of AA batteries (the unit was powered by six AA batteries). The battery pack that attached to the back of the machine was quite bulky. The batteries drained rather quickly, so, unless you had a part-time job to keep buying them, they were quite difficult to obtain. This wasn’t much of a deterrent, as you could play Sonic and Mortal Kombat on the go!

Nomad_4

Luckily, there was an adapter that made it possible to plug directly into mains power and even the cigarette lighter in your parents car – and with the headphone jack, you could be gaming without bothering the passengers. You could literally take it anywhere with the vast library of Genesis games – you were never short on playing awesome titles. The Nomad even had interfaces to connect to a regular TV, just like a home console, and also a second player controller connection for some 2P action!

Nomad_3

There were some attempts at bringing home console games to the portable realm, with NEC having a similar unit (Ed: the TurboExpress), but with Sega, you had their extensive library of games to draw from which the others could never compete with (Ed: except for NEC’s PC Engine GT). Sega had a massive hardware push through the 90’s, which ultimately didn’t work out for that side of their business. But it sure was a lot of fun while it lasted, and their Nomad was truly a remarkable device.

It pains me to this day to think that I traded it when the Playstation 2 hit the shelves and I just had to have one. I learned my lesson at that point and I have never traded away any of my old consoles since; portable or otherwise.

____________________________________________________________________________________________________________________

Selby_logoMatt Thames
Blogger and Brand Manager at Selby Acoustics.

 

 

 

Filed Under: History Tagged With: Mega Drive, Nomad, retrogaming, sega, Sega Genesis, Sega Genesis Nomad

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