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History

Top 5 Games Charts: September 1997

December 3, 2014 By ausretrogamer

top5gamescharts_titleThe start of September in 1997 was tinged with sadness with the passing of Mother Teresa and the funeral of Diana, Princess Of Wales. With Elton John’s Candle In The Wind song topping the music charts, we were also introduced to another hit song, Tubthumping from Chumbawaba. In the video gaming sphere, Electronic Arts was pervading the top 5 games charts on a number of platforms, from the PlayStation and Saturn, to the ubiquitous personal computer.

I recall hammering V-Rally to death on my PlayStation and loving the politically incorrect and gruesome Carmageddon on the PC. What were your favourite games from September 1997?

PSX_150x150 1) V-Rally (Ocean)
2) International Superstar Soccer Pro (Konami)
3) Syndicate Wars (Electronic Arts)
4) Rage Racer (Sony)
5) Fade To Black: Platinum (Electronic Arts)

 

1) King Of Fighters ’95 (SNK)
2) Fighters Megamix (Sega)
3) Manx TT Superbike (Sega)
4) FIFA ’97 (Electronic Arts)
5) Shining The Holdy Ark (Sega)

 

PC_150x150 1) Dungeon Keeper (Electronic Arts)
2) Carmageddon (SCI)
3) FIFA Soccer Manager (Electronic Arts)
4) Command & Conquer: Red Alert (Virgin)
5) Theme Hospital (Electronic Arts)

 

 

Filed Under: History Tagged With: games charts, PC, Playstation, retrogaming charts, Saturn, top 5, top 5 charts

‘Atari: Game Over’ – Setting The Record Straight

November 22, 2014 By ausretrogamer

Atari_titleWhen I first heard that Fuel Entertainment and Xbox Entertainment Studios were going to make a documentary about the so-called Atari landfill urban legend, I thought, “everyone knows that Atari dumped their stock in Alamogordo. So what?“. So what indeed. A lot of people still believed that it was an urban legend that Atari dumped millions of E.T. cartridges. Well, my scepticism about the documentary and how it would present the material was totally unfounded. My scepticism had been smashed out of the park. Take a bow Mr. Zak Penn.

Atari_find_play_1

Atari_find_pinThe documentary interweaves two storylines within an hour of compelling viewing. There is the lead up to the Alamogordo dig and the rise and fall of Atari. The interviews with key Atari people, including its co-founder, Nolan Bushnell, former Warner Communications Inc. Co-Chief Operating Officer, Emmanuel (Manny) Gerard and Atari games developer, Howard Scott Warshaw, add that extra credibility to an already well produced documentary. (Ed: SPOILER ALERT!) There is an emotional moment in the documentary when Howard is asked by a media crew on how he felt about the dig. We promise you, you will shed a tear too.

Atari: Game Over sets the record straight about the Atari burial myth once and for all – do yourself a favour, and watch it right now!

Atari_find_HSW

Atari_find_HSW_first

Atari_find_1

Atari_find_2

Atari_find_2a_HSW

Atari_find_3

Atari_find_5

Atari_find_6

Atari_find_final_rest

 Screenshots from Atari: Game Over

 

Filed Under: History Tagged With: Atari, Atari Dig, Atari Landfill, Atari Myth, Atari: Game Over, ET

Celebrating the Atari Lynx

October 3, 2014 By ausretrogamer

Atari_Lynx_piles_of_gamesIt may have started life on a napkin back in 1986, but it wasn’t officially released to the gaming public as the world’s first 16-bit colour handheld till October 1989 (Ed: the Atari Lynx was officially released on September 1 1989, but it wasn’t available for retail till October of that year). The Epyx Handy, which would eventually become the Atari Lynx, celebrates a significant milestone – it’s another year older and it is still kicking nostalgic goals!

The Atari Lynx may have been decimated in market share by the Game Boy juggernaut, but it’s place in history is undeniable. It didn’t bask in the same glory as Nintendo’s little pocket rocket, let’s face it, no other handhelds did, but with 16-bit colour graphics, support for hardware scaling, great arcade conversions and the ability to link up with friends, the Lynx was still a force to be reckoned with. With two system variants, the Lynx provided many hours of fun – as long as you were stocked to the teeth with AA batteries.



We wrote about the Lynx’s history (Ed: you can read that here), which in typical Atari fashion was quite colourful, with lots of twists and turns. This feature celebrates everything about the mighty 16-bit colour handheld – its hardware revisions, its awesomest games and some very interesting facts.

The Lynx was truly ahead of its time. Long live the Atari Lynx!

Hardware Comparison:
Comparison_1

Comparison_2_cart_slot

Comparison_3_top_view

Comparison_4_rear_lynx
Game Cards – Curled vs Flat:

AtariLynx_curl_v_flat

Awesomest Atari Lynx Games:
Atari_Lynx_best_games

Interesting Atari Lynx Facts:

  • It was initially going to be the Atari Portable Entertainment System. But once it was pointed out that the acronym would be APES, the name change was swift;
  • The Lynx was christened many names before Atari settled with the name we now know and love – it went from being the Epyx Handy, APES, Nuclear Toaster to finally, the Lynx;
  • The model name was chosen due to the system’s ability to link up with multiple machines. It wasn’t in reference to the big cat of the same name;
  • It was the first home system to support hardware scaling, just like After Burner and Pit Fighter in the arcades;
  • Mikey was the first sound chip in any console to provide specialist sampled sound support on all four channels;
  • Game cards could store up to a maximum of two megabytes;
  • The 8-bit CPU was paired with a 16-bit math co-processor – this took a lot of the cycle load off the CPU and allowed the Lynx to provide super fast game play;
  • It was the first colour LCD with a 16-bit graphics chip (Suzy) – providing 4,096 colours to choose from with a maximum of 16 per scanline.

 



Filed Under: History Tagged With: Atari, atari lynx, classic gaming, Lynx, retrogaming

Activision: Happy 35th Birthday

October 1, 2014 By ausretrogamer

Activision_35What do you do when the company you make video games for does not want to recognise nor pay you royalties for your efforts? You become disgruntled and leave that company with a few of your programmer co-workers and form your own company. Well, that is pretty much how Activision was created – to break the shackles from Atari and recognise the programming geniuses behind some of the most beloved video games of all time.

In creating Activision; David Crane, Larry Kaplan, Alan Miller, and Bob Whitehead became the world’s first third-party video games developers. So thank you to the courage of these men, we can only speculate (Ed: shudder to think!) what would have happened if we didn’t have a third-party video games developer community.

Activision has changed over the last three and a half decades, as has the video games market, but its legacy will not be forgotten. We still love playing their creations from all those years ago, from Pitfall! and River Raid on the Atari 2600, to breaking joysticks with Decathlon on the C64. Ah, those were the days. Happy 35th birthday Activision!

 

Filed Under: History Tagged With: Activision, David Crane, Pitfall, retrogaming

Retro Gaming: Solid State Media

September 25, 2014 By ausretrogamer

retrogames_titleThere is no point in pretending that I am a fan of downloadable content (DLC) – just for the record, I am not a fan! However, I can’t deny that it is the way of the future, unfortunately.

There is a sense of gratification when holding something precious like old school video games in your hands. That tactile pleasure is not the same as hitting the ‘Download Now‘ button. As solid state media becomes extinct, the pleasure of holding games in your hands and looking at the back to “check out the graphics” will become a thing of the past – something to tell your grandchildren.

Just like books adorning your personal library, there is an intoxicating atmosphere of nostalgia when you are able to view and touch your retro gaming collection. There is a sense of cultural importance in preserving these collections. Be proud of your gaming cartridges, diskettes, tapes, CDs, cards, DVDs and Blu-Rays. They may be going the same way as the dodo bird, but our passion for preserving these artefacts will ensure that they are enjoyed for generations to come.

Filed Under: History Tagged With: Carts, CDs, Diskettes, retrogaming, Solid State Media, Tapes

Chubby Checker’s Dig Dug Dance

September 9, 2014 By ausretrogamer

digdug_titleThere is something quite endearing about old video gaming advertisements – from daggy TV commercials to the advertising wars between the heavyweights of the industry!

Then there are the TV advertisements that were released, but not as originally intended. The unearthing of a cassette tape with Chubby Checker singing in Atari’s Dig Dug arcade commercial, has sent a buzz around the retro gaming community.

Just in case you weren’t aware, the cassette was recently discovered by Matt Osborne, son of former Atari vice president Don Osborne. The song itself was technically used in the Dig Dug commercial, but without Checker’s vocals. The reasons of why this recording exists and why Chubby Checker’s vocals weren’t used in the final product, are unfortunately lost to history. We know which version we prefer.

Chubby Checker’s version

Final Atari Dig Dug Dance TV commercial

source: Scottith Games

image and Chubby Checker vocals source: TheOzMan (Matt Osborne)

Filed Under: History Tagged With: Advertising, Atari, Chubby Checker, Dig Dug, Dig Dug commercial, retrogaming, video

Blast From The Past: The Top 10 C64 Games of August 1984

August 22, 2014 By ausretrogamer

What is so significant about August? Well, if you are a Commodore 64 fan, you don’t need to ask. If you haven’t got the faintest idea why I am gushing over August, then let me tell you – this month back in 1982, Commodore Business Machines unleashed the little 8-bit home computer powerhouse we affectionately call, the C64. August will forever be remembered as, C64 month.

In its 32 year lifespan, the C64 has entertained millions of players around the world via an extensive library of games; some good, some bad, and some absolute rippers! Speaking of ripper games, for this article, we take a trip down nostalgia lane to a time long forgotten – August 1984. Take a look at the chart and see what the top 10 C64 games were in this month 30 years ago. The games may seem primitive, but there is no denying that there are some games in this list that still endure – Beach-Head anyone? Do you like anything you see in this chart? Let us know your pick of the bunch via Twitter.

Reset_top10_C64_chart

We rounded up the illustrious RESET staff and asked them to pick one standout game from the top 10 C64 games list to give us their take on what that game meant to them.

Vinny Mainolfi: International Soccer
Back in 1982 when our beloved Commodore 64 hit the shelves, all I remember seeing was International Soccer on the screen in our local John Menzies, and young boys huddled around fighting over who was next to play. It was also the first game I ever played on the C64 because when I purchased my first C64 it didn’t come with a datasette! A fantastic retro game that’s still worth a kick-about.

Kevin Tilley: Space Pilot
I have very fond memories of playing Space Pilot as a youngster (seems like a long time ago now!). Back then, I had no idea what an arcade game was or the existence of Time Pilot. I played this game with an innocence that allowed me to have pure 100% fun with what was in front of me without any preconceptions. I remember flying through the first level, continuously upwards to see if I would hit space, or continuously downwards to see if I would ever hit the ground, shooting enemies as I went! Of course, I never did hit space or the ground but that didn’t matter. Curiously, I don’t ever remember making it past the second or third stage even though I loved the game and played it regularly. A classic unofficial conversion of Time Pilot that still plays well today!

Merman: Beach Head
I got this on the ‘They Sold A Million’ – a brilliant compilation with Beach Head, Staff of Karnath, Daley Thompson’s Decathlon and Jet Set Willy, offering great value for money. I loved all the different scenes in Beach Head – the onslaught of the air raid, the hidden passage filled with mines and torpedoes, the naval bombardment trying to hit the enemy ships and the tanks driving and exploding among the defenses on the beach. It took me several years to finally conquer the giant fortress by blasting the white squares (weak points that lit one by one) and took pride in seeing the white flag of surrender waving from the ruins. The sequel was a lot of fun too.

Frank Gasking: Trashman
Sadly I was too young to experience Trashman when it first hit the shelves, but was lucky enough to play it back in 1992 when Zzap! 64 put it on their cover mount. Although not quite as fast paced as other titles I played at the time, there was something oddly enduring about playing a game where the aim was to clear up trash from the street! The comments from the home owners were pretty amusing at the time, and I amassed many C64’s from parents trying to clear out their kid’s collections. Sometimes felt a bit harsh when a car appeared from nowhere as you tried to struggle across the road, but I still kept replaying.  Also I remember there being a neat cheat where if you got hit by a car and pressed a key, it would restart the game with frozen traffic (touching a car would still kill you though!).  Great conversion of a Speccy classic!

Craig Derbyshire/Babyduckgames:Hunchback
Back in those days I never owned a C64 as it was too expensive for us but my wealthier cousin owned one and I spent many an hour around his house as a spectator waiting for him and his friend (I was always made to go last !) to finish their turns on this game. I picked up a few swear words along the way as they struggled to get past the increasingly difficult levels. It didn’t bother me being a spectator for a while as when my turn arrived I had already learnt from their mistakes and usually managed to progress further than them which made me feel kinda chuffed. I find it a simple game compared to latter C64 games but to me it has that classic “one more go” feel. I’m sure that one day I will return to it with the aim of completing it.

Plume: Son of Blagger
Haha, games just seemed more sprawling and epic when you were younger and less jaded didn’t they? This was one of those games for me. I always loved the fact that I could see tantalising areas behind walls before I could get to them, which just added to the mystique. Having played it on a mates Spectrum first, I remember being significantly miffed that it was decidedly less colourful, but the fact it wasn’t a push scroller like its counterpart soon won me over. If only it would let me change direction when I jumped, I probably wouldn’t be the bitter curmudgeon I am today. Son of a bitch more like.

Cameron Davis: Blagger
Blagger was a bit of a mystery to me when I first found out about it. I had read about it in an early issue of Zzap! 64 and it (along with super-programmer Tony Crowther) was held in high reverence, but I never saw it on store shelves two years after its initial release. Being such an old game it wasn’t exactly a hot item on the schoolyard tape-swapping circuit, either. It wasn’t until five years after its debut that I managed to find a copy…and it did not age well. Finicky, pixel-perfect platform games were already old-hat by 1988 thanks to the advent of Great Giana Sisters and the like, and even the colourful visuals couldn’t save what was an exercise in frustrating rote learning of enemy movement patterns and item locations. I know Blagger has its fans, but I think it really was a case of “you had to have been there!”

As for myself, I struggled to pick one standout from the games chart. The decision proved all the more difficult as I still have vivid (and very fond) memories of playing International Soccer and Decathlon. At least I never broke any joysticks playing International Soccer!

My nostalgic senses lean towards International Soccer, as it was the pack-in cartridge in my C64 Family Pack (America’s Cup Edition). I remember playing it with my dad to a point of exhaustion. Once I had him beat, which was quite often, we went onto the wrist-snapping Decathlon. Many a C-1342 joysticks were broken while waggling the joystick to break an event record – but boy, was it fun!

I figured that the only way I could solve this stalemate was to toss a coin. I picked heads for Decathlon, tossed the coin and guess what – it landed on heads. Time to break another joystick and that 100m sprint record!

____________________________________________________________________________________________________________________
DISCLAIMER: This article appears in issue #4 of Reset.

 

Filed Under: History Tagged With: 4, Blast From The Past, C64, C64 Month, Top 10 games

Arcade Legends Of The Golden Age

August 12, 2014 By ausretrogamer

ArcadeLegendsGrowing up during the golden age of arcade gaming, I didn’t know nor care who created them, I just wanted to have fun playing them. I was always on the lookout for titles that other gamers and friends were talking about. Who was Dave Theurer or Eugene Jarvis? These names didn’t mean a thing to me as a youngster. As long as I had coins to pump into the machines, I was happy.

With passing of time, my curiosity got the better of me. Forgetting about the Sega, Atari, Taito, Nintendo, Namco arcade brands, I was curious to know who the human beings were behind some of the industry’s most iconic arcade games.

This is my way of paying homage to the real creative legends of the arcade games I loved (still love) playing.

Welcome to the ausretrogamer ‘Arcade Legends Hall of Fame’.

YuSuzukiName: Yu Suzuki
Company: Sega Enterprises
Games: After Burner, Out Run, Space Harrier, Hang-On, Virtua Fighter
Comment: The Michaelangelo of the video games industry

 

EugeneJarvisName: Eugene Jarvis
Company: Atari, Williams Electronics
Games: Defender, Robotron:2084, Stargate, Smash TV, NARC
Comment: Arcade games and pinball designer extraordinaire

 

EdLoggName: Ed Logg
Company: Atari
Games: Asteroids, Centipede, Millipede, Gauntlet series
Comment: Quarter guzzling arcade master

 

DaveTheurerName: Dave Theurer
Company: Atari
Games: Missile Command, Tempest, I,Robot
Comment: Pioneering game designer that was inspired by Pong

 

YoshikiName: Yoshiki Okamoto
Company: Konami, Capcom
Games: Time Pilot, Gyruss, 1942, Gun.Smoke, Final Fight, Street Fighter II
Comment: The arcade games innovator

 

ShigeruMiyamotoName: Shigeru Miyamoto
Company: Nintendo
Game: Donkey Kong
Comment: Critically acclaimed influencer of the video gaming industry

 

ToruIwataniName: Toru Iwatani
Company: Namco
Game: Pac-Man
Comment: World record holder of the most installed arcade machines

 

TomohiroNishikadoName: Tomohiro Nishikado
Company: Taito
Game: Space Invaders
Comment: The granddaddy of the killer arcade game

 

YoshihisaKishimotoName: Yoshihisa Kishimoto
Company: Technos
Game: Double Dragon
Comment: The grandfather of the beat’em up genre

 

It is always difficult composing such a list as there will be other deserving arcade game creators that will miss out. Who would be your pick for your arcade legends hall of fame?

 

Filed Under: History Tagged With: !Arcade!, Arcade Machines, Atari, Dave Theurer, Double Dragon, Ed Logg, Eugene Jarvis, Golden Age, sega, Tempest, Yu Suzki

Top 5 Games Charts: July 1991

July 31, 2014 By ausretrogamer

top5gamescharts_titleAh, 1991 – what a year! I was half way through finishing high school and was knee deep in mid-year examinations. In the midst of the educational pressure (and hanging out with mates at the local arcade), I did find time to play video games. Speaking of which, these were the chart toppers for the month of July 1991. I am still shocked that there were no Konami games in the top 5 for the NES!

Do you have any fond memories of these titles?

 

  1) Golden Axe (Sega)
2) Ninja (Sega)
3) Indiana Jones & The Last Crusade (US Gold)
4) Wonder Boy III: The Dragon’s Trap (Sega)
5) World Soccer (Sega)

 

  1) Gremlins 2 (Sunsoft)
2) Super Mario Bros. 2 (Nintendo)
3) Mega Man 2 (Nintendo / Capcom)
4) Wrath of the Black Manta (Taito)
5) World Wrestling (Tecmo)

 

1) Midnight Resistance (Data East)
2) PGA Tour Golf (Electronic Arts)
3) Gynough (Sega / Masaya)
4) Lakers vs Celtics (Electronic Arts)
5) Verytex (Sega / OperaHouse)

 

1) Parasol Stars (Taito)
2) Legend of Hero Tonma (Irem)
3) Jackie Chan (Hudson)
4) Dead Moon (NEC / T.S.S.)
5) Final Match Tennis (Human)

 

Filed Under: History Tagged With: Master System, Mega Drive, NES, pc-engine, retrogaming, sega, top 5, top 5 charts

Nintendo Game & Watch: Octopus

July 16, 2014 By ausretrogamer

Octopus_GandWHow old were you in 1981? I was still in single digits and blissfully unaware how addictive Gunpei Yokoi’s Nintendo Game & Watch creations would turn out to be.

On this day (July 16) in 1981, Nintendo released Octopus – their latest handheld classic in the G&W wide-screen series. Oh how I lusted after this one (like many other Game&Watch releases), but alas, I never got to have my own till recently.

If your name is ‘Jenifa Stuart’, I have your Octopus Game & Watch!




Filed Under: History Tagged With: G&W, game and watch, Geek, Gunpei Yokoi, History, nintendo, retrogaming

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